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What would you like to see in a brand new JJ2 level editor?

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Jul 6, 2007, 11:43 AM
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It depends on how much code Neobeo needs to write.
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Jul 6, 2007, 11:52 AM
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I very much doubt that Neobeo's been making lots of planning (meaning that question probably won't be answered)
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Jul 6, 2007, 02:41 PM
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A couple of megs...

Assuming you mean 2 when you say "a couple," that means it would take... half a minute to download on a 56k modem? Or about 2 minutes and 40 seconds on a 12k modem?

That about right?
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Jul 6, 2007, 02:54 PM
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It'd take a little bit longer. You also have to throw j2o's download speed into account. Not to mention anybody using anything below a 28k dial up modem is sad. Actually anybody using below 56k is probably living on the stone age as well. I mean the original JCS combined with the ini is floppy disk size so JCS+ can't really be all that big.
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Quote:
Originally Posted by Drmoo View Post
It'd take a little bit longer. You also have to throw j2o's download speed into account. Not to mention anybody using anything below a 28k dial up modem is sad. Actually anybody using below 56k is probably living on the stone age as well. I mean the original JCS combined with the ini is floppy disk size so JCS+ can't really be all that big.
People still use dialup. Case in point - two years ago, my primary internet connection was 48.8kb/s dialup, because that's all there was in the flats on-campus. Even now, not everyone can get or wants to get ADSL.
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Jul 6, 2007, 05:18 PM
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Got a friend on 56k...
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Jul 7, 2007, 05:42 AM
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I think loads of people in Poland use 56k
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Jul 7, 2007, 09:15 AM
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yeah but anybody below 56k is just in the stone age.
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Most people with such slow connections would probably never play JJ2 online. There is already a lot of lag with 1024k :/
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Jul 7, 2007, 01:02 PM
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I join servers with 56K because, no matter how many patches or workarounds I try, that's the only way I can join a server without timing out after thirty seconds. *shrugs* It happens.
(Although I suspect this is all a bit off-topic.)
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Quote:
1024k
What are you running, T1?
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Here in the Netherlands at least speeds of up to 8 MBit per second are quite common, the average lying around 2 MBit per second I think.
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Quote:
Originally Posted by FreeFull View Post
I think loads of people in Poland use 56k
Quote:
Originally Posted by Unknown Rabbit View Post
I join servers with 56K because, no matter how many patches or workarounds I try, that's the only way I can join a server without timing out after thirty seconds. *shrugs* It happens.
(Although I suspect this is all a bit off-topic.)
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Originally Posted by ShadeJackrabbit View Post
What are you running, T1?
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Originally Posted by STIJN View Post
Here in the Netherlands at least speeds of up to 8 MBit per second are quite common, the average lying around 2 MBit per second I think.
Those are really amazing ideas for a JCS+, thanks guys
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Jul 8, 2007, 03:09 AM
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I've currently got a 20Mb/s cable connection, thanks to Virgin Media doubling all their speeds. Note that this connection only has 768kb/s upload, and is contended.

Most of the UK can get ADSL at 5Mb/s or so. Some places have ADSL2+, which can run at 24Mb/s if you're close enough to the exchange. Again, the upload on those is generally sub-1Mb/s, and there's usually a contention ratio of 50:1.

The main advantage of connections like SDSL and T1 is that the upload is faster, and there is no contention.

Edit: whoops, sorry about the thread drift. Might be an idea to split this discussion off into a separate thread.
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Jul 8, 2007, 09:11 AM
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Quote:
Originally Posted by Torkell
Edit: whoops, sorry about the thread drift. Might be an idea to split this discussion off into a separate thread.
Agreed.
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Jul 8, 2007, 01:11 PM
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A separate thread just to chitchat about connection speeds? Sounds quite pointless...
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Jul 9, 2007, 09:44 AM
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JCS could use a packager to put one levelpack into a zip file automatically.

