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Just like back in the pre-Win3.1 days...

Radium Radium's Avatar

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Nov 17, 2003, 12:34 PM
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Scatman gets a cookie for thinking.

The wafflepieces are only enough for one character to learn one skill. And SuxMagic... well... sucks. Really.


Magic Combo list:

Doll Magic + Enchantment:
Enchant weapon: increases the damage, speed, and defense of any weapon.
Doll Magic + Glitching:
Doll Ward: Prevents all Doll Magic spells.
Doll Magic + Healing:
Enchant Doll Healer: Enchants a doll with healing abilities, regardless of surroundings.
Doll Magic + Mindmagic:
Switch Enchant: Any enchanted dolls or other objects switch sides temporarily
Doll Magic + Non-Elemental:
Inanimate Explosion: Changes any object to explosives.
Doll Magic + Seer Magic:
Mass Disenchant: Disenchants all hostile animated objects.
Doll Magic + Summoning:
Summon Doll: Summons doll. Surprisingly useful.
Doll Magic + Sux Magic:
Misenchant: All enchanted objects take 200% damage from spells.
Enchantment + Glitching:
Fysics Phalure: Limited form of the Chaos Effect spell, only affects Physics.
Enchantment + Healing:
Regenerate: Target gains health every turn.
Enchantment + Mindmagic:
Telepathy Aura: Target can read the mind of any enemy within 10 feet.
Enchantment + Non-Elemental:
Life Drain: Target loses health every turn.
Enchantment + Seer Magic:
View Spells: Shows all magical effects on target, even hidden ones.
Enchantment + Summoning:
Summon Archmage: Summons an archmage.
Enchantment + Sux Magic:
Aura of Sux: All enemies within 10 feet of target take the effects of the ?Sux Ball? spell.
Glitching + Healing Magic:
Healing Ward: Prevents all healing spells.
Glitching + Mindmagic:
Hypnotism Ward: Prevents all Mindmagic spells.
Glitching + Non-Elemental:
Offensive Magic Ward: All targets can not take damage from magic.
Glitching + Seer Magic:
Blind Inner Eye: Prevents all Seer Magic spells.
Glitching + Summoning:
Dimension Divider: Prevents all Summoning spells.
Glitching + Sux Magic:
Antisux: Reverses effects of all Sux Magic spells.
Healing + Mindmagic:
Rejuvenate: Like the ?Regenerate? spell, but restores spell points.
Healing + Non-Elemental:
Armor Skin: Triples target?s defense.
Healing + Seer Magic:
Mass Power Restore: Restores all allies spell points.
Healing + Summoning:
Holy Shield: Allies can not take damage in any way until they attack.
Healing + Sux Magic:
Spell Speed: All spells wear off twice as fast.
Mindmagic + Non-Elemental:
Headache: Another one of those surprisingly useful spells.
Mindmagic + Seer Magic:
Telepathy: Allows caster to read minds. Range is about 150 miles.
Mindmagic + Summoning:
Summon Einstein: Never know when you need this guy.
Mindmagic + Sux Magic:
Mass Stupidity: Hehe, make all your enemies as dumb as rocks!
Non-Elemental + Seer Magic:
Mass Illusion Translucency: All allies can see past illusions.
Non-Elemental + Summoning:
Summon Anvil: Never underestimate this.
Non-Elemental + Sux Magic:
Mass ReallyBadhurt: Nuff? said.
Seer Magic + Summoning:
Mass Plastic Ward: Prevents the use of anything containing plastic in combat. Don?t ask the connection to summoning and seer magic.
Seer Magic + Sux Magic:
View Sux: See who is the suxiest.
Summoning Magic + Sux Magic:
Summon Danger Muffin: Fear me.
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Nov 17, 2003, 01:19 PM
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Offer Sam Druid robe and ask if he can allow you to learn two extra spells (making the total 3)
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Nov 17, 2003, 01:24 PM
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Summon pageclaim for CT.
Radium Radium's Avatar

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Nov 17, 2003, 01:32 PM
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The Druid robe does not have enough value. And Sam teaches skills, not spells. He just has a few spells.

Inventory:
-Thirdeighteennoteevenbettercitrusfruityflyingfully clotheductscraptlegalfourseatsestrudelire
-Snufuss Cloak (big hole in it)
-Druid Robe
-Pearldiver's Knife
-Magic Map
-Bookmark of Eternity
-Book of Gerbil
-Magic Mirror
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Nov 17, 2003, 02:30 PM
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Have L33tz4n learn mindmagic (so we can summon Albert Einstin and ask him what to do.)

