Jan 4, 2015, 12:28 PM | |||
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Or it must be my taste. Well you can gain more drawing skills by reading some comics. I used to read Asterix Comics alot. EDIT: Quote:
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Jan 4, 2015, 12:32 PM | |
Then watch out the next time, since "No Personal Attacks" is a rule. As I was warned for considering Blackrose a faggot (Is a dish, I swear!), word which is considered to mean "gay person" (Which is ironical since she's a girl), you shouldn't tell me I'm analphabet (Even if I am, or not!). Also, what if I suffered of dislexia? Would that still be funny to you, huh?
Average me.
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"Floppy ears and a big butt?" - Slaz |
Jan 4, 2015, 12:33 PM | |
The thing is, art, level design, and programming are all skills which you get better at with time. And, no matter how bad you are at them, you will always think you're worse than you are(That's my experience anyway).
If you want to be able to do something, just try it. It's as simple as that. If you want to continue complaining about not being intelligent enough or whatever, fine, do that, but you could be spending this time learning to program, instead of wasting it on arguing about how good of an artist you are. EDIT: Just read Primpy's most recent post... I give up on this conversation. |
Jan 4, 2015, 12:33 PM | ||
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"pretty nice"
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"Floppy ears and a big butt?" - Slaz |
Jan 4, 2015, 12:48 PM | ||
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"Floppy ears and a big butt?" - Slaz |
Jan 4, 2015, 12:55 PM | ||
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I'll just leave this here: http://thetuxedos.tumblr.com/post/24...-to-go-through I don't think people are lying when they compliment art of mine I dislike. It mostly comes down to different tastes and standards. I can even post my old crap around when I was 13/14. And stop double posting, you can edit your posts.
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Jan 4, 2015, 01:09 PM | ||
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"Floppy ears and a big butt?" - Slaz |
Jan 4, 2015, 01:10 PM | |
Please take a deep breath and think before you post.
Primpy, all people are saying that even if you don't understand AngelScript now, surely you'll be able to learn it if you just start trying things out with it. Which I think in general is true and might also be true for you. If you're convinced that it won't work out for you, well, okay. I agree with the others that probably you'd at least be able to make simple scripts if you tried (especially if you were able to do simple stuff in Pascal), but maybe you think otherwise, that's up to you. Can we leave it at that (this also @ others)? No need to get into inane discussions about whether drawing is harder than programming here. |
Jan 4, 2015, 01:18 PM | |||
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What I think you have to understand here is that people--on this forum, and also elsewhere--are more inclined to lend advice or other help to someone who's already gotten started. If you have an idea for something, it helps if you show you've already done some of the work, and it's just this specific issue or this specific bug or whatever that you could use help with. But conversation in this thread has gotten pretty heated on both sides, and without at least waiting for things to calm down a bit, this may not be the place for you to get that help right now. But you posted a screenshot showing that you downloaded AngelScript from its website! That's awesome! It didn't happen to be the correct thing to do, but that's a mistake I've definitely made myself (with a different framework) and it shows a very admirable willingness to give it a try, especially after your past negative experiences with programming. Good try. As it happens, though, getting started with JJ2+'s AS implementation is much simpler than that, and takes only a text editor. For instance, try creating a file named "Castle1.j2as". Paste the following into the file: Code:
void onLevelLoad() { jjPalette.load("Damn1.j2t"); jjPalette.apply(); } onLevelLoad declaration, is all you need to get some code running, followed by any number of further additions. No massive additional downloads or anything like that.If this forum environment isn't working for you, I'd be happy to chat with you over Skype or some other IM client of your choice and talk you through getting started until you feel more comfortable with the language. Even if you don't end up an AS master--and I completely understand that different people find different subjects difficult, e.g. I would never want to try making my own music, but other people find it much easier than stuff that I personally have no problem with--just being able to write some code will make other people that much more willing to help you out with specific questions. So if you'd be interested in chatting, let me know. I've got nothing scheduled today. But the reality, unfortunate or not, is that features that can be implemented in AS are less likely to be implemented directly in JJ2+ at this point, because that's in part why we added AS in the first place. (Gamemodes are admittedly somewhere in-between, because there's not currently a working framework for true custom gamemodes in AS, but you can come pretty close... stuff like Bank Robbery and Assassination only took JCS, after all!) (@Jelly Jam: Would you mind taking further questions to the Requests & Help thread instead? This thread here is broad enough it's hard to accuse it of getting exactly "off-topic," but that thread is devoted to AS questions, and people will visit it (or not) with that idea already in mind, and besides, posting in it makes other people more likely to remember that it exists, leading to more discourse, etc.!) |
Jan 5, 2015, 04:41 AM | ||
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~XxMoNsTeR |
Jan 6, 2015, 01:18 AM | |||
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"Floppy ears and a big butt?" - Slaz |
Jan 6, 2015, 02:01 AM | ||
I'm not on Skype regularly. This would be more a prescheduled thing if the forums weren't working out for you as a medium. But good luck with your school!
