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JJ2+ (Updated June 30, 2010)

DanZeal

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Sep 25, 2008, 11:28 AM
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Maybe a stupid question.
But what does /alwaysupdatepos realy do?
Does it update positions more often?
How often? And how often when off?
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Sep 27, 2008, 04:42 AM
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Would it be possible to add a King Of The Hill option to the current Domination mode? My idea was to make one random CP visible and it'd switch every... well, every 30 seconds or something? This way, King Of The Hill can also be applied to normal DOM levels.
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Sep 27, 2008, 09:56 AM
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That`s a good idea!
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Sep 27, 2008, 01:52 PM
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And blur, please fix the spectating bug. If someone (a client) is on a server and they stop spectating, they will be warped to position 1,1.
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Sep 27, 2008, 11:40 PM
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Quote:
And blur, please fix the spectating bug. If someone (a client) is on a server and they stop spectating, they will be warped to position 1,1.
Yea thats a big bug, and need to be fixed.
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DanZeal

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Oct 9, 2008, 01:15 AM
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Maybe this is too much to wich for.
But a mapvote after each map could be nice.
Maybe not worth the effort?
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Oct 9, 2008, 05:29 AM
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Quote:
Originally Posted by Daniel zeal View Post
Maybe this is too much to wich for.
But a mapvote after each map could be nice.
Maybe not worth the effort?
Mapvotes are generally for games where people don't talk a lot during play. Putting prematch and aftermatch times in your games gives you the chance to actually discuss which one should be the next map... which is also a handy solution.
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Oct 9, 2008, 08:56 AM
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Quote:
Originally Posted by Crimiclown™ View Post
Mapvotes are generally for games where people don't talk a lot during play. Putting prematch and aftermatch times in your games gives you the chance to actually discuss which one should be the next map... which is also a handy solution.
COD4 has it and people normally chat and talk on it.
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JangoCF

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Oct 9, 2008, 09:34 AM
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Okay, I have an EXTREMELY odd Spectator bug: When I spectate in some levels, like battle1.j2l, and the one I`m spectating MOVES, my screen starts shaking intensly and gives me headaches... which is bad. What could be the problem?
P.S.:
I love dom too XD
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Oct 9, 2008, 04:58 PM
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I suppose this is a non-issue considering 1.24 is supported, but is there any chance of CC'99 being supported in the future?

I'd also ask about HH'98, but it imposes MP restrictions similarly to the shareware demo and would probably be questionable to remove.

edit: nevermind, i guess CC'99 does restrict it too. my memory is fuzzy
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Oct 12, 2008, 10:38 AM
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Hee hee, I'm annoying writing this...

List of possible commands:

-/idlersspectate [on/off] (similar to kickidlers, just it forces them to spectate)
-/cstop (almost pointless, but a "game is stopping in 5, 4, 3, 2, 1" would be cool, especially when you're playing with no movement etc, you dont wanna just stop in mid-air and fall into a stupid hole or something)
-!morph (similar to swap, a self-used command, and should probably come with a /selfmorph [on/off])

Possible fixes:

-Morph boxes are very buggy online, is there a way of fixing this? I think if the host is a morphed bunny, other players become the bunny after dying/warping/capturing flag, or such problems have been experienced...

-When using /spectate [off] or the forced ones, you usually warp to 0,0. Can this be reverted to start positions?

-Could /reset work for "Treasure mode", just so that in custom modes like race/ground force, or even treasure itself, people don't start with gems, or the ones that do can lose them with /reset.

-Could there be a "spectator chat", so basically when spectators use "teamspeak", they talk to other spectators and noone else?

-Could the "grey colour" on spectator names, also apply in the chat?

-I'm sure you've considered this and probably have tried but, when you spawn, you're supposed to be invincible for a short while (While you're blinking), however you can get hit, is this fixable?

Last edited by Ragnarok!; Oct 12, 2008 at 11:20 AM.
Ragnarok!

