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Razz Arena (cel chaded jazz game in progress)

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Sep 13, 2004, 09:06 PM
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Razz Arena - new site online!!!

hi all since the old thread i made is no longer in the list i made a new one.

here are some new shots of the game:

did some re styling on the shading here.


redid the skin, (how does it look) you say it i dont know :P


this one is a little older
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Last edited by br>piet; Mar 29, 2005 at 10:03 PM.
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Sep 13, 2004, 09:18 PM
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Well... the guns look good, but I can't say I care for the rest of the new look.
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Sep 13, 2004, 10:29 PM
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we just started on kickin it over to the cell shader system. it will take a little bit to get it all tuned.
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Sep 15, 2004, 11:12 AM
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I would like to be a mapper and a modeler for the mod, Quark is so easy!
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I wish tool like Q3ACS existed.
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Sep 17, 2004, 10:23 AM
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McDougal, Piet, where are you guys?
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Sep 17, 2004, 01:38 PM
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not to far away like allways...
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Sep 18, 2004, 12:37 AM
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im around. tiein up my self around doom3 a little. i still suck at mapping but i know how gtkradiant works alittle better. but i still pefer quark.
im still workin on the codeage.
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Sep 18, 2004, 01:16 AM
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Quote:
Originally Posted by McDougal
im around. tiein up my self around doom3 a little. i still suck at mapping but i know how gtkradiant works alittle better. but i still pefer quark.
im still workin on the codeage.
ok, butt will you accept me as a mapper and/or modeler then?
My own level!
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Sep 18, 2004, 01:20 AM
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But*

This game becomes uglier with each screenshot, should I say.
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But*

Agent Cooba gets more annoying every reply, I should say.

Ever heard of "positive/upbuilding criticism"? (sp)
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Sep 18, 2004, 05:02 AM
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Quote:
Originally Posted by Olsen
ok, butt will you accept me as a mapper and/or modeler then?
My own level!
you need to lurn celshading first! its not to hard to lurn in quark but you need to map in an other way afther that to make it look more cartoony
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Sep 18, 2004, 06:09 AM
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As soon as I get Quake3 I'll make a level for you.
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Olsen provided a BITMAP horray.
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Sep 18, 2004, 06:53 AM
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Quote:
Originally Posted by br>piet
you need to lurn celshading first! its not to hard to lurn in quark but you need to map in an other way afther that to make it look more cartoony
Where can i learn that?
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Sep 19, 2004, 02:05 PM
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olsen. really the 1st thing i did when i jumped on board was. clean up the file structures, used stock quake animation and bot files on spazz and jazz. remodled part of spaz since piets originals were spaz head on jazz body with a spaz skin. and made them playable bots. from there ive primarly done coding. now ive kinda slowed down alittle on that cause im tryin to implement things that i dont have much idea on where to start. but ive been doin what i know how to do. on the side ive been doin other things. like a few tuts. run a few ideas around.
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Sep 19, 2004, 11:38 PM
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Mcdougal, you did a really good work on razz arena, and are still doing that! i am not angry of you, i think you guys rock! Hope the cel shading tut will be up soon! Writing this in school so i cant try the .pk3 tut. will try it when i am at dad´s place soon!

You guys ROCK! will try on a Trailer for razz, have vegas studio so i can make really cool effects! Also will try on a new background, hope you will like it!

I have one problem though, when i double tap the jump button with spaz, he doe´snt doublejump. Why?
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Sep 20, 2004, 04:21 AM
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It's not implemented yet.
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i know your not. mad at me. im just sayin that when i got on board alota things got cleaned up, fixed, and updated.

the dbl jump/tap system does work its just a bit wonky, as said from the guy that let me use it. it is to. some times its all timming. ive been number changing on it makin it better. the numbers that were pluged in it originaly were to sensitive. makin it hard for even me to play.

i have a clip of Razz Arena showin off the seeker rocket but my file host denied me. Ill see about loadin it on piets server soon. took them 3 months to tell me no.
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Sep 20, 2004, 04:17 PM
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the razz arena website. videos. razz clip.rar
you may need the vcl video program.
may work in quick time but i dont know. i dont use it.
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Sep 21, 2004, 01:13 AM
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The double jump function only works for me if i ONLY use the core files, but with the other files i does´nt work. Dont care too much though!
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Sep 21, 2004, 03:10 AM
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I think you should go for a lighter style (aka JJ2) because that would fit better, but that's my opinion. Also, in that level screenshot, the texture is kinda repetitive.
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Okay, I played Razz Arena. What I can say:
-The grass outside the castle is FLAT. Plain flat. Bump it a little.
-Some names are wrong. Rename Bouncher to Bouncer (you use inproper spelling, you!) or even better BBT Bouncer). Rename Shotgun to Pepperspray, and Rocket Launcher to Seeker.
-The voices suck. And they have bad words. May I and JSZ Spaz give you voice samples for Jazz and Spaz? Just give me a list of voice strings needed.
-Use more wall textures than just the big block. The level has very poor eyecandy.
-In JJ2 all weapons are in Blaster, but I think this one isn't good in FPP. I can design new weapon looks for you.
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Sep 22, 2004, 06:58 AM
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Quote:
Originally Posted by JSZ Jazz
Okay, I played Razz Arena. What I can say:
-The grass outside the castle is FLAT. Plain flat. Bump it a little.
-Some names are wrong. Rename Bouncher to Bouncer (you use inproper spelling, you!) or even better BBT Bouncer). Rename Shotgun to Pepperspray, and Rocket Launcher to Seeker.
-The voices suck. And they have bad words. May I and JSZ Spaz give you voice samples for Jazz and Spaz? Just give me a list of voice strings needed.
-Use more wall textures than just the big block. The level has very poor eyecandy.
-In JJ2 all weapons are in Blaster, but I think this one isn't good in FPP. I can design new weapon looks for you.
i know the map is far from done. dont look at it that way. its a test map!
we have made a few spell corections they will be included in next release.
and there is a seeker and a Rocket Launcher.
we are doing some coding on how to get all weapons blaster just like in jj2.
and sure you all can do some voices for the models. but we keep the jazz voice as it is.

