May 8, 2009, 06:27 PM | |
![]() It's getting dangerously close to being finished. Only six levels left to finish (out of like 20), and two of them are mostly done already. The only major level I have left to make from scratch is the final boss level (which I'm not looking forward to, and I might resort to recycling an unreleased level instead of making a new one). The other three are tiny levels I can complete in one day probably. Still got a fair amount of work ahead though. Writing is done, but I gotta make the tilesets for cutscenes still, plus a full fledged credits level, picking music, and of course testing. |
May 8, 2009, 10:39 PM | |
May 9, 2009, 02:40 AM | |
__________________
I eat people. Last edited by Ðx; May 9, 2009 at 11:23 AM. Reason: uh |
May 9, 2009, 05:05 PM | |
Warnings do help! Copters help even more!
__________________
![]() Get it now : Memories 3: Imagination Some links: JDC - Uploads - 8th Dimension Site The closer you get to light, the greater your shadow becomes ![]() |
May 10, 2009, 02:00 AM | |
Well, you need the copter to get some item but the pits are under it (so don't fall, although that's pretty obvious) The level will have other pits, but those will be obvious so you don't fall into them by accident.
|
May 16, 2009, 06:00 AM | |
I've never seen that good use of Carrotus yet. Well done, or sth.
__________________
Find It Out SP: https://www.jazz2online.com/downloads/9371/find-it-out-single-player/ MP: http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=5021 |
May 16, 2009, 07:40 AM | |
With the exception of the 'bridges' in the second screenshot, I find this use of Carottus pretty basic.
|
May 18, 2009, 05:19 AM | |
SJ, don't go to the "9.7!!" -dark side.
Although those platforms in the second picture are quite nice. |
May 18, 2009, 05:56 AM | |
Uhh, I should have pointed out I was most impressed by the 2nd screenshot, otherwise it looks just as decent as other levels outta there.
__________________
Find It Out SP: https://www.jazz2online.com/downloads/9371/find-it-out-single-player/ MP: http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=5021 |
May 18, 2009, 11:31 AM | |
Would you rather have us praise all screenshots and have crap released on J2O?
|
May 18, 2009, 12:14 PM | |
No. Actually, the discussion wasn't about your level.
|
May 19, 2009, 12:53 PM | |
You don't "respect experience" enough to say something like that. '94 WC Abyss will turn your judiciousness into orange juice puke. You'll be so (-)(-)(-)(-)ing stymied that you won't be able to check the forums once every 3 days. The 22 elite-members of [E] will run you down because fail is nigh.
![]() |
May 19, 2009, 10:01 PM | |
Be ever judicious!
__________________
|
May 20, 2009, 06:42 AM | |
Not that it isn't...
Be ever judicious! |
May 20, 2009, 06:47 AM | |
__________________
I eat people. |
Jun 7, 2009, 12:28 PM | |
I guess it's time for me to get active making levels again. I stopped because of too much personal stress. I didn't have enough time to finish the levels, and that's why I threw out the Christmas Server idea.
Anyways: ![]() This is Level 3 from my level pack. I'm going to update my signature.
__________________
Pack: Legacies - Level 1: Fairytale Fantasy Land - 140x140 15.4% - |||||||||| Diamondus Night FP - y_light.xm - Level 2: Barricade Beach - 110x110 6% - |||||||||| Beach+ Tropical - tropical_beach.s3m - Level 3: Starlight City - 140x140 5.387% - |||||||||| Big Landscape Evening - aws_anew.xm - Level 4: Nightly Nature Walk - 180x180 4.641% - |||||||||| IC - SluggionP - alc_run.xm Last edited by Jimbob; Jun 25, 2009 at 11:17 AM. |
Jun 7, 2009, 04:54 PM | |
I can't decide if I want to work on this or not
![]() |
Jun 8, 2009, 01:46 AM | |
UR, I can't shake the feeling that those poles look odd... as if they're floating in front of the rock. What I'd do is have them stick out some layer-3 dirt.
