Mar 3, 2023, 01:30 PM | |
Public test: bullet reporters
Download here
Suppose that client 1 fires a bullet at client 2 in an online server. Because it takes time to transmit information from one computer to another, inevitably client 1, client 2, and the host will all have slightly different ideas of where client 2 and the bullet are, and most importantly, whether they come into contact. Normally, JJ2 lets the server host decide whether the bullet hit client 2 or not. Sometimes this makes people upset if what they saw doesn't match what the server saw. This build lets you play around with that dynamic, introducing three new boolean chat commands, all of which can be enabled or disabled independently. If you see a bullet hit client 2, who do you have to be for what you saw to matter?
Last edited by Violet CLM; Mar 4, 2023 at 09:20 AM. |
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