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New Jazz 3 demos

Leo(T.C.K.)

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Jun 2, 2018, 01:08 AM
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New Jazz 3 demos

Hello!

I'm relatively new to the community, though I used to play and go by a different name long ago.

But, I have big things to contribute here. Two previously not released Jazz 3 betas/alphas plus some background material.

I think by this point the community should have access to this combined with previous stuff.

What's playable is a version of Jazz 3d running under Unreal version 224 with two different set of system files (in different stages of developement), same with maps,
you need to swap them, most preferably with a custom config file or a separate system directory to boot. (be sure to change the paths to reflect that if you decide to do so).

And then there's another version on engine 400, but very similar to the one that leaked.

There are different versions of the village map, some of which have the map having carrot houses and such and at least two previously unseen levels. (Pyramidus anyone?)

So...are you ready for this?
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Jun 2, 2018, 02:31 AM
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You got my attention.
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Jun 2, 2018, 02:45 AM
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A link to the directory:
(link removed -Stijn)

It's my only current hosting refugee, so there you go.

The "Jazz Jackrabbit 3" archive is the known beta.
The others are original content except for "Jazz3fix", "Fix224jazzmaps", "FixCalypsoJazz" which are my fixes of maps from the three versions and
"Maps400hub" and "MapsHub224" which are tests for how much the hub system will work on the Jazz versions.
With version 400 it doesn't work, but 224 works, to a degree, it works the same way as in original Unreal except original Unreal's hub system was much more simpler and it was cut from the game maps anyway.
So, when popping back from one map to another in a row twice without pushing, it will load the previous map, as Unreal didn't keep track of slots properly for individual maps which was a fatal error but as I said originally Unreal had a simple hub system.

However you can see an example by blasting rocks before the tutorial level and then going to it and back to see the rocks are still gone...

So that's it.

This was actually found by "accident" on some old CDs from the devs.

Last edited by Stijn; Jun 2, 2018 at 03:57 AM.
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Jun 2, 2018, 03:59 AM
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While I think this is very interesting news, unfortunately we cannot allow links to intellectual property that is not available under a free license on these forums.

I'm sure many people would be interested in discussing the content of these files here, and that's allowed (as long as you don't replicate them); but sharing the files themselves (or giving instructions to similar effect) is not.

Last edited by Stijn; Jun 2, 2018 at 04:23 AM.
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Jun 2, 2018, 05:00 AM
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That said, I'd be interested in hearing more about how this got out (especially 18 years later!) - were you involved with the game's development?
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Jun 2, 2018, 06:47 AM
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No, but I happen to know a lot of people in the industry, or former, that happened to work on games like these.

I did tell the guy I'd be sharing it, too. That I think it's too good to be kept lying dust on it, especially if those CDs survived all those years.

I am involved with some game restoration projects myself, and while Jazz 3 isn't on my list, while I was busy restoring another game, this was suddenly found out of nowhere.

My main project is Unreal PSX rework, Rise of Jrath (yes, it's been taking ages but I lead a difficult life with deliberating ilness on top of it and trying to make the best out of it)

I'll post this on another forum then, if this is really a problem (I wouldn't think it would be given that I happen to have contacts and that so many years have passed, and especially seems strange if a patch for the game is avaiable through this website yet the game, even if unfinished and just a demo, is forbidden to link to).
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Jun 2, 2018, 07:46 AM
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I appreciate that it is a bit vague - we've decided to draw the line at patches, for which you'd still need the original to run them. Similarly, JJ2+ technically violates JJ2's EULA, but Epic is okay with that being distributed.

I certainly agree that it's worth sharing, though, so thank you for posting about this here. Is the person that gave you permission to do so one of JJ3's developers? That'd imply that it would at least be okay to distribute the design documents, et cetera, which don't contain engine code. I've sent a message to the original developers myself to check whether they'd be okay with linking those, since they're probably the biggest find in this release and really interesting to read.