The actual contents of the delete.me file: Quote:
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Jan 6, 2015, 08:32 AM | ||
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~XxMoNsTeR Last edited by XxMoNsTeRXM; Jan 7, 2015 at 04:34 AM. |
Jan 6, 2015, 11:08 AM | ||
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Wat.
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"Floppy ears and a big butt?" - Slaz |
Jan 6, 2015, 11:51 AM | ||
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I already understood that my download had no purpose, I deleted the downloaded files already. I was just wondering if that thing had a purpose or it's just a format I never heard of. Probabily I'll start attemping to do something is this AngelScript "thingy" this weekend, but I'm afraid I'm going to fail.
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"Floppy ears and a big butt?" - Slaz |
Jan 6, 2015, 11:20 PM | |||
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"Floppy ears and a big butt?" - Slaz Last edited by Primpy; Jan 7, 2015 at 12:27 AM. |
Jan 7, 2015, 03:49 PM | |
The only way to learn something is to shut up and do it, anyone can do anything, there is always someone quicker or better, who cares just do it, you cant learn chinese not doing it, and I heard 3 years doing it.
Most of the time people just make a random excuse to do nothing... And thats weird, you dont need an excuse to do nothing. Being surrounded by these assholes gives the illusion you cant either. You need to tosh these people out of your life, there useless, dont always trust yourself either, just do things a couple of times before getting sure if something is to hard/easy/boring, silence that stupid voice inside telling you that... And you notice after a couple of months doing that things will stick. The hardest part is to shut up and do it. Don't think... Feel! |
Jan 9, 2015, 10:11 AM | |
Snippets are not specially defined units of any kind, they're just the bare minimum amount of code needed to fulfill one function or another. Say you're looking at Snippet A:
Code:
void onPlayer(jjPLAYER@ play) { doSomething(); //abstraction; obviously there is no built-in function with this name, so it'd have to be defined elsewhere in the file } Code:
void onPlayer(jjPLAYER@ play) { doSomethingElse(); } Code:
void onPlayer(jjPLAYER@ play) { doSomething(); doSomethingElse(); } |
Jan 9, 2015, 10:36 AM | ||
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"Floppy ears and a big butt?" - Slaz |
Jan 9, 2015, 11:58 AM | |
Ok, I obviously made a mistake, but I don't know where did I go wrong. I just tried to add the "Fall Damage" and "Wall Jumping" snippets. Argh, I don't even know how to modify two scripts.
Code:
int jumpKey = 0; int fallTimer = 0; const double maxFallTime = 4; void onMain() { jjPLAYER@ p = jjLocalPlayers[0]; p.ammo[2] = 3; if (p.keyJump == true) { jumpKey = jumpKey+1; } else { jumpKey = 0; } if (jjMaskedPixel(p.xPos + (p.direction * 13), p.yPos) && p.keyJump == true && jumpKey < 3) { p.ySpeed = -10; p.direction = p.direction * (-1); p.xSpeed = p.direction * 5; // && p.ySpeed < 0 } if (jjMaskedPixel(p.xPos + 13, p.yPos) && p.ySpeed > 0 && p.keyRight == true) { p.ySpeed = 1; p.alreadyDoubleJumped = false; } if (jjMaskedPixel(p.xPos - 13, p.yPos) && p.ySpeed > 0 && p.keyLeft == true) { p.ySpeed = 1; p.alreadyDoubleJumped = false; } int fallTimer = 0; const double maxFallTime = 4; void onMain() { if (!jjMaskedPixel(p.xPos, p.yPos + 32) && p.ySpeed > 0) { fallTimer++; } else if (jjMaskedPixel(p.xPos, p.yPos + 32)) { int repeats = (fallTimer / 70) / maxFallTime; if (fallTimer >= maxFallTime) { for (int i = 0; i < (fallTimer / 70) / maxFallTime; i++) { p.health = p.health - 1; if (p.health < 0) p.health = 0; } } fallTimer = 0; } if (p.health == 0) { fallTimer = 0; } }
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"Floppy ears and a big butt?" - Slaz |
Jan 9, 2015, 01:15 PM | |
Until about a year or two ago, I used Game Maker, so no judgement here.
