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Tomb Rabbit 2 site update

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Kejero

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Sep 17, 2002, 09:30 AM
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Tomb Rabbit 2 site update

For those interested in a tiny bit of more info on Tomb Rabbit 2, I've put 3 new screenshots at the site

www.tombrabbit2.be.tf

More to come...
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CelL

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Sep 17, 2002, 09:43 AM
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Yay.

Yay Kejero. That all looks so awesome. Totally realistic.
I am astounded.
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Sep 17, 2002, 11:22 AM
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That looks.. great. Except for the plants. The plants need work. And the little animals. But everything else is amazing. Very realisticish.
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SoulFirE

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Sep 17, 2002, 11:42 AM
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I have 3 things to say:
COOL!!
Hurry Up!
Great tilesets!
triptothane

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Sep 17, 2002, 03:12 PM
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please make it tsf compatible.
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Trafton AT

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Sep 17, 2002, 03:34 PM
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No.

Make it 1.23 compatible.

Not many use TSF.
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Sep 17, 2002, 06:29 PM
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I realize many only have jj2. but tsf needs some additional levels too. I know many of you just dont like tsf because you dont have it. but tsf in my opinion is better than jj2 and needs some more levels.
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Sep 17, 2002, 08:11 PM
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Yes, anything done in 1.23 can be run in TSF.
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Trafton AT

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Sep 17, 2002, 08:17 PM
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Exactly.

It's hard to make a level not TSF-compliant.

Great-looking. I hope atmosphere and gameplay will be as good.
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Sep 17, 2002, 08:21 PM
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Yay, Kejero posted!

Now, triptothane, you claim that TSF is better. Now, while it may have a few minor advantages, 1.23 is more widely available. Besides, 1.24's JCS is way slow on my comp , and you say that "there aren't enough TSF lvls out there" , well, you're saying that instead of making our levels in 1.23 when both versions can run it, we should make them all in 1.24 so only TSF owners can play it. Is that what you're saying?

If Kejero or anyone else that made a killer levelpack did that, it would not be near as popular.

In short, no one will listen to you to make the pack in TSF only. So don't bother suggesting.

EDIT: The above has been edited b/c it was, according to Trafton, almost a personal attack. I did not mean to insult or attack triptothane, I simply meant what I changed it to above. Any mental illnesses you have have suffered from reading this edit message are purely speculation.
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Last edited by KJAZZ; Sep 17, 2002 at 08:32 PM.
$tilettø

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Sep 17, 2002, 10:11 PM
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Quote:
Originally posted by Trafton AT
No.

Make it 1.23 compatible.

Not many use TSF.
ALOT use tsf,
Newspaz Newspaz's Avatar

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Sep 17, 2002, 10:27 PM
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I think we also can agree on that TSF is better. However, you are able to run every single level on J2O with TSF! So don't worry..
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Sep 18, 2002, 12:39 AM
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SSF

Hey that jungle tileset looks sweeeeeeet. Only problem is that its a bit too realistic at places. Mixing cartoony game characters with photorealism dont look too good at times, but other than that I'm very curious to see how this turns out
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Gargoyle

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Sep 18, 2002, 06:30 AM
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Looks great!
I love the new frame!
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Sep 18, 2002, 11:53 AM
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Can't wait for it to be finished. But I do hope that the Jungle tileset is improved before release, parts are too realistic (But I like the sunset), while others are very cartoony (I don't like the plants or the snake.) A little touching up should solve this.

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Sep 18, 2002, 12:36 PM
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The more realistic, the better.
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Sep 18, 2002, 12:40 PM
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*wonders*

Err, honestly I dont think there should be spent more work in the Tileset, its very nice like it is now. The palm tree on picture 6 was the only thing I didnt like. It looks kinda fuzzy.
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Kejero

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Sep 18, 2002, 12:51 PM
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Yup, that palmtree has been enhanced (the screenshots are already a bit dated) as have some other things
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Sep 18, 2002, 03:04 PM
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Do you have an estimate of the percent of completion?
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Sep 18, 2002, 06:17 PM
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Yay! More than one tomb. Can you please include a prehistoric landscape, please? I NEED A PREHISTORIC LANDSCAPE.......if it isnt to hard. Well, anyways you will likely get a 9.7 from me. (I dont really rate 10 anymore). Keep at it
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Trafton AT

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Sep 18, 2002, 07:19 PM
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I never rate judging by screenshots. Gameplay is a hundered times more important.
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Sep 19, 2002, 10:26 AM
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OMG,PLEASE NOT!!!!!!!!!!!!

