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JJ2 game bug fixing

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UNKNOWNFILE UNKNOWNFILE's Avatar

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Jan 23, 2006, 02:00 PM
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could you give me the list of files that were patched?
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Jan 23, 2006, 02:02 PM
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Mine was only Spanish.j2s, I haven't tested your patch yet because of checks in the Jazz2.exe file (mine was hexedited by me before)
If you tell me where to download all your patches I can take a look and zip them together
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Jan 23, 2006, 02:06 PM
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The most recent one (1.23.1, which was renamed from 1.25 by popular demand) is not for release. However I can point you to the Foo Products Patch Page which has all of the 1.23.1 patches up to the current release.
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Jan 23, 2006, 02:10 PM
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Why doesn't it? because of the longer servers list load?

Well I'll download them mall and make you a pack, it's better to do a patch that replaces the files instead of patching them, many ppl have edited files from before, mostly Jazz2.exe
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Jan 23, 2006, 02:17 PM
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Okay, I downloaded them all, btw, I think I read somewhere changes about a menu song a new music files added, but I didn't see them in any of the patch files
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Jan 23, 2006, 02:24 PM
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Hmm jj2125g_updater.exe is big, so I guess it contains files, obviously it doesn't let me do anything, asks me for the CD to look at a resources folder that doesn't exists in Jazz 2 v1.20 CDs
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Jan 23, 2006, 02:30 PM
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Oh wait I remember I have 1.22 CD american version too
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Jan 23, 2006, 03:30 PM
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It's not going to be released because of too many bugs, and because it has received a lot of critisism from the people in monsieur hidden forum of the 1.25 variety.

For those who really want to take a last look at the project then here you go:
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Jan 23, 2006, 03:34 PM
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I read the thread before... and I'm sorry to see that, indeed it seemed to be nice
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Jan 23, 2006, 03:50 PM
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I apologize for the harsh tone - that was my fault. I was referring to a version that was earlier and contained a few changes I thought were frivolous, I did not mean to discourage you from helping.
I wanted to help promote changes that fixed REAL problems (frozen gem ring is perfect example) or gave significant enhancements (more levels in homecooked list would be good if it doesn't take forver to load) and was at that point discouraged when I saw the work you were doing making changes that were quite interesting but not required.
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Jan 26, 2006, 04:04 PM
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I am happy to say I am working on a fix for this patch that will enable the use of the original pepper spray and electroblaster. If the patch is ever released, it will own. ;p
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Jan 26, 2006, 05:15 PM
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Can we switch back and forth? that be pretty awesome if we could. I can think of a few good puzzles off the top of my head utilizing a switching... thing.
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Jan 26, 2006, 06:51 PM
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Yes, you'll be able to switch back and forth. Right now it works - it's just unstable. I'll see about a video sometime.
Old Jan 27, 2006, 01:20 PM
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n00b

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Jan 27, 2006, 01:25 PM
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Don't make us dislike you even more.
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Jan 27, 2006, 01:27 PM
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Get out of my thread.
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Jan 27, 2006, 01:30 PM
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No.
Shut the hell up, if you have a problem go find Derby.
(Heh, only like 3 people will get the reference.)
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Jan 27, 2006, 01:40 PM
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Well due to popular demand (from one person), the *final* patch is out, so you can quit your whining for a billion years.

JJ2 IS DEAD AND NOT EVEN THIS WILL HELP IT
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Jan 27, 2006, 01:45 PM
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There we go, the patch that contributes to the Jazz 2 community.
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Jan 27, 2006, 09:55 PM
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go fix the ctf bugs already... we ACTIVE JAZZERS don't give a (-) about gemring bugs or SPANISH SPELLING ERRORS.
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Quote:
Originally Posted by R3p
go fix the ctf bugs already
In means of a solution alternate to yours (or ZAPPER's), you can always learn ASM and fix them yourself.
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Jan 28, 2006, 02:37 AM
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Quote:
Originally Posted by R3p
go fix the ctf bugs already... we ACTIVE JAZZERS don't give a (-) about gemring bugs or SPANISH SPELLING ERRORS.
Do it yourself.
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Jan 28, 2006, 03:07 AM
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ok, ok... know what? i don't care, go ahead and FIX MORE LANGUAGE ERRORS! YES! WE SERIOUSLY NEED THOSE!
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Jan 28, 2006, 03:19 AM
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Quote:
Home Cooked Levels will now show ALL JJ2 levels in the JJ2 directory, regardless of version or limits
-Memory limit increased by more than thrice
-Music will keep playing until the gameloop ends. This is to get around annoying music player errors.
-Now able to load other j2a's though it is extremely unstable
Though you will have to admit that those features are somehow useful.
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Jan 28, 2006, 07:16 AM
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One Q: How do I apply IPS files? (Sorry, I just cant search through all 342 replies and 9 pages....).
There was no patcher like readme said, only IPS file named jj2125i.IPS, and some language files.
EDIT: Ok, bad post. Do I have to download all the patches one by one and install them to same JJ2 folder, or does 1.25i have all changes done?
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Jan 28, 2006, 07:30 AM
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Quote:
Originally Posted by R3p
ok, ok... know what? i don't care, go ahead and FIX MORE LANGUAGE ERRORS! YES! WE SERIOUSLY NEED THOSE!
Uf doesn't spend his time fixing Language errors if you haven't noticed. Other people volunteer to, and they fix the errors themselves.