Last edited by Stijn; Jun 2, 2018 at 08:02 AM.
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Jun 2, 2018, 08:30 AM
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It's worth emphasizing that J2O has never allowed the linking of the previously leaked version(s?) of the JJ3 demo. Everything in the Jazz Jackrabbit 3D FAQ is information or images that were intentionally released by the developers.
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Jun 2, 2018, 09:22 AM
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I was reading on Wikipedia that Epic Games cancelled Unreal 1 Nintendo 64 port back in late 90's.
It is written here https://pl.m.wikipedia.org/wiki/GT_Interactive as for far as I know I didn't hear before about unreal 1 psone port being cancelled before.So was it cancelled port too?

Last edited by luke11685; Jun 2, 2018 at 12:33 PM.
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Jun 2, 2018, 02:17 PM
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Well, there was just one version leaked and now there would be two. Honestly I find the 224 jazz content very interesting and it shouldn't be dismissed. It certainly would help greatly with putting together a remake or mod, it helps understanding what the game was truly about.

I've talked with just one of the jazz3 developers but one that I consider important. I don't have current contacts for the rest either way.

You going ahead and sending those messages might send off some unnecesary signals, why didn't you wait for more information?

Either way, to answer luke...yes of course. It's been known for a while.

You can't always rely on wikipedia as it's constantly updated/presented that side of the story etc etc.

There's tons of information wrong, for example someone known as LGR put up a video in which he mentions both the N64DD version and PS1 version as if they were developed by the same guys.

No it wasn't. The Playstation version was done by Pterodactyl, also known as Aardvark previously. They made the Duke Nukem 3d port PSX and that X-Files game...

The N64 DD port was indeed DMA but not the same DMA that was responsible for all those GTA games.

Again a different branch, but had something to do with the Hired Guns (2) game.

It wasn't also a plain cartridge port like some people think and it would have been next to impossible on N64.

The DD really offered an opportunity to have Unreal there, but the sole reason the port failed was because N64DD was released late and only in Japan, but it was such a decent "thing", shame that it didn't take off and only games that ended up being released for it were largely crap.
Old Jun 2, 2018, 02:34 PM
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Jun 2, 2018, 03:03 PM
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Please check your e-mail, and let's continue this discussion there.
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Jun 3, 2018, 09:39 PM
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Video by yrex:
https://www.youtube.com/watch?v=Jqk6BdrYtYI
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Jun 4, 2018, 01:38 AM
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Quote:
Originally Posted by Leo(T.C.K.) View Post
Is that your gameplay?
Old Jun 4, 2018, 03:18 AM
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Jun 4, 2018, 05:28 AM
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Quote:
Originally Posted by luke11685 View Post
Is that your gameplay?
No. It's not. It's his video.
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Jun 4, 2018, 06:18 AM
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So to play this older demo I need at least older patch for Classic Unreal or Unreal Gold?
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Jun 4, 2018, 12:11 PM
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Not strictly as it's not dependand on UnrealI and UnrealShare as such, but for the mod version that would be the case, except that's not there as such, you can just run it without anything, the way you see it in the video it doesn't need that. Technically you could even run it on anything else that runs 224 engine version or something compatible. Unreal Return to Na Pali also was standalone game on version 224 and it will probably work too if files are copied over. I don't know if any other standalone release other than Unreal could do it.
Old Jun 4, 2018, 12:25 PM
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Jun 17, 2018, 06:10 AM
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I did want to point out one thing that wasn't obvious in the video.

