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tell some of the levels what u are buiding and goning on j2o

Superjazz

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Mar 27, 2011, 01:46 AM
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Find It Out
SP: https://www.jazz2online.com/downloads/9371/find-it-out-single-player/
MP: http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=5021
TomoAlien

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Apr 14, 2011, 02:02 AM
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Not an In-Game screenshot, but still a screenshot.
Violet CLM

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Apr 16, 2011, 09:36 PM
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Extremely imminent.
ETA: Released, in fact.
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Zerg

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Apr 16, 2011, 10:22 PM
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This is extremely nice
cooba

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Apr 17, 2011, 02:02 AM
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Those half-Castle half-House stairs are great.
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Apr 17, 2011, 06:32 AM
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Interesting mishmash of sets, though some of it could look better.
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Blackraptor

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Apr 17, 2011, 08:40 AM
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Screenshots taken in J1E cause jj1's resolution is kinda small.

http://img193.imageshack.us/i/preview1tq.jpg
http://img69.imageshack.us/i/preview2dl.jpg
http://img156.imageshack.us/i/preview3j.jpg/








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Obi1mcd

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Apr 22, 2011, 11:02 AM
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Nowhere near imminent.
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Sean

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Apr 23, 2011, 12:13 AM
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That a tileset or a tileset and level?
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cooba

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Apr 23, 2011, 03:21 AM
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That's a pretty dull looking gray.
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Apr 23, 2011, 05:11 AM
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Large-scale SP pack with custom sets. And yeah, the screen's a WIP with placeholder art.
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cooba

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Apr 23, 2011, 05:39 AM
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Doesn't sound like a smart idea to put a screenshot full of placeholder art in a thread where people are supposed to judge your screenshots
Obi1mcd

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Apr 23, 2011, 05:46 AM
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I guess, though the point was rather to do with it being a sort of hub-level instead of trying to show off placeholder art. And I was a little bored, though I suppose that's a bad excuse.
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Sean

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Apr 23, 2011, 09:40 AM
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Well, why did you start a tileset but not cut me in on betatesting? I'll be happy to help you on that again!
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Jgke

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Apr 25, 2011, 07:35 AM
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Some initial work... I need suggestions
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Apr 25, 2011, 10:00 AM
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On the tileset, I assume?
Grass is fine, but the ground needs more depth. Perhaps adding more colours would help.
Also, try changing the edges of the ground tiles so they aren't so straight.
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FireSworD

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Apr 25, 2011, 01:41 PM
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Try to add more textures, tones, variation etc. Just my opinion. Also, grass and soil is a quite...typical combination, try doing something more original, or at least use that theme in a more original way.
Seren

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Apr 25, 2011, 02:08 PM
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I felt like I'm not putting enough stuff here. Here's a TSF tileset I'm working on for some time:
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Apr 25, 2011, 05:30 PM
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Are the colors attached to the tiles, or do you see the same gradient wherever you are in the level?
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Apr 26, 2011, 02:28 AM
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Attached to the tiles. Each basic tile has 71 variations (10 hues * 7 brightnesses + 1 completely black tile), drastically decreasing my freedom on the amount of tiles and making any good 1.23 conversions impossible.
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Ktos.

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Apr 26, 2011, 03:01 AM
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It's an old one, and maybe someday I will finish it.
Leus AKA Simba

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Apr 26, 2011, 01:19 PM
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Ktos: That's awesome! Haha.
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Check out BollyWorld--my attempt at a unique boss battle--and let me know what you think!

http://www.jazz2online.com/downloads/6603/bollyworld/
Leus AKA Simba

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Apr 26, 2011, 01:36 PM
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Working on compiling re-created areas of the original SP campaign into a compilation MP map using the phantasmagoria tileset.
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Check out BollyWorld--my attempt at a unique boss battle--and let me know what you think!

http://www.jazz2online.com/downloads/6603/bollyworld/
Sean

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Apr 26, 2011, 07:24 PM
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...I sort of recognize where you are coming from...
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Leus AKA Simba