How about you stop whining about the flag bug(which ultimately will lead to UF not working on the patch, like he's already mentioned) and fix it yourself by learning ASM.
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Jan 28, 2006, 07:41 AM
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I can assure that fixing the ctf bug in which one dies on the ctf base is not a particularly easy fix. I have looked into it and I believe it works like this:

Server sends death packet to client who died holding the flag on the base.
Server takes away the flag and sends it back to the base.
Client acknowledges his own death but at the same time reports his current location (the OLD one on the base) and recaptures the flag.

While a serverside fix is potentially possible it is not as straightforward a solution as one might expect.

---

CTF bug dealing with repeated names saying that the flag was captured.
Personally I consider this a problem of minimal importance. Almost all levels today have masks around the edges to stop this problem.

---

CTF problems related to team chat.
I've been looked into fixing this problem and aside from removing the ability to select your own team at all a fix to this problem is not particularly easy. The only appropriate solution would be a completely server side solution so any solution that has clients see chat from people who are REALLY on the correct teams would just make team chat worse because it's most likely that not everyone would have the patch.

---

Just to note, I have manged to give the red team brackets around it's team chat.
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Jan 28, 2006, 07:57 AM
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Quote:
Originally Posted by Bobby aka Dizzy
Just to note, I have manged to give the red team brackets around it's team chat.
Then flag death is the only bug that remains to be fixed of any importance for CTF.
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Jan 28, 2006, 02:40 PM
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After doing a little more testing, this has been around since 1.20.
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Jan 29, 2006, 01:06 AM
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Make it so that you cannot capture the flag when you have zero health.
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Jan 29, 2006, 01:33 AM
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Quote:
Originally Posted by Overlord
Make it so that you cannot capture the flag when you have zero health.
And -1, for that matter.
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Jan 29, 2006, 02:24 AM
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Quote:
Originally Posted by Overlord
Make it so that you cannot capture the flag when you have zero health.
I doubt that would work.
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Jan 29, 2006, 03:30 AM
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Quote:
Originally Posted by Cooba
Though you will have to admit that those features are somehow useful.
Well... not really.

Quote:
Originally Posted by n00b
Uf doesn't spend his time fixing Language errors if you haven't noticed. Other people volunteer to, and they fix the errors themselves.
Did I ever say that UF is the one who does?

Quote:
Originally Posted by n00b
How about you stop whining about the flag bug(which ultimately will lead to UF not working on the patch, like he's already mentioned) and fix it yourself by learning ASM.
There are tons of other bugs except the flag bug that could be fixed easily. And why should I care if UF won't work on this patch if he doesn't seem to fix any major bugs?

Quote:
Originally Posted by Grytolle
Then flag death is the only bug that remains to be fixed of any importance for CTF.
Don't forget that there are also some bugs when you don't join as default..
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Jan 29, 2006, 04:38 AM
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Quote:
Originally Posted by R3p
Well... not really.
How isn't the memory cache thrice as big useful?
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Jan 29, 2006, 04:54 AM
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It's not that I couldn't live without it.

The CTF bugs are much, much more irritating.
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Jan 29, 2006, 07:50 AM
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Quote:
Originally Posted by Cooba
And -1, for that matter.
Unfortunately the problem arises after this has taken place. My current guess at a solution is that if someone is in the death animation, do not let them capture the flag.
... How you tell if someone is in that animation though I do not know.
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Jan 29, 2006, 08:33 AM
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I know! Yay! But I guess it will ghave to be a client side fix =/ My research on fake3 made my find the memory adresses for anims.

Rep, the teamchat can be redirected useing WPE.
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But a built-in fix would be better.
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Jan 29, 2006, 09:43 AM
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True
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Jan 29, 2006, 11:27 AM
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Quote:
Originally Posted by R3p
Did I ever say that UF is the one who does?
No, but you complain about languages being fixed instead of a bug that isn't really all that 'major'(Unless CTF became all what JJ2 is about). What I'm pointing out is BN and UF are the two programmers who do the actual editing. Regardless if languages get fixed or not, it won't affect the rate of bug fixing.
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Jan 29, 2006, 11:43 AM
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Isn't CTF what JJ2 is about? For us active jazzers it is.
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