Also, I think you should try using this thread instead: http://www.jazz2online.com/jcf/showt...t=19503&page=4 |
Jan 9, 2015, 01:28 PM | ||
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Aaand we're off-topic.
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"Floppy ears and a big butt?" - Slaz |
Jan 9, 2015, 04:18 PM | ||
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(Though to begin: what error message do you get in the chatlog when you try to run that script? I can see at least one thing you're doing wrong, which you should be able to fix if you look at the three code blocks in my last post. Don't reply here, reply in the other thread.) |
Jan 10, 2015, 12:26 AM |
XxMoNsTeRXM |
This message has been deleted by XxMoNsTeRXM.
Reason: I moved it to AS Requests & Help
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Jan 10, 2015, 12:29 AM |
XxMoNsTeRXM |
This message has been deleted by XxMoNsTeRXM.
Reason: It double-posted...
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Jan 10, 2015, 10:03 AM | |
One question: seeing as morphing into birds has been improved, would it be possible to also use some animations such as that of the standing bird (when you're not flying) and its corresponding idle frames?
On that note, as you already know, there are also unused animations for bees, Lori, or even Eva jumping when someone scores in CTF (and so on). I'm sure there are bigger priorities right now, but I'm just curious as to whether it would actually be possible to restore them to the way they were meant to be used.
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so we will shut our mouth when
we are trying to be bastards and speak loudly when we see injustice because everybody plays the game this way saints especially |
Jan 10, 2015, 10:18 AM | ||
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Also, a general question: I swear I saw once Jazz shooting upwards while using the helicopter ears. How?
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"Floppy ears and a big butt?" - Slaz |
Jan 10, 2015, 11:48 AM | |
All those things are possible and fairly straightforward, though potentially tedious, particularly Lori.
Shooting upwards with helicopter ears: mouse aim, presumably? |
Jan 10, 2015, 12:19 PM | ||
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Lori 'aint a bori, Lori's nice.
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"Floppy ears and a big butt?" - Slaz |
Jan 10, 2015, 12:42 PM | |||
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And by unused animations for bees, I think he didn't mean those small ones. I think he meant the animations of big bees turning around. Quote:
If you sit down at the main menu for 10 seconds there's a demo of the game. In that demo, the animations are broken (but in the original version this is fine, did jj2+ break this?) and i remember seeing an animation of jazz shooting up while in the air as the replacement of the copter special move. If this isn't what you saw, please explain! EDIT: Primpy it's also weird too see the bird flying left and right while above the ground 1cm. there's no animation of the bird walking, therefore, it would look kinda odd if it was on it's feet only if it stood perfectly STILL. So i think the bird flying while standing should be kept . Last edited by Jelly Jam; Jan 10, 2015 at 12:52 PM. |
Jan 10, 2015, 01:39 PM | |||
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So you'll have to show to prove me otherwise. "I swear I saw it!" doesn't suffice as an argument. Sometimes people see something that isn't actually there. If you don't mean that, then it's either messed up sprites or mouse aim is on.
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Jan 10, 2015, 01:44 PM | ||
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EDIT: Tested this out in both plused and nonplused version of TSF. Both have messed up animations, so it's seems this is just my problem... |
Jan 10, 2015, 01:46 PM | |
Isn't one of Lori's idle animations broken aswell?
(IIRC, it's that a few frames from the middle of the one with the mirror are skipped) In my LK Avalon copy of TSF, the animations are broken, so it wasn't plus that broke it. As I haven't played 1.23 in over ten years, I can't remember if it was broken in that version, but I'm pretty sure it worked in 1.20. |
Jan 10, 2015, 01:49 PM | ||
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Also, what i said about the lori animation being a few tiles right, it's only one tile right. |
Jan 10, 2015, 02:08 PM | |
Interesting. Oh also...
Are you sure he was using the helicopter ears? Because I know there is a sprite in one of the versions of the game where he's shooting upwards while falling, but not while helicoptering. |
Jan 10, 2015, 02:23 PM | |
Again, i'm saying, it's a pure quincidince(or how do you spell it). Cause in my broken demo, he USES the heliopter ears with the shoot up animation, which is odd because i don't remember the TSF library having the 'shooting up while in air' animations.
Also, it could be also possible that primpy was playing the GBA Jazz. LOL |
Jan 10, 2015, 02:50 PM | ||||
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But the one where she's meant to pop out a gun is broken for sure. Would be nice if there was a better J2A viewer/editor than JSD, where you could also adjust the FPS. It would more easily show whether it's actual missing frames or just slowed down. Quote:
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Macros are notoriously buggy when it comes to TSF, though (yes thats what the those little demos are called).
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Last edited by Treylina; Jan 10, 2015 at 03:18 PM. |
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