Oh and the swinging platform isn't connected to anything... ![]() |
Jun 8, 2009, 04:36 AM | |
Crysilis <3
That level looks good, and I suppose it's Single Player because of the food and the layout. @Jimbob: that level looks decent, but at the other side I don't see anything special (yet) but keep working on it and it might become good. |
Jun 8, 2009, 06:56 AM | |
jimbob, looks decent.. but yet.. seems really standard.. but who knows it might change into something gorgeous! my first thought at now was that it looked a lot like device by darksonic and snooze.
also.. you shouldn't use levelname things over and over again.. you also had a level named emerald forest and there are so many levels with those standard names with "emerald" in it. (emerald eye by plunk for example). and 3rd question/thingy :P... did veg ever made a crysillis conversion? i mean.. never known veg would've make one. ( ![]()
__________________
|
Jun 25, 2009, 11:14 AM | |
Sorry that I haven't posted any updates in a while. I couldn't post any updates since I had a lack of an Internet connection for a few weeks (due to failure to pay the bills).
Anyways, just to clear things up: I am not making any levels called 'Emerald Gold Mines' since it looks like it's already taken. I am now out of school and I will actually have time to work on my level pack again, since I stopped temporarily due to overwhelming personal stress. I have renamed the third level to "Starlight Mountains" and added a little bit more. Screenshots might come later. P.S. Stupid me, I thought Veg made the conversion. It was Violet, sorry ;p EDIT: ![]() The fly carrot cannot be shot down. It adds a great element of gameplay to this level, jut to get across the pits.
__________________
Pack: Legacies - Level 1: Fairytale Fantasy Land - 140x140 15.4% - |||||||||| Diamondus Night FP - y_light.xm - Level 2: Barricade Beach - 110x110 6% - |||||||||| Beach+ Tropical - tropical_beach.s3m - Level 3: Starlight City - 140x140 5.387% - |||||||||| Big Landscape Evening - aws_anew.xm - Level 4: Nightly Nature Walk - 180x180 4.641% - |||||||||| IC - SluggionP - alc_run.xm Last edited by Jimbob; Jun 25, 2009 at 11:42 AM. |
Jun 27, 2009, 05:21 PM | |
Flight is always good! Although your description alone would tempt me to use a copter instead.
![]() This is still coming along. Notable features from GHZ that will not make the cut include the roll-through walls (probably), the S-tunnels, and the spiked bridges. I had the art all done up for the spikes to rotate around and hurt you a lot, but with six different enemies in the level, plus a boss (trying not to use "guardian" levels) and some environmental details, adding in the spike art caused JJ1 to run out of memory. So that won't be happening! |
![]() |
PurpleJazz |
This message has been deleted by PurpleJazz.
Reason: actually nvm, I'll post again later
|
Aug 28, 2009, 01:10 AM | |
<3!
__________________
"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM Two Games Joined releases: Control / Splinter (twin singles) || Ballistic Bunny (EP) || Beyond (maxi-single) || Beyond: Remixed (remix EP) || Inner Monsters OST (mini-album) || Shadows (album) |
Aug 28, 2009, 10:27 PM | |
I also less than three that, with an exclamation mark.
__________________
![]() Lexicographer: Someone who writes dictionaries Neophyte: A novice, or newbie Hemisemidemiquaver: In music, a sixty-fourth note Exit Troglobite, Stage Left |
Aug 31, 2009, 11:32 AM | |
i really love that, especially the background, it doesn't look so 32x32 tile based.
__________________
|
![]() |
«
Previous Thread
|
Next Thread
»
Thread Tools | |
|
|
All times are GMT -8. The time now is 09:48 AM.
Jazz2Online © 1999-INFINITY (Site Credits). Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats. Powered by vBulletin® Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Original site design by Ovi Demetrian. DrJones is the puppet master. Eat your lima beans, Johnny.