In that version of the game, if you use the missiles as firecell ammo with the "grenadelauncher", they look just fine and aren't rotated weirdly like in the well known demo.
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Is it illegal if someone will upload for example models and textures on models-resource.com and textures-resource.com for example from this demo or older versions?
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Jun 17, 2018, 11:49 AM
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Quote:
Originally Posted by luke11685 View Post
Is it illegal if someone will upload for example models and textures on models-resource.com and textures-resource.com for example from this demo or older versions?
Yes, very illegal.
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Jun 17, 2018, 12:32 PM
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Well now I shouldn't mention this game here because it's not now only related to Jazz Jackrabbit 3(it's cancelled),but is uploading game assets from Sonic X-Treme(it's cancelled) also very illegal?It seems it depends on(companies/corporations)Sega permission(speaking of Sonic X-Treme)and Epic Games permission.I really shouldn't mention Sonic X-Treme.I'm sorry if I mentioned one of cancelled Sonic games.
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Originally Posted by luke11685 View Post
Is it illegal if someone will upload for example models and textures on models-resource.com and textures-resource.com for example from this demo or older versions?
I don't know what the policies of those sites are and what laws they want to conform to. You'd have to check with them.
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Jun 17, 2018, 12:59 PM
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I don't know what the policies of those sites are and what laws they want to conform to. You'd have to check with them.
But how?I found these documents http://www.sega.com/Terms-and-Conditions and https://www.gamesindustry.biz/articl...ng-game-assets I also found this https://www.epicgames.com/site/en-US...icy?lang=en-US so I guess I also can't upload recreated(replica)of newly fresh remade game texture assets to Unreal Engine 4 Marketplace because I guess it will removed from Unreal Engine 4 Marketplace probably due to copyright infridgement,am I right?

Last edited by luke11685; Jun 17, 2018 at 01:44 PM.
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Jun 19, 2018, 04:06 AM
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Dude, you really seem confused.....

What is especially the case with Epic is that they don't allow specificaly to use content from their Unreal games, to name example, outside of their Unreal games, but using/porting the content across all the Unreal universe games they allowed.

Thus similar thing probably happens with Jazz.

You keep also apologizing for casually mentioning some other game, I'm not sure if that's really against the rules here.

But uploading on models resource and such, even if it wasn't illegal it just isn't the cool thing to do since the guys who worked on the project meant to make money from it at some point.

Thus it would be best if the models as such remained under use strictly for the games or perhaps for a direct port to the newer unreal engine, but outside of that? That's wrong.

Just plain wrong.
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Jun 19, 2018, 04:56 AM
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Quote:
Originally Posted by Leo(T.C.K.) View Post
Dude, you really seem confused.....

What is especially the case with Epic is that they don't allow specificaly to use content from their Unreal games, to name example, outside of their Unreal games, but using/porting the content across all the Unreal universe games they allowed.

Thus similar thing probably happens with Jazz.

You keep also apologizing for casually mentioning some other game, I'm not sure if that's really against the rules here.

But uploading on models resource and such, even if it wasn't illegal it just isn't the cool thing to do since the guys who worked on the project meant to make money from it at some point.

Thus it would be best if the models as such remained under use strictly for the games or perhaps for a direct port to the newer unreal engine, but outside of that? That's wrong.

Just plain wrong.
Well it's next game I want to mention that is not related to Jazz Jackrabbit.It's Epic Games's indie game named Paragon that models was uploaded to Unreal Engine 4 Marketplace in Epic Games Launcher.Do you think in late 90's could be possible making some library of game assets something just like in Unity named Unity Asset Store in that case Epic's Epic Games Launcher?Back then technology of 3d modelling was very limited.I'm really sorry perhaps it's against rules to talk here about innovations of gathering contents of game assets such as textures,sounds,music and models.This could be fine if Epic Games Launcher might exist much earlier when Epic Games was making Unreal 1 or Unreal Gold even since Unreal from 1995.Honestly I think Epic Games in 1998 should make Jazz Jackrabbit 2 in 3D just like Ubisoft did with Rayman 2.Once again I'm sorry if I mentioned 3 games not related to Jazz Jackrabbit.Anyway making game in 3d it takes more time than making game in 2d.
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Jun 20, 2018, 09:42 AM
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What on earth does this have to do with Jazz Jackrabbit 3? Why are you discussing this here
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Jun 20, 2018, 09:48 AM
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What on earth does this have to do with Jazz Jackrabbit 3? Why are you discussing this here
Where should I?If you want I can stop talking about it.
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Jun 20, 2018, 10:48 PM
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Where should I?If you want I can stop talking about it.
If you could move this discussion away from Jazz Community Forums, that would be great.
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Jun 21, 2018, 03:03 AM
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Okay sorry.
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