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Just like back in the pre-Win3.1 days...

Radium Radium's Avatar

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Feb 17, 2004, 06:21 PM
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Berry is safe.
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Feb 17, 2004, 06:24 PM
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Get : Berry
Go : North
Go : North
Make : Camp
Win : Game
Dance : Poorly

Control : Strato
Get : Page : Spotplace
Go : Dennis
Radium Radium's Avatar

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Feb 18, 2004, 02:38 AM
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Uberbob takes the berry and goes north and north again. He reaches the forest clearing. Uberbob does not know how to make a camp.

Inventory:
-Thirdeighteennoteevenbettercitrusfruitylazerlighty superflyingfullyclotheductscraptlegalfourseatsestr udelire
-Druid Robe
-Pearldiver's Knife
-Magic Map
-Magic Mirror
-Leprechaun Foot
-Bookmark of Eternity
-Sear's Exorcism Kit
-Zodiac, Evil Doll
-Ballista Kit
-Gem
-Spring
-Berry
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Feb 18, 2004, 05:12 AM
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Faw: Remember place for town portal spell.
Use: Magic Map: Fort Strato on Pandora's Isle
Rest.
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Feb 18, 2004, 12:18 PM
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The magic map is still not working. Fawriel tries town portal. It doesn't work. Something evil is going on =D.
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Feb 18, 2004, 12:40 PM
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uh-oh...Rabid Island!

Analyze: Forest
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Feb 18, 2004, 12:51 PM
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The forest is made of large trees. The trees are on average about 40-60 feet tall and have smooth green leaves on the upper branches. Bushes, brambles, and several irrelevant wildflowers grow around their bases. The only form of wildlife is the birds.
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Feb 18, 2004, 01:09 PM
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Follow LG's instructions to make a camp.
acid

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Feb 18, 2004, 01:26 PM
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go: west
go: west
go: west
go: south
presumably we should be on the beach now
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Radium Radium's Avatar

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Feb 18, 2004, 03:28 PM
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Quote:
Originally Posted by acid
go: west
go: west
go: west
go: south
presumably we should be on the beach now
Actually, you would've gone through two walls and entered an unexplored area.

Fawriel cuts down a tree and makes four posts. Your construction gets about as far as making the canopy out of leaves, evidently not as easy as it looks on TV.
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Feb 18, 2004, 03:36 PM
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Check: Spells. (How many times have we done this??? O_o)
Search: Anything to help tie the leaves together.
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Feb 18, 2004, 03:40 PM
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You search for something to tie the leaves together. No luck.

Inventory:
-Thirdeighteennoteevenbettercitrusfruitylazerlighty superflyingfullyclotheductscraptlegalfourseatsestr udelire
-Druid Robe
-Pearldiver's Knife
-Magic Map
-Magic Mirror
-Leprechaun Foot
-Bookmark of Eternity
-Sear's Exorcism Kit
-Zodiac, Evil Doll
-Ballista Kit
-Gem
-Spring
-Berry

L33tz4n's Spells (Expert Summoning, Hypnotism, Glitching):
-Summon Rusty Iron Bat: Summons rusty iron bat. Dispelled after a while. The trick to winning combat is to never be unarmed. Never!
-Summon Butterfly: Summons butterfly. Dispelled after a while. I wrote this spell as a joke. I had no idea it would make it in a book.
-Summon Battlebutterfly: Summons butterfly with niftular battle attachments. Durnit, if my joke spell has to make it in a book the least I can do is give it an upgrade!
-Summon MSN guy: A little more pathetic than Summon Butterfly. Gets fired after a while and commits suicide when MSN stock drops. This is the worst spell. Period. MSN cast it, and look what happened to them.
-Summon Einstein: Summons Einstein. Dispelled after a while, takes a lot of MP. Top marks on my homework! Sorcery is fun.
-Summon Water Elemental: Summons water elemental. Dispelled after a while and takes a lot of MP. Water is a very destructive force. It can carve through stone or give the strongest warrior a painless death.
-Glitch: Causes impossible events to stop happening, takes 2 people. What can not exist, does not exist, but only a rare few can prove it.
-Hypnotize: Only Mindmagic spell, puts enemy under your control. What enemy depends on MP used in spell and enemy's intelligence. We all hate it when people don't do what we want. Owned!
-Hypnotism Ward: Prevents Mindmagic spells. Takes a lot of MP to cast. You know, I don't like the idea of having some old man with a wand in my head.
-Summon Soap: Summons a bar of soap. Magically launched from hand at a fair speed. As far as I'm concerned, there is no other spell for combat. This one does it all.
-Summon Mythslayer: Summons a person specialized in slaying all magical and unnatural creatures. Silver bullets, wooden steaks, mirrors, crosses, you name it, if it wasn't meant to exist he can kill it.

Fawriel's Spells (advanced healing, basic seer magic):
-Heal: Restores one ally's HP. The strongest warriors are those who refuse to die.
-Raise: Revives a dead ally (takes a lot of MP) After a long difficult battle, he defeated our strongest man. Little did he know, he had to do it again.
-Mass Power Restore: Restores all allies' MP. Takes effort to cast; caster becomes tired and weaker for a while. The more spells you cast, the stronger you are. The more spells your allies can cast, the stronger you all are.
-Visions: View an enemy's full status, except for hidden spell effects. Even the strongest warrior falls to an unknown enemy.
-Town Gate: Teleport to a visited location. We can't be in two places at once, but we can get pretty close.

