Mar 19, 2010, 01:50 PM | |
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You like it when I talk bad about myself don't you cooba <3 The only true wisdom is in knowing you know nothing. ![]() ![]() DavidkazBest poster of 2010 ! [GpW] |
Mar 19, 2010, 10:08 PM | |
on j2o?
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Mar 19, 2010, 10:17 PM | |
recycle bin?
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Yes, I am, in fact, ALWAYS the one to blame for everything. And none of your are full of yourself. Good job. Do you like Stijn? Take my poll! ![]() ![]() Windows is not a virus. A virus is small and efficient... Note to Stijn: how am i even getting away with this |
Mar 19, 2010, 11:01 PM | |
imageshack?
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Mar 20, 2010, 12:13 AM | |
ebay?
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Mar 20, 2010, 12:28 AM | |
Memories 3: Imagination
New Ages IV - THE RAIN Impressions Z Memories 2: Radiant Garden ... (stopped after first multiple page) |
Mar 21, 2010, 09:36 AM | |
I for one think it goes up. Notice the wall on the very right edge of the screenshot.
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"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM Two Games Joined releases: Control / Splinter (twin singles) || Ballistic Bunny (EP) || Beyond (maxi-single) || Beyond: Remixed (remix EP) || Inner Monsters OST (mini-album) || Shadows (album) |
Mar 22, 2010, 07:39 AM | |
SUPERMAN!
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Extraterrestrials |
Mar 22, 2010, 05:30 PM | |
![]() "Need to place some enemies."' So far this has been fun to design and whatnot. It will be most likely one of my last 2 projects, and my hopefully also my best one. ![]() EDIT: what to do is also add some lightning. I also took other screenshot off, because the level looks bad in screenshots..
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![]() Last edited by snzspeed; Mar 22, 2010 at 07:50 PM. |
Mar 23, 2010, 11:04 AM | |
Looks Nice
![]() I am aMaze-ed ![]() |
Mar 23, 2010, 08:20 PM | |
Go ahead Snooze, your lvls rox...
![]() I know it on 110%
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ELC leveldesigner, [CDFLogistics] leader, [CDF] consult member, a music composer. Unite people under one idea. |
Mar 23, 2010, 09:33 PM | |
Here's a cave-in scene from A Pipe Dream - a level I'm working on. I might make it into a pack if reviews are good enough, but it's going to take like a year. This level is HUGE.
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Mar 23, 2010, 11:55 PM | |
I really love those 'double bridges'. Haven't seen that one before, nice eyecandy.
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Mar 24, 2010, 01:47 PM | |
I just set an arbitrary number: 512x256. I've used up about 1/4 of that space so far, but there are very few "open air" type areas. I have a thing about wasting space.
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Mar 25, 2010, 04:11 AM | |
Thanks, I was worried that level I'm working on will have a rival. I'm making an 800x800 one. It's something like 60% done in two months, so I just can't imagine making smaller level a year. Don't you drink snzspeed?
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Mar 25, 2010, 08:10 AM | |
Mar 27, 2010, 11:37 AM | |
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I eat people. |
Mar 27, 2010, 12:30 PM | |
@Newspaz: interesting...
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"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM Two Games Joined releases: Control / Splinter (twin singles) || Ballistic Bunny (EP) || Beyond (maxi-single) || Beyond: Remixed (remix EP) || Inner Monsters OST (mini-album) || Shadows (album) |
Apr 2, 2010, 05:24 PM | |
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ELC leveldesigner, [CDFLogistics] leader, [CDF] consult member, a music composer. Unite people under one idea. |
Apr 2, 2010, 09:49 PM | |
It looks rather similar to a graphics edit for the JJ1 bonus stages.
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Apr 11, 2010, 01:15 AM | |
looks good. but i don't see very much possibilities, except in the stone building. perhaps make tree ledges like in diamondus ^^.
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Apr 11, 2010, 01:54 AM | |
It looks good, and should turn out to be a good tileset, but I suggest that you try to find something to make it a bit more unique. Right now the tileset is very similar to townsville 2, judging by those screenshots. Ask yourself what you can add to it that will make it different from anything else out there.
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Apr 11, 2010, 10:18 AM | |
@Obi1mcd: the dirt/earth texture looks like one of those random dot stereograms...
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Apr 11, 2010, 11:34 AM | |
I've also just noticed how messed up some of the proportions are. The bin is almost as large as that door, and the fence in the background hills also seems to be massive, considering those are distant hills, they give the impression that the fence is much taller than it should be.
Aside from that, the tileset looks very promising so far. |
Apr 11, 2010, 06:40 PM | ||
Quote:
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Apr 12, 2010, 05:57 PM | |
Looking interest! Can you later make Village House Inside?
![]()
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ELC leveldesigner, [CDFLogistics] leader, [CDF] consult member, a music composer. Unite people under one idea. |
Apr 13, 2010, 02:53 AM | |
Evilmike: Townsville 2 did give me some inspiration, but I have some ideas to make it a bit more unique, thanks!
PurpleJazz: The fence has been bugging me a little. Dunno yet. It's still a work-in-progress though, and I'm less than 1/4 of the way there. Torkell: I see. This is the 3rd texture, so I'll fiddle around further. Thanks for the comments!
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Define 'normal'. |
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