KEJERO!!!!!!!!!HEAR MY PLEA!!!!!!!
DUN MAKE IT AS HARD AS TR1!!!!!!!!!!
PLEASE NOT!!!!!!!!!!
(I kept getting frustrated with those spikes!)
*is easily frustrated*:\
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Trafton AT

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Sep 19, 2002, 11:33 AM
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It's going to be interesting with BlurredD, Kejero, and EvilMike all releasing level packs. I wonder who will win, or will Overlord remain the maker of the #1 level pack?
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Sep 19, 2002, 12:19 PM
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BlurredD? Where?
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Trafton AT

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Sep 19, 2002, 02:10 PM
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...Oops...

Well, you'll see.
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Sep 20, 2002, 08:13 AM
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The sky is a bit blurred, but I love the colours it uses.
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So he challanges DethMan with these new tilesets?
Interesting, finish where DethMan ended please ^^

And the Nature Tylesets.. Pixing good ill say. reminds me of Paper Mario somehow.. same style
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Sep 21, 2002, 07:15 AM
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Oooh...

They are mAgNiFiCenT!!!

Hurry up with it, and make it easier.
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Sep 24, 2002, 07:36 AM
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i am sorry that i have to say this but tr1 did only work on TSF not on 1.23 because when i started there was an error about damage on files and on TSF it runned normal whitout any error

ow and were is the exit of the first temple? i cant find it

anyway well done!

PS screenies of tr2 look great!
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Sep 24, 2002, 12:24 PM
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If you're talking about saving, most of Tomb Rabbit 1 did not allow saving.
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no i dont mean saving i mean that it simply just wouldn't load on 1.23 i just get an error of damaged files and when i start ot on TSF it runs nomal no error at all (weard hae?)

i cant wait till tr2 comes!!
triptothane

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Oct 4, 2002, 05:26 PM
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in my previous post i said make it tsf compatible. I never knew that 1.24 could play 1.23 levels. And i didnt mean to make it a tsf level pack. Im pretty new to jazz well jazz 2 anyway and btw why does no one reply on a topic when a make a post?
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Kejero

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Apr 6, 2003, 09:34 AM
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New screenies

Some new work has been done since my last update, and here ye can finally see a bit of result of that... They may look a little different from the previous screenshots... But don't worry, I'm aware of that
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Apr 6, 2003, 10:31 AM
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Wow, kejero is back

Nice screenies, Can you give us an approximate date of when TR2 is going to be released.
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You come back after a year and expect us to care about Tomb Rabbit 2???
...
Your expectations have been lived up to. I've been wondering what has been happening with this project.
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Apr 6, 2003, 11:00 AM
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Maybe you should have made a new thread..;p

Cool Screenies, though!
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Kejero

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Apr 6, 2003, 11:02 AM
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@Blackraptor
Can't say - Hoping it'll be this summer, but it all depends on many things... Like other projects I'm working on, and whether I'll find a real job when I'm graduated and such...
Can't give any status either - I occasionally throw away stuff and rebuild whole tilesets and levels...
When it's done eh...
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Apr 6, 2003, 12:26 PM
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Seems like you adapted some kind of "Yoshi's Island" drawing style.
Kejero

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Yup, some levels and tilesets are inspired by several Nintendo games -- Yoshi's Island (SNES), Wario Land 4 (Advance), Klonoa (Advance), the Donkey Kong Country trilogy (SNES).....
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Apr 7, 2003, 01:19 PM
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Ooh, new screenshots!
...except they're ugly.
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