Uberbob's Spells (glitching, advanced enchantment, advanced doll magic):
-Glitch: Causes impossible events to stop happening, takes 2 people. What can not exist, does not exist, but only a rare few can prove it.
-Fysics Phalure: Uberbob is not yet powerful enough to cast this spell. Sometimes the universe seems to be against you. Luckily, you're against it too.
-Stoneskin: Increases unit's defense. When we run into battle, the rocks we step on don't complain. Now we know why.
-Enchant Weapon: Increases a weapon's speed, strength, ect. Takes a lot of MP, can only be cast once in a long time. Takes 4-8 hours to wear off. Suddenly that pair of saftey scissors looks pretty dangerous
-Telekenesis: Moves inanimate objects. Requires line of sight, lifts approximately 10 lbs at most.Things often lie just out of our reach. If only our hands could reach as far as our minds.
-Doll Ward: Prevents all Doll Magic spells. Nobody likes dead stuff that moves.
-Randomtacklemanashackle: Cast on an enemy target. Every time target casts a spell, a football player comes from nowhere and tackles them, then returns to nowhere. Finally something those weak old wizards can't counter. Name isn't bad, either.
-Enchant Doll: Brings a doll to life. Doll can be controlled by enchanter, and its personality is decided by the enviorment it is enchanted in. Requires doll. The problem with summoned creatures is that they always vanish after a while. Some day the problem with dolls is that they don't.

Araches' Spells (basic enchantment, basic non-elemental magic):
-Bloodlust: Increases unit's attack. You know the feeling of strength and madness we get in combat? Now picture it in a spell.
-Haste: Increases unit's speed. Surprise is key. The enemy won't expect a heavily armored soldier to run like a cheetah.
-Life Drain: Target's health slowly goes down. Takes a lot of MP, can only be cast once every long time. When you have this spell, all you need is a large shield.
-Magic Dart: Inflicts a small amount of damage, requires line of sight. Why waste ammo?

Shuriken's Spells:
-Haste: Increases unit's speed. Surprise is key. The enemy won't expect a heavily armored soldier to run like a cheetah.
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Feb 19, 2004, 06:35 AM
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Action: Use bookmark to hold the leaves up.
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Feb 19, 2004, 12:43 PM
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The bookmark is a piece of enchanted paper. It is not large enough to hold up all the leaves.
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Feb 19, 2004, 02:35 PM
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Better idea:
Action: Cut more wood posts.
Action: Use wood posts to make a roof and walls.
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Feb 19, 2004, 02:37 PM
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You cut more posts and construct something a lot like a wooden cube. Only you seem to have forgotten the door. Fawriel tries to cut one in and the structure collapses. "We need a better plan with this," L33tz4n comments.
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Feb 19, 2004, 02:44 PM
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Slap: Faw.
Rebuild: House. This time, with a door. SJKSJNSJANJSHLW
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Feb 19, 2004, 03:13 PM
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Action: Climb into a tree and fall asleep.
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Fear cuts deeper than swords
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Feb 19, 2004, 03:18 PM
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I don't think that would be wise, considering the fact that we almost got BURNED trying to climb a tree once...
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Feb 19, 2004, 03:19 PM
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Sleep under the stars and wait for impending doom
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Feb 19, 2004, 03:23 PM
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That's why we built the house in the first place...to avoid impending doom. Of course, a house with shoddy construction can't stand up well to something like a meteor. (Don't get any ideas, Radium. XD)
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Feb 19, 2004, 03:59 PM
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You rebuild the structure (wit' a daur, m'lad!). It is roughly 20x20x10 and empty.
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Feb 19, 2004, 04:02 PM
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Action: Gather leaves to make beds for everyone.
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Feb 19, 2004, 04:15 PM
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You fill the house with piles of leaves.
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Feb 19, 2004, 04:17 PM
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And what time is it now?
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Feb 19, 2004, 04:26 PM
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8:10.

Araches, who has been fairly quiet through this process, exclaims "that shelter is kind of crap. Kind of."
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Feb 19, 2004, 04:30 PM
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Tell Araches you don't have a brick wall this time.
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Feb 19, 2004, 04:33 PM
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Araches mumbles something and stops talking.
acid

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Feb 19, 2004, 06:11 PM
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sleep until morning

If you call that too vague, sleep until 7:00
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Radium Radium's Avatar

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Feb 20, 2004, 02:45 AM
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Everyone in the party sleeps on piles of leaves and is miserable.

Now 7:00. Exits are north, south, east, and west.
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Feb 20, 2004, 04:41 AM
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North.
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Feb 20, 2004, 11:29 AM
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You head north, returning to the large stone structure with the ring around it.
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Feb 20, 2004, 01:59 PM
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South
South
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Feb 20, 2004, 02:33 PM
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Examine: Stone structure.
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Feb 20, 2004, 02:59 PM
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You go south twice. You are once again at the tree with the camera inside. A leaf is still over the lense.
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Feb 20, 2004, 03:03 PM
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Go: North, North.
Examine: Stone Structure.
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Feb 20, 2004, 03:07 PM
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You've already seen it once and it hasn't changed.
Quote:
Originally Posted by Radium
An amazing structure stands in front of you; a marble sphere at least twenty feet wide with a with a stone ring around it, slightly offset to the west, all up above you on a small monolith. Four stone blocks are placed around the structure.
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Feb 20, 2004, 04:46 PM
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Darnit!

South
South
Remove Leaf
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Feb 20, 2004, 04:57 PM
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Inventory Check.
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Feb 20, 2004, 05:09 PM
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You take the leaf off the camera lense.

Inventory:
-Thirdeighteennoteevenbettercitrusfruitylazerlighty superflyingfullyclotheductscraptlegalfourseatsestr udelire
-Druid Robe
-Pearldiver's Knife
-Magic Map
-Magic Mirror
-Leprechaun Foot
-Bookmark of Eternity
-Sear's Exorcism Kit
-Zodiac, Evil Doll
-Ballista Kit
-Gem
-Spring
-Berry
 

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