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LMAT (February)

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Feb 26, 2006, 01:45 PM
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two difrent rain tiles what is evil, what is justice?
space hunter drake redcrest!
(that was disturbing)
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Feb 27, 2006, 03:17 AM
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The rain looks nice, but I think Cooba's rain is a bit too dark.
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Old Feb 27, 2006, 06:00 AM
cooba
This message has been deleted by cooba. Reason: ...eh
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Feb 27, 2006, 06:55 AM
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Quote:
Originally Posted by Fawriel
As for rain...



I've never seen rain like this in a tileset, but I think it might work better.. granted, I have not tested it. Feel free to change it if something's wrong with it or so.
And sorry for not contributing much of use.
I forgive. I havent contributed anything than just my opinion about some things here XD I'm not that good at making tilesets...
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Feb 27, 2006, 08:54 AM
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Quote:
Originally Posted by Fawriel
As for rain...

(image)

I've never seen rain like this in a tileset, but I think it might work better.. granted, I have not tested it. Feel free to change it if something's wrong with it or so.
And sorry for not contributing much of use.
I like that rain, but I think it would look better with a horizontal slant. I'd do it myself, but I'm at school right now.
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Feb 27, 2006, 10:10 AM
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whahah, you removed the image out of the quote and your reply is just about the image well, I like that rain too. It is something completely different than the boring old rain first seen in Jazz 1's medivo! Good work!
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Feb 27, 2006, 10:17 AM
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..well, if people like it that much:



I improved it ( changed the color.. I think it was too.. white ) and fixed a couple of mistakes while I was at it.
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Feb 27, 2006, 10:20 AM
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(feel free not to add my horizontal rain in that case)
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Feb 27, 2006, 02:24 PM
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i want cooba's rain too
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Feb 27, 2006, 06:02 PM
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I like the idea behind Fawriel's rain, although it seems like it would be a little too dense and/or plain just like that. I'd space the drops out a bit more, and maybe make two different densities so you could put rain on a couple layers and have a parallax effect going on.
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<div style="float: right; width: 100px; height: 70px; margin: 5px 15px;"><img src="http://madskills.org/monolith/idleserver.gif" style="width: 98px; height: 65px;"><img src="http://madskills.org/monolith/theserver.gif" style="width: 98px; height: 65px; position: relative; top: -65px;"></div><div style="margin: 0 3em; font-size: 80%; font-style: italic;">Love is patient, love is kind. It does not envy, it does not boast, it is not proud. It is not rude, it is not self-seeking, it is not easily angered, it keeps no record of wrongs. Love does not delight in evil but rejoices with the truth. It always protects, always trusts, always hopes, always perseveres.</div><div style="text-align: right; text-size: 80%;">1 Corinthians 13:4-7</div>
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Feb 28, 2006, 05:06 AM
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Alright, so no one responded to my list of objections I posted somewhere on page 7, so the voting percentage for deletion of some questionable tiles equals 100% after the 48 hours of the voting period. Silence means agreement, sorry.
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Feb 28, 2006, 07:16 AM
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I vote for the deletion of the list of questionable tiles XD 48 hours to go XD
nah, better discuss the questionable tiles again here, maybe someone listens this time
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Feb 28, 2006, 09:19 AM
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Well no. If anyone cared about the tiles they'd have replied when they had any potential influence over their deletion (or lack thereof). It's too late now.

Speaking of being too late, this LMAT's deadline is extended to March 7th. Now you have a week worth of making and deleting improving tiles, which is a lot. Have fun and don't rush your contributions too much.

Last edited by cooba; Mar 1, 2006 at 06:30 AM.
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Feb 28, 2006, 11:49 AM
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I can post my entire 100% JJ2-palette used RR Training tileset with exactly 1000 tiles XD 24 animation slots are left... lol
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Feb 28, 2006, 09:05 PM
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Current progress...

The whole image takes up 990 tiles, and I'm hoping no more rows have to be added to the bottom (13 animations could be enough, though). I plan on changing the orange log and sign tiles into wood brown, and I want to make the rocks the same shade as the bricks with some extra details. The scenery blocks could look better, but I don't feel like fixing that right now. I was also thinking of making a big improvement to the waterfall, but now I'm having second thoughts.

The EU flag might as well be changed to something else (like maybe a flag of a carrot?). And I'm wondering, any new thoughts on cave tiles (whether it be the purple tiles or the additional tiles which would go behind the teal grass)?
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Feb 28, 2006, 09:10 PM
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Wowie, gj guys!
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Mar 1, 2006, 05:55 AM
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Quote:
Originally Posted by BlurredD
I was also thinking of making a big improvement to the waterfall, but now I'm having second thoughts.
...
The EU flag might as well be changed to something else (like maybe a flag of a carrot?).
Both the flag and the waterfall are deleted now. See this and this post.

Also, didn't we agree to have both the original and cheese's #6 gargoyles rather than just the latter?
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Mar 1, 2006, 08:05 AM
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is 990 the total amount of tiles or only the used ones?
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Mar 1, 2006, 11:20 AM
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Quote:
Originally Posted by Cooba
Also, didn't we agree to have both the original and cheese's #6 gargoyles rather than just the latter?
We did.