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Oct 12, 2008, 12:03 PM
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Semi-Random here, but imagine a command where you can put more rings in roast tag. /setrings [number]. That would be so cool. Two ring roast tag. *eyes gleam*. At the same time that's totally whack. >O
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Oct 14, 2008, 04:01 AM
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I'd like to blame gry some for the stupid idea of using F2 for minimizing to tray, better would be F12 or so. Now I find myself minimizing to tray when trying to change to gun2 in a hurry



edit: fu gry
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Oct 15, 2008, 02:13 PM
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Funny... my F2 button is above the 3. And I hardly ever use ice.
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Grytolle

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Oct 17, 2008, 08:57 AM
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fastfire should be easy to protect against, yes - but such players should just be banned at sight
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plunK

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Oct 21, 2008, 06:17 PM
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As soon as you make a fix to prevent cheating, someone somewhere will waste 10 hours of their life to make a new cheating variant that works on it. Its an endless cycle.

Also: When playing 2+ local players on an online match, if you damage another local player using buttstomp/sidekick/uppercut it doesn't update score until you get a gun kill. I realize this is rather random and most likely useless but i thought i might point it out.
Grytolle

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Oct 22, 2008, 01:56 PM
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Quote:
Originally Posted by plunK View Post
As soon as you make a fix to prevent cheating, someone somewhere will waste 10 hours of their life to make a new cheating variant that works on it. Its an endless cycle.
I very much doubt that in this case
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Oct 22, 2008, 08:13 PM
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Quote:
Originally Posted by Hunter View Post
...98% of all the JJ2 cheaters just use tools somebody else made, and actually know nothing about game hacking. Most of them are just some 13 year olds who think this is fun. If an update that prevents cheating is made, they'd have no way to cheat. It'd sure be fun to see how frustrated they'd be if they find out their tools are now useless....
This is my favorite post in the history of... ever. Seriously.

The only people who actually "hack" JJ2 are a small group, many of whom have left the community.
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Oct 23, 2008, 02:54 AM
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Quote:
Originally Posted by Black Ninja View Post
This is my favorite post in the history of... ever. Seriously.

The only people who actually "hack" JJ2 are a small group, many of whom have left the community.
I find it funny that your post makes you look like you didn't read the post properly.
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Oct 23, 2008, 09:59 AM
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Quote:
Originally Posted by Hunter View Post
And also, some hosts/admins like to misuse some commands just to annoy the players on their servers without any reason (or for silly reasons, for example when someone roasts them while they're eating cereal). I suggest that there is a time limit when using /k, /swap and /forcespectate on one and the same player.
No, just don't play in that guy's server if you don't like it
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Grytolle

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Oct 24, 2008, 06:54 AM
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Quote:
Originally Posted by Hunter View Post
I'm just giving ideas, even if it's not likely for them to be taken in consideration.
I'm just pointing out that I find it a very stupid one
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Oct 24, 2008, 11:38 AM
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Hey, he's entitled to have his opinion on if servers should have their power somewhat limited. I might disagree with it, but that doesn't mean it's such a bad idea...
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Oct 25, 2008, 01:30 AM
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Honestly I agree with Grytolle here too. o.O
Servers' power is extreme in any other game as well. If a server can't handle the power just don't play there l0lz.
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Grytolle

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Oct 25, 2008, 11:34 AM
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It is easy, but i you can harass ppl every 10 seconds, that's effective enough too if you're a (-)(-)(-)(-)ty server
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Oct 25, 2008, 02:56 PM
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If someone is abusing JJ2+, that's not JJ2+'s fault, it's the person who's abusing it. Just don't play on the server. Putting a time limit on it annoys people who legitimately use the feature while being but a minor inconvenience to griefers.

Anyway, I don't play JJ2 much anymore (my hard drive with my JJ2 directory on it got fried), but I figure a /scramble command (if it doesn't exist already) could be useful. /scramble would automatically set all the players in random teams, ensuring every team is even (in case one team is stacked, e.g. Vegito, Blur, and R3p versus three random Polish players).
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Oct 25, 2008, 03:01 PM
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Quote:
Originally Posted by Odin View Post
Anyway, I don't play JJ2 much anymore (my hard drive with my JJ2 directory on it got fried), but I figure a /scramble command (if it doesn't exist already) could be useful. /scramble would automatically set all the players in random teams, ensuring every team is even (in case one team is stacked, e.g. Vegito, Blur, and R3p versus three random Polish players).
/shuffle and /eventeams on
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Level 1: Fairytale Fantasy Land - 140x140
15.4% - ||||||||||
Diamondus Night FP - y_light.xm
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6% - ||||||||||
Beach+ Tropical - tropical_beach.s3m
-
Level 3: Starlight City - 140x140
5.387% - ||||||||||
Big Landscape Evening - aws_anew.xm
-
Level 4: Nightly Nature Walk - 180x180
4.641% - ||||||||||
IC - SluggionP - alc_run.xm
Ragnarok!