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Apr 27, 2011, 06:41 AM
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I'm trying to use segments that are conducive to a fluid and non-linear MP map, think it's goin' fairly decently so far.
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Check out BollyWorld--my attempt at a unique boss battle--and let me know what you think!

http://www.jazz2online.com/downloads/6603/bollyworld/
CrimiClown

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Apr 27, 2011, 01:48 PM
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Quote:
Originally Posted by Ktos. View Post
Screenshots with

It's an old one, and maybe someday I will finish it.
I am in love with this.
Leus AKA Simba

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Apr 27, 2011, 05:23 PM
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I agree. Please finish it!
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Check out BollyWorld--my attempt at a unique boss battle--and let me know what you think!

http://www.jazz2online.com/downloads/6603/bollyworld/
PT32

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May 14, 2011, 02:27 PM
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My next single-player pack, tentatively called "Moonbeam Moore".

Release date: Within the next month or two, hopefully, depending on how well Blizzard Peak does.



Well that figures. My frazzlin' picture won't load.

Suffice it to say that I have a new singleplayer project underway, and it's called Moonbeam Moore (for now). It uses the Diamondus B Midnight tileset (What is with me and all these Diamondus levels?!), plays the best song I have EVER written, and, like Blizzard Peak, has a very challenging boss battle. Probably even more so here, actually, than in the other level.

It'll end up looking (imo) very realistic, with wafty shafts of light filtering down from the sky, mucky pools of swamp water that will suck you down like the Grimpen Moore in "The Hound of the Baskervilles", and some really good eyecandy. Hope you likey.

I'm about two thirds of the way through it.
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Jgke

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May 14, 2011, 02:59 PM
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PT32: image uploads work better if you don't try to use C:\Games\Jazz2\TSF\jazz2tsf[CVR.pl]\Battles\PT32\Moonbeam Moore\Moonmoore1.png.
Crazy Rabbit

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May 18, 2011, 01:33 AM
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I already done my battle level. (too slow)

Started to ask some ppl for betatest. I'll upload level soon... (if no bugs will be found)
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Old May 18, 2011, 11:44 PM
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Just dropping by.









(links if i fucked up the html again: http://img546.imageshack.us/img546/4401/scrn2y.jpg
http://img831.imageshack.us/img831/3736/scrn4y.jpg
http://img846.imageshack.us/img846/4420/scrn5y.jpg
http://img121.imageshack.us/img121/858/scrn9y.jpg)


may need betatesters soon
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Crazy Rabbit

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May 22, 2011, 12:56 AM
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Begun new SP pack called A great hunger.

Inspired on Snooze's Dreamless. But this is not dreamless and there's no dreams.

Some ideas I managed steal from DEVRES (...again?)...

Well, soon I'll show first screenshots... And I promise I'll upload it on J2O... I promise!
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Crazy Rabbit

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May 22, 2011, 08:32 PM
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Quote:
Originally Posted by Ktos. View Post



It's an old one, and maybe someday I will finish it.
Ktos, It's nice! Keep going, I want to see it in J2O downloads!
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CelL

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Jun 4, 2011, 05:38 AM
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CTF. Because, what else.
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Crazy Rabbit

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Jun 7, 2011, 07:31 AM
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I'm gonna finish new level soon...

It's CTF too... I planned it as XLM tryout, but I'm not really sure... To join XLM, tryout level must be special... Good Eyecandy and good gameplaying... Well, maybe I have good gameplay, but eyecandy is not good... It's just pretty average...

Well, levelname is: Pirates. Ahoy!

To show you more information about this CTF lvl, I'll publish a pair of screenshot, here...
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Crazy Rabbit

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Jun 8, 2011, 10:54 PM
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Jgke

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Jun 8, 2011, 11:12 PM
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The background looks a bit too simple. Try making it a little better
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Jun 9, 2011, 10:09 PM
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Quote:
Originally Posted by Jake View Post
The background looks a bit too simple. Try making it a little better
But how? I have no idea...
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Zerg

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Jun 10, 2011, 01:41 AM
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Put some eyecandy on background layers, in that tileset, should be some sand eyecandy tiles too. Use them.
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Jun 17, 2011, 09:22 AM
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Blacky, do I see a maplestory monster? o.o
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