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JJ2+ (Updated June 30, 2010)

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Nov 17, 2008, 06:35 PM
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I apparently missed the part where he mentioned the target cycling, in that case, there's less incentive to cheat.

...I really don't know what I was thinking when I posted that, actually.
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Nov 18, 2008, 06:23 AM
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Quote:
Originally Posted by Sonyk View Post
It's a nice idea, but it would be nigh impossible to prevent people from abusing their ability to disconnect when they're about to die, I imagine.
Maybe the hunters should automatically score points, should their target disconnect.
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Nov 18, 2008, 03:56 PM
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That would probably be a good idea, or as an alternate(if possible) lets say youd caused 2 hearts damage to your opponent your new target takes 2 extra damage on your next attack.
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Nov 18, 2008, 10:51 PM
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I think 'Wabbit Hunting' is a nice idea, though I have a suggestion. Let's say Max Score is 100. When you kill a non-target, you gain one point. Doing so 5 times will result in a penalty (let's say not moving for (x) time). Killing the target will earn you 10 points. The target should always have a recognisable character in his or her name (like the asterisk for the CTF flag carrier).

Having that penalty, people will be encouraged to find their targets instead of going on a rampage, but when you do kill someone who isn't a target, you won't be entirely let down by the lack of points gained.
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Nov 20, 2008, 09:46 AM
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I wish that the multiport would be included in jj2+
http://www.jazz2online.com/J2Ov2/dow...p?levelID=5253
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Nov 20, 2008, 09:55 AM
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Quote:
I wish that the multiport would be included in jj2+
http://www.jazz2online.com/J2Ov2/dow...p?levelID=5253
That is a great idea to implement this code into JJ+.
And it would be very easy to change the ports is want.
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Nov 20, 2008, 10:19 AM
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Quote:
Originally Posted by Daniel zeal View Post
I wish that the multiport would be included in jj2+
http://www.jazz2online.com/J2Ov2/dow...p?levelID=5253
The problem is to add it to jj2's menus :P I can edit your exe to automatically use a certain port if you like, Dan
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Nov 20, 2008, 01:23 PM
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Quote:
Originally Posted by Hunter View Post
Why would you want to host on a different port? It's unnecessary unless you want to run more than one server at once. And also, most people can't even join such a server as I doubt they have downloaded the patch.
I meant i could set the joining port for him
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Nov 20, 2008, 11:27 PM
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Quote:
Originally Posted by Hunter View Post
And also, most people can't even join such a server as I doubt they have downloaded the patch.
Thats why jj2+ shoulde have it.
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Nov 21, 2008, 03:03 AM
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Multiport needs more work :P I wanna get -connect and -j2i working, and maybe even local TCP, at the least, entering an IPort should work in the online-GIP
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Nov 21, 2008, 12:42 PM
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Still, it would make a nice new feature over time.
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Nov 21, 2008, 12:49 PM
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Also, likewise the 'spectate the flag' options, maybe a 'spectate DOM points' (and maybe even showing the name of the DOM point while we're at it).
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Nov 23, 2008, 12:34 AM
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should there be a code that when you shoot floating events in levels it falls down?
if this can be configured, then you may make an option like /noammofall on or something.. where carrots/ammo stays in the air when you shoot them.. in other words: they won't fall down.
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Nov 23, 2008, 05:16 AM
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I heard you have a code for a mode like /test o-o I hope you will add that since it would me much easier to host a test this way. It's anoying to change every player's team to one color every time they join the game ;O
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Nov 23, 2008, 06:33 AM
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There is one thing that I hope you could fix... It's about the triggers. When I'm hosting a game and put a trigger on for ONLY myself it's automatically on for every new player who joins... Can you fix this?
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Nov 23, 2008, 10:02 PM
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can someone reply about my question , ty... argueing about tests is pretty useless ;/
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Nov 24, 2008, 06:16 AM
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it's not useless.. if you want to make concepts. somethings fall in holes or in the pit which you don't want to let it fall in. i wish there was a JCS option for "not falling down" beside the Easy,normal,hard and multiplayer function...
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Nov 24, 2008, 06:47 AM
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Eh, jj2+ could probably be modified to destroy game objects that fall down into the pit and have them respawned in their original location.
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Nov 25, 2008, 07:50 AM
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That doesn't mean 'arguing' as you call it about tests is pointless. That's actually pretty arrogant to say so ;p
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Nov 27, 2008, 06:27 AM
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it would be polite to answer the post before , before changing the subject to anything else..
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Nov 27, 2008, 08:23 AM
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no..but you can give an short opinion about it. that's what i mean ;o
Old Nov 27, 2008, 09:34 AM
cooba
This message has been deleted by cooba. Reason: I completely confused this with the "levels goning to j2o" thread.
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Nov 27, 2008, 10:31 AM
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Well you go ahead, cooba.
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Nov 27, 2008, 04:40 PM
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I made an update. Make sure to read the warnings.
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Nov 27, 2008, 06:13 PM
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Wow Nice job.
Quick Question. How does the music support work? Do you add the music in JCS or is it a music swapper in JJ2. And do the files need to be in the JJ2 folder
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Nov 27, 2008, 08:42 PM
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Quote:
Originally Posted by plunK View Post
Wow Nice job.
Quick Question. How does the music support work? Do you add the music in JCS or is it a music swapper in JJ2. And do the files need to be in the JJ2 folder
It works like any other in-game music works. Put the file in your jj2 folder and then in JCS type the filename (extension included) into the music field.