voice strings:

death1
death2
death3
death4
death5

drown (not used yet)
pain1
pain2
pain3
pain4

tount (like jazz now says "na-na-na-nanaaa-naaaa")

falling
fall
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Old Sep 22, 2004, 07:01 AM
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Sep 22, 2004, 07:06 AM
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new screenshots







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http://www.jsz-clan.republika.pl/images/Unrealtube1.jpg
http://www.jsz-clan.republika.pl/images/Unrealtube2.jpg

Tubelectric looks quite good in 3D. I'm playing a bit with an idea to make a JJ map for U1 and/or UT.
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Except for awful floor ;p
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well thats nice but al little off topic if you ask me
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I have designed the new Bouncer for RA. Frostbiter in progress.
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Quote:
Originally Posted by JSZ Jazz
looks good but i think jazz must keep his big blue gun like he allways did.
but maybe you can help designing a gun for Razz himself .
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always*

Say that to Jaleco ;p Anyway, I agree, that should be a gun to Razz, not Jazz.

(I had to put Olsen on my ignore list to get this thread to work)
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Using the same gun all the time in FPP is wrong and confusing. Big guns claim respect, smaller ones are basic or light weapons. Besides, in FPP it's important to see what gun your enemy is carrying. That would be good in JJ2, too. Let's say you see somebody running straight at you with a Seeker Launcher. You're trapped in a corner. And then, all of sudden, he switches to Frostbiter because that previous gun was out of ammo...
Also, if all weapons fit into this one baby, why do we need to collect new Basters with different dot colors? I say - different weapons, new weapons, new working systems. Weapons in JJ2 are good for a platformer - but in FPP they need a lot of enhancement.
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Quote:
Originally Posted by JSZ Jazz
Using the same gun all the time in FPP is wrong and confusing. Big guns claim respect, smaller ones are basic or light weapons. Besides, in FPP it's important to see what gun your enemy is carrying. That would be good in JJ2, too. Let's say you see somebody running straight at you with a Seeker Launcher. You're trapped in a corner. And then, all of sudden, he switches to Frostbiter because that previous gun was out of ammo...
Also, if all weapons fit into this one baby, why do we need to collect new Basters with different dot colors? I say - different weapons, new weapons, new working systems. Weapons in JJ2 are good for a platformer - but in FPP they need a lot of enhancement.
you are talkong about how the game looks now.
the collecting of blasters was only an early stage. in newer versions we will make jj2 style ammo to pickup. we like the idea of having only one gun per player. beleve me if we would make more guns it would have been more simple becouse that is what quake3 normaly has, (McDougal is coding his *** off to get the jj2 style weapon system working) :P
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i normaly wouldnt do this, but heres a current my current update file.
*************************************************
Version 1.1

heres what has been changed/added since the 1.0 set

------------------------------------
all weapon models have been changed
jazz has his blaster if jazz

// disabled \\ spaz has his blaster if spaz


-------------------------------------

sp button has been removed

-------------------------------------

rocket laucher been changed from a single shot to a 3 way shot spread pattern.

-------------------------------------

Plasma gun is now called Freezer
and its ammo is now called Freezer Cells

Rocket laucher is called 3 Way

------------------------------------

Blaster now shoots projectiles.

New Rocket model.

Seeker Rocket model made bigger. more visable. should be easyer to shoot down mid flight.

------------------------------------

Weapon Icons on weapon select removed. Name and ammo box still appears when weapon is cycled to

------------------------------------

Weapon spawns in ALL MAPS have been fixed for the mod.
ALL maps will show spawn alterations.
All weapons now spawn as ammo. ammo is the as the weapon.
example. rocket laucher weapon use to spawn. now rocket ammo spawns in its place.

------------------------------------

Blaster has its own ammo model on the hud.
Seeker, Bouncer have thier own ammo models both in game and on the hud.

------------------------------------


************************************************
Q3a has a 16 weapon limit. im tryin ideas and methods of a work around. there are ways to boost it to a 32weapon cap but we would loose the powerup system.
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Yay for server downtimes.
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what do ya mean? really i dont post my update info files till im ready to upload the update. but its been a while so i figured ill post a preview.
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I just wanted to enter the RA website to check forums. And it doesn't load.
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piets server isnt always working. it drops out every once in a while
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Voice packages:
http://www.jsz-clan.republika.pl/JazzVoice.zip
http://www.jsz-clan.republika.pl/SpazVoice.zip
http://www.jsz-clan.republika.pl/RazzVoice.zip

You might want to amplify them a bit.
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The razz voices is the only one i can download. the others bring me to a page that say this "Przykro nam, strona o podanym adresie nie istnieje."
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