EDIT- oh, and how do those glitching- something else special spells work in combination with other special spells? I mean, to counter summon anvil, would you need to cast both the anti- non-elemental spell and the dimensional divider spell, or just one of those spells?
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Last edited by RSPSS FR; Nov 17, 2003 at 07:07 PM.
Xion

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Nov 17, 2003, 03:07 PM
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Trade Faw for more foo spell scrolls
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Nov 17, 2003, 03:22 PM
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'Risp gets all Xion's cookies for making an intelligent statement and asking an intelligent question. To answer that, it depends on the type of spell. Dimention Divider would stop Summon Anvil, Summon Archmage, ect, but not Dimention Divider, Mass Plastic Ward, or other Summoning combo spells.

You decide you want L33tz4n to learn Mindmagic. Using his l33t sing-along skills, Scholar Sam teaches L33tz4n Mindmagic in ten minutes flat. L33tz4n has learned Summon Einstein, Hypnotism Ward, and Hypnotize. Afterwards, Scholar Sam asks if there is any other skills you wish to learn, and if you have anything else to pay for them.

L33tz4n's Spells:
- Summon Rusty Iron Bat: Summons rusty iron bat. Dispelled after a while.
-Summon Butterfly: Summons butterfly. Dispelled after a while.
-Summon Battlebutterfly: Summons butterfly with niftular battle attachments
-Summon MSN guy: A little more pathetic than Summon Butterfly. Gets fired after a while and commits suicide when MSN stock drops.
-Summon Einstein: Summons Einstein. Dispelled after a while, takes a lot of MP.
-Summon Water Elemental: Summons water elemental. Dispelled after a while and takes a lot of MP.
-Glitch: Causes impossible events to stop happening, takes 2 people.
-Hypnotize: Only Mindmagic spell, puts enemy under your control. What enemy depends on MP used in spell and enemy's intelligence.
-Hypnotism Ward: Prevents Mindmagic spells. Takes a lot of MP to cast.


Afterwards, you look at Jay. something seems different about him. You think he may have grown more hair on his arms.

Jay's status:
-Species: Human
-Intelligence: 90
-Strength: 30
-Defense: 30
-Magic: 0
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Nov 17, 2003, 03:56 PM
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Does mass stupidity take a lot of mp? Because, I think a great combo would be mass studipity and hypnotism.

EDIT- oh, and maby we should trade the book of gerbil for something
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Nov 17, 2003, 04:01 PM
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All Mass Spells take a LOT. And for now I'd avoid Sux Magic. Later in the game you'll be doing a lot with Sux Magic, and by the end of the game you will loathe the very day it was created. And one character with all the power can be a bit unwise at times (like an enemy hypnotist >D).

Scholar Sam will gladly give a skill for the Book of Gerbil.
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Nov 17, 2003, 04:22 PM
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Oooh! I know! Teach Faw Seer Magic! Mass power restore sounds really useful.
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Nov 17, 2003, 04:32 PM
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Using his mad sing-along skills, Scholar Sam teaches Fawriel Seer Magic.

Fawriel's Spells:
-Heal: Restores oen ally's HP
-Raise: Revives a dead ally (takes a lot of MP)
-Mass Power Restore: Restores all allies' MP. Takes effort to cast; caster becomes tired and weaker for a while.
-Visions: View an enemy's full status, except for hidden spell effects.
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Nov 17, 2003, 04:33 PM
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Hmm... I think I have done enough stuff for now. I will let someone else mess this up.
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Last edited by RSPSS FR; Nov 17, 2003 at 05:08 PM.
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Nov 17, 2003, 06:44 PM
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Makes me wonder why you keep posting Jay's status.
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Nov 18, 2003, 07:48 AM
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Jay's status is very important information and should always be kept in mind.
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Nov 18, 2003, 07:53 AM
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Invinitory check:
Radium Radium's Avatar

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Nov 18, 2003, 01:32 PM
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Inventory:
-Thirdeighteennoteevenbettercitrusfruityflyingfully clotheductscraptlegalfourseatsestrudelire
-Snufuss Cloak (big hole in it)
-Druid Robe
-Pearldiver's Knife
-Magic Map
-Bookmark of Eternity
-Magic Mirror
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Nov 18, 2003, 01:36 PM
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/me suspects something about Jay.
Xion

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Nov 18, 2003, 02:30 PM
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Ehm...is Jay becoming a Furre?
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Nov 18, 2003, 02:41 PM
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C'mon, someone (who's not banned) tell me what to do.
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Nov 18, 2003, 02:49 PM
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ATM I am the only one...it seems.