Just be warned that this will cause problems for players that do not have the latest version of JJ2+.
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Nov 28, 2008, 12:06 AM
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Woohoo, BASS!
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Nov 28, 2008, 12:27 AM
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Wow, that's a brilliant update. MP3 support is just WOW!
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Nov 28, 2008, 02:49 AM
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wow briliant update ;o
mp3 support is the best thing happened to the comunity.
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Nov 28, 2008, 04:37 AM
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MP3 support is a nice addition, but it has its downsides.
For example, size of the downloads will be increased alot with over 2 megabyte music files lying around, and also the momery needed for the game increases (I think).
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Nov 28, 2008, 05:08 AM
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MP3 support is nice, but not that important. There is no server-to-client music downloading in JJ2 and J2O only accepts files of 2MB at most as uploads. I'm more thrilled about BASS because it plays mods way better than the Galaxy Sound System JJ2 originally uses.

and because the name "BASS" is so awesome
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Nov 28, 2008, 05:31 AM
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oh hell yes
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Nov 28, 2008, 09:47 AM
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speechless about the new audio formats support, so I'll just say awesome update

mod artists, A CHALLENGER APPEARS!!
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Nov 28, 2008, 10:47 AM
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Quote:
Originally Posted by Stijn View Post
I'm more thrilled about BASS because it plays mods way better than the Galaxy Sound System JJ2 originally uses.
Agree! The mod music sounds way better now.
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Nov 28, 2008, 11:07 AM
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Incredible work, BlurredD. I have secretly wanted AIFF support forever!

I'd also like to take this time to remind people that ripping your favorite audio CD and uploading tracks from it to J2O is probably a bad idea.
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Nov 28, 2008, 03:01 PM
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Yes, agreed with BN.
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Nov 29, 2008, 01:49 AM
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Quote:
Originally Posted by BattleSpaz View Post
MP3 support is a nice addition, but it has its downsides.
For example, size of the downloads will be increased alot with over 2 megabyte music files lying around, and also the momery needed for the game increases (I think).
non-sence.. i was able to /changemusic to a file off 33 MB yesterday.. a 14 minutes mp3 format file.

** the mp3 songs should only be used as Demo styles, which can't be mods (if you don't want to track from scratch). Not for your favourite songs.. Atleast it must be instrumental imo.
about the BASS, this is really awesome since jj2 now can handle those important effects in samples (chiptunes) it normally couldn't. TY blur

and Stijn, do you like to say Bass just as much as Bosssss @ the pictures?

o well..
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Nov 29, 2008, 01:58 AM
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The J2O staff reserves the right to delete uploads containing MP3's suspect to copyright breach.
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Nov 29, 2008, 02:25 AM
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Originally posted this in the newspost:

I find it a bit impractical to use the .mp3 function… Let’s face it, the addition of .mp3 files is most useful for single players (think epic background music, voice acting). Of course this was all possible before with mod files, but now it is more accessible.

While this is all nice and awesome, most older SP packs use tricks like the flag-instadeath instead of pits, stuff like that that doesn’t work anymore in Plus. That’s why I feel a bit awkward of using Plus for single player, since 1) I’d be the first and 2) all other SP packs have to be played in JJ2 1.23 anyway.

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The J2O staff reserves the right to delete uploads containing MP3's suspect to copyright breach.
Do we still have the right to host the files on a server besides J2O and link to them in download descriptions?

Last edited by CrimiClown; Nov 29, 2008 at 02:49 AM.
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Nov 29, 2008, 03:12 AM
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Not if they are not to be redisitributed free of charge (which goes for most commercially released music).

Public Domain/Creative Commons/Otherwise Freeware MP3 files are fine to upload to J2O or link to.
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