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Oct 25, 2008, 04:16 PM
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Heh, yep. Scramble sounds more like something that would happen if JJ2 had more teams...
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Oct 25, 2008, 07:44 PM
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Quote:
Originally Posted by Jimbob View Post
/shuffle and /eventeams on
well GEE
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Oct 26, 2008, 05:55 AM
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Like /tntdamage, maybe we can also have a /stompdamage command?

(Rag suggests /meleedamage, since sidekicks and uppercuts don't count as stomps according to him.)
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Oct 26, 2008, 05:33 PM
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Quote:
Originally Posted by Hunter View Post
/eventeams only makes teams equal in number so teams uneven in skill are highly possible. And when players try fixing that themselves by changing their teams with !swap they get the "Teams can't be made more uneven" error message so they have to rejoin if they want to change team.
I do believe rejoining won't change anything, which is only good.

But oftentimes it's a bad idea to leave a server running with '/eventeams on' I think...
That'd change if some 'ranking' system was made up with a jdc-ish basis that'd detect 'good' and 'not so good' players and would that way organize teams even further.
Though, the idea of implementing something like that into jj2+ sounds problematic.

Also, huge props to Blur, once again, for developing jj2's online game-play drastically during the past year. Do continue.
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Oct 26, 2008, 06:02 PM
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Would it be possible to put in some more crash-preventing features? I've downloaded levels, and tried hosting them before, and I would have deleted a tileset or something, so the game would crash when it tried to load the level. It would be cool if JJ2+ would look at the tileset for the next level, and check to make sure the level has start positions and everything. Then it could give an error message like the next level not found one, and set the next level for something that wouldn't crash.

Then again, I suppose this wouldn't be a problem if I took a couple seconds to look at the levels befor trying to play them.
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Raven aka StL

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Oct 26, 2008, 06:06 PM
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One of the better fix ideas yet, ++trog
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Oct 26, 2008, 06:29 PM
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oh yeah, I forgot to mention in my last post...
It would be nice to have a /default command that resets all the settings to what's saved in the config file, or a /showsettings command to show what setting are turned on and what is off. If I have to let my server go idle and an admin logs on, and they might turn on something like hfk, without me realizing it, and the only way I can really check is to go through turning everything off, even if it already is.
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Oct 27, 2008, 05:51 PM
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oops. Thanks a lot.
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Nov 16, 2008, 12:03 PM
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Any cool news?
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Nov 17, 2008, 02:35 PM
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O! O! That sounds spicy! Now I can't wait either ;p
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Nov 17, 2008, 04:12 PM
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I dontknow how doable this is but a gametype called "Wabbit hunting"

A solo match, on the HUD a text area thats say" YOUR TARGET IS . each player starts out a random assigned player which they are hunting. You can kill anyone one you want in a deathmatch style, but points are only awared to you if you kill you target. after each kill it switches. It is random assignments meaning one person could have 5 people after him, or someone could have no one.
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Nov 17, 2008, 04:13 PM
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Quote:
Originally Posted by plunK View Post
I dontknow how doable this is but a gametype called "Wabbit hunting"

A solo match, on the HUD a text area thats say" YOUR TARGET IS . each player starts out a random assigned player which they are hunting. You can kill anyone one you want in a deathmatch style, but points are only awared to you if you kill you target. after each kill it switches. It is random assignments meaning one person could have 5 people after him, or someone could have no one.
It's a nice idea, but it would be nigh impossible to prevent people from abusing their ability to disconnect when they're about to die, I imagine.

Last edited by Sonyk; Nov 17, 2008 at 04:14 PM. Reason: i ought to read my posts before i post them
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Nov 17, 2008, 04:57 PM
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Doesn't that exact same argument count for regular battle mode, only the loss in points if someone pulls that trick is smaller there?

I'd imagine anyone employing such tactics could just get kicked/banned.
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