And you can answer that question with me taking no part in the game. ^_^

Anyways, I still think this game should be moved to the "community game development" forum. This is a game, right?
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Nov 18, 2003, 03:43 PM
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But if this is a game, shouldn't Word Association and the like be moved there too? They are games also.
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Nov 18, 2003, 03:46 PM
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Pearl Diver's knife for Araches learning Doll magic.
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Nov 18, 2003, 05:10 PM
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Quote:
Originally Posted by RSPSS FR
But if this is a game, shouldn't Word Association and the like be moved there too? They are games also.
true, but this is more of an RPG game than a word game.
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Nov 18, 2003, 06:41 PM
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Talk : Radium : Eh-what happen to ATFF?
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Nov 18, 2003, 06:58 PM
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Quote:
Originally Posted by Infinite Spaz
Talk : Radium : Eh-what happen to ATFF?
Er... it went away. Maybe it'll be back someday. If it does come back, it will be a multi-million dollar feature-length movie.

Scholar Sam doesn't want your Knife because he's afraid of sharp objects. And Araches doesn't want to learn your cruddy doll magic.

What about Uberbob? He's quite magically impared.
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Nov 18, 2003, 07:23 PM
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You don't want Araches to learn Doll magic, or something? But anyway, I can't think of any skill to give to Uberbob which gives him a really useful combo, without giving him a skill others already have. I mean, those anti-spell combos don't really sound useful.
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Nov 18, 2003, 08:27 PM
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Giving Uberbob magic would give him a skill other than leadership of people who hate him! You can't do that!
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Nov 19, 2003, 03:30 AM
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I'd just ruin Araches' pessimistic, annoyed personality if she carried around a doll all the time.

What about learning the spell "Doll Ward"? =P
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Nov 19, 2003, 11:32 AM
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Teach Uberbob doll ward spell

Throw something at Jay and pretend nothing happened
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Nov 19, 2003, 12:12 PM
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Uberbob first has to learn a magic skill. Omb plz read thread B4 thinking D=.
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Nov 19, 2003, 01:21 PM
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Talk to Jay: "OMB R U A WEREWOLF? =((((("
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Nov 19, 2003, 01:42 PM
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Ezzaktly what I was thinking.

Inf. Spaz: ATWFF. Not ATFF. *surprised Radium didn't catch that*
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Nov 19, 2003, 01:49 PM
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"I not a werewolf," Jay says. You find it quite surprising someone with his intelligence forgot the word "am". His tail didn't seem wolfy either.

For those of you who don't feel like reading, currently Scholar Sam is trading items for magic skills. Bucky was contemplating teaching Uberbob Doll Magic.
Xion

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Nov 19, 2003, 02:05 PM
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Analyze: Jay's Tail

(I am suprised noone thought of this.)
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Nov 19, 2003, 04:27 PM
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Analyze: Jay's Tail

Jay has a tail?
Radium Radium's Avatar

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Nov 19, 2003, 05:02 PM
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(Jay spontaneously grew a tail, remember?)

Jay's tail is long and the same thickness along it's whole length. It has brown hair.

Scholar Sam is still awaiting your purchase. He offers two skills for your valuable Snufuss Cloak.
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Nov 19, 2003, 05:13 PM
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Quote:
Originally Posted by Radium
You return to your party to wake them up. The first thing you notice is that Jay has grown a long tail. Quite strange.
Post 2740

(Can I get unbanned now?)

[edit]Like a monkey tail? Strange.

Jay must be de-evolving...

Trade the Snufuss cloak to attempt to learn how to analyze a person better.[/edit]
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Nov 19, 2003, 05:34 PM
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Use the cloak to teach Araches Non-Elemental magic (we need someone who can use damaging spells) and Uberbob enchantment (I really want that enchant weapon spell, so uberbob needs to become a enchanter to counteract Araches refusal to learn doll magic.)

And ask Scholar Sam: do you have a name for your teaching methoid? Something catchy with a trademark at the end?
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I would not want anyone having sex with my cocktail. ~ Radium
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Nov 19, 2003, 05:51 PM
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Using his l33t sing-along skills, Scholar Sam teaches Uberbob and Araches!

Uberbob's Spells:
-Glitch: Causes impossible events to stop happening, takes 2 people.
-Fysics Phalure: Uberbob is not yet powerful enough to cast this spell.
-Stoneskin: Increases unit's defense.

Araches' Spells:
-Bloodlust: Increases unit's attack.
-Haste: Increases unit's speed.
-Life Drain: Target's health slowly goes down. Takes a lot of MP, can only be cast once every long time.
-Magic Dart: Inflicts a small amount of damage, requires line of sight.

Inventory:
-Thirdeighteennoteevenbettercitrusfruityflyingfully clotheductscraptlegalfourseatsestrudelire
-Druid Robe
-Pearldiver's Knife
-Magic Map
-Bookmark of Eternity
-Magic Mirror

Scholar Sam's teaching method is too cool to need a name.
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Nov 19, 2003, 05:53 PM
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How long is a very long time? I mean, 30 posts? 2 battles? 5 days?

EDIT- And would Uberbob not be able to use any combo spells at the moment, or only the more complex ones?
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