But as always people seem to not take in all the information.(Such as I said no one could edit my tiles, so really the color vote is techincally illegal for happening without my consent beforehand)
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Mar 1, 2006, 12:35 PM
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Looks like my vines got deleted... =(
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Mar 1, 2006, 01:28 PM
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We must Europeanify the tileset if we're gonna keep the EU flag. Let's convert the castle tiles to a 14th century English style, have Viking boats in the background and dead Euroskeptics on spikes. By the way, do we even have spikes, poles or vines?
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Mar 1, 2006, 04:21 PM
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I guess I have less to do now. I currently lack inspiration to make tiles from scratch, so if you have some good textured tiles (tileable tiles preferred), post them here and I might be able to do something with them.
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Mar 4, 2006, 01:24 AM
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Oh no! Three days left!
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Mar 4, 2006, 01:29 AM
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Geez, only a month to do a tileset? I mean this forum takes years just to do a story, you need more time.
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Mar 4, 2006, 03:20 AM
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good one XD
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Mar 4, 2006, 04:57 AM
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Hmm... i agree my statue doesn't fit anymore. The rock statues have to be updated. I'll see what I can do.
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Mar 4, 2006, 05:05 AM
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I've started updating the rock statue thing, I can't say it looks better
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I don't think the idea is to make it look better. It's supposed to look like it was messily built, and I think the clour mainly has to be changed. See?
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Mar 4, 2006, 05:14 AM
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I'm keeping the shape. I understand the shape, I was fixing the shading.

Thats what I've got so far, all updates are outlined currently.
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Mar 4, 2006, 05:18 AM
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Awesome! It's looking great! If only I could make images like that.
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Mar 4, 2006, 05:47 AM
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Done.
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Mar 4, 2006, 06:36 AM
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Wow. That looks awesome.
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cooba cooba's Avatar

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Mar 4, 2006, 06:37 AM
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Nonononono. The statues were removed.
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Mar 4, 2006, 06:40 AM
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Nonononono. The statues are awesome, shut up Cooba.
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Mar 4, 2006, 06:42 AM
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Quote:
Originally Posted by ZAPPER
Nonononono. The statues are awesome, shut up Cooba.
That does not nullify that they were removed on the 28th of February. And just because you call them awesome I'll not let them in.
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Mar 4, 2006, 06:44 AM
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You said we could update them or have them removed.
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Mar 4, 2006, 06:45 AM
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Quote:
Originally Posted by Cooba
they were removed on the 28th of February
So we are adding them again. Please don't try to argue with me, I don't have time.
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Mar 4, 2006, 06:50 AM
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Quote:
Originally Posted by n00b
You said we could update them or have them removed.
Yes but they were removed before you improved them
Quote:
Originally Posted by ZAPPER
So we are adding them again.
And I am removing them again.
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Mar 4, 2006, 06:51 AM
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Also after rereading the post, you never specifically said to vote. It looked like a list of random suggestions you threw in, and no where in the first post does it say "Silence means agreement". That sounds like something you just made up.
I recall this being LMAT not CMUS

EDIT- Oh and the first post doesn't say "Cooba (FTG) can remove any tiles he pleases" or anything along those lines. As far as the rules of LMAT are concerned, you cannot remove my tiles by just saying "i rem0v ur tilz l0l".
Unless you want to change them and thus losing the whole community aspect of it "Submit anything that the guidelines say you can. But Cooba can remove any tiles at his discretion! In other words: You're (-)ed sucker!"

[Flame tag edit - FQuist]

Last edited by FQuist; Mar 5, 2006 at 10:42 AM.
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Mar 4, 2006, 07:04 AM
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Quote:
Originally Posted by n00b
It looked like a list of random suggestions you threw in
Random suggestions or not, you could have replied to them and that would count as a vote against removal of the tiles. And I also don't get the CMUS part. Anyone could abuse the leak in the rule about 75% negative votes anyhow they wanted - nowhere is it specified that abuse of the rules will be met with a punishment.

And on a less rule-based note: The statues, improved or not, still do not fit to the tileset.
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Mar 4, 2006, 07:04 AM
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Here's the verdict:
THEY ARE TECHNICALLY MY TILES AS I ORIGINALLY MADE THEM AND I ADD THEM! NOBODY CAN CHANGE THEM AND I AM CLEARLY STATING SO AS IN THE RULES. DELETION IS CHANGING FOR THAT IS CHANGING THEM TO A LACK OF EXISTANCE. THANK YOU FOR YOUR TIME.
Cooba, you have no right now to remove or edit them. If n00b disagrees than he may say so for he has done more work than me on them.
EDIT:
Quote:
Originally Posted by n00b
EDIT- Oh and the first post doesn't say "Cooba (FTG) can remove any tiles he pleases" or anything along those lines. As far as the rules of LMAT are concerned, you cannot remove my tiles by just saying "i rem0v ur tilz l0l".
Unless you want to change them and thus losing the whole community aspect of it "Submit anything that the guidelines say you can. But Cooba can remove any tiles at his discretion! In other words: You're (-)ed sucker!"
Good way to put it.

[Previous quotation edit - FQuist]
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Last edited by FQuist; Mar 5, 2006 at 10:42 AM.
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