Features:
-Should ask you if you want to include all tilesets, only custom tilesets or no tilesets;
-Should ask you if you want to include all music files, only custom music files or no music files;
-Should ask if it needs to check for level connections both forward and backward, only forward, only backward or not.
-If you select a tileset instead of a level, it should ask you if you want to select one or more files related to this tileset, like palette versions, preview levels and their music files.
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Jul 10, 2007, 05:04 AM
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What Gry said. You should have to hex edit the JCS+.exe in order to make changes to those settings.
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Last two pages weren't suggestions on
What you want to see in a new JJ2 level editor.

Lets get back on track.
What about the ability to 'Layer warp'. You go to warp, you end up in layer 1/2/3/5/6/7/8 and go back in the warp to another layer.

Would be very interesting in races! Not sure about possibility limits affecting the idea though.
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Quote:
Originally Posted by gerard244390 View Post
Last two pages weren't suggestions on
What you want to see in a new JJ2 level editor.

Lets get back on track.
What about the ability to 'Layer warp'. You go to warp, you end up in layer 1/2/3/5/6/7/8 and go back in the warp to another layer.

Would be very interesting in races! Not sure about possibility limits affecting the idea though.
We got back on topic four posts ago. Stop dragging it up.

As for your feature, that's not possible because it's not a JCS thing, it's a JJ2 thing.
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Quote:
Originally Posted by Neobeo View Post
What Gry said. You should have to hex edit the JCS+.exe in order to make changes to those settings.
That's sucky. Just put a dropdown, radio button or checkbox (whichever fits best) in the packager window... wasn't this project meant to add more features? Then this post actually made even less sense than Gry's post.
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Isn't it possible to implement code form an open-source zip program? Maybe use Evilmikes project-file idea?
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Quote:
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Isn't it possible to implement code form an open-source zip program? Maybe use Evilmikes project-file idea?
I think you meant to say
Quote:
Isn't it possible to implement code from* an open-source zip program? Maybe use Evimikes project-file idea?
And I still have no idea what you're talking about...
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I didn't even notice the misspelling, and what he said makes perfect sense. Although I would think people can zip things themselfs. ;)
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(-)(-)(-)??? I am missing something out of that post...

EDIT: birdie explained it to me on MSN. Aren't there already a couple of opensource file compressors? And what's wrong with Win-rar?
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These would be cool things:
  • Pallete changing on the fly - Kinda like the smoke ring effect in 8-bit mode, but done by events.
  • Basic scripting ability - A special "script" window in JCS along with a special "script" event that would allow for neat stuff.
  • Tile rotating/flipping - Ability to flip tiles vertical as well as horizontal, as well as a "rotate" function.
  • Metatiles - Tiles that change properties based on events in conjunction with scripting.
  • More advanced sky support - Sky that clips through tiles into the foreground, ability to turn off bottom plane, different textures for each plane, more than two planes, etc.
  • The Usual Requests - More than 1024/4096 tiles, more layers, etc.
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All of those suggestions are way out of the scope of a new JCS as they require changing the way JJ2 itself works. If you'd actually have read the thread you'd also have seen that such requests have been made countless times already and have been shot down equally often
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Quote:
Originally Posted by Drmoo View Post
(-)(-)(-)??? I am missing something out of that post...

EDIT: birdie explained it to me on MSN. Aren't there already a couple of opensource file compressors? And what's wrong with Win-rar?
Drmoo, they want to integrate a zip compressor. It isn't possible with Winrar because it is not opensource and can't be integrated without the source. And yes, they will probably use code from one of the opensource file compressors.
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Quote:
Originally Posted by STIJN View Post
All of those suggestions are way out of the scope of a new JCS as they require changing the way JJ2 itself works. If you'd actually have read the thread you'd also have seen that such requests have been made countless times already and have been shot down equally often

You actually think I believe these things would happen?

Not like anything in this thread is more than wishful thinking.

(Oh, sorry, did I steal your "original" idea of using as a tack-on smiley to denote that you think you won the arguement? My bad.)
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did I steal your "original" idea of using as a tack-on smiley to denote that you think you won the arguement?
this is some wishful thinking indeed
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Quote:
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Oh, sorry, did I steal your "original" idea of using as a tack-on smiley to denote that you think you won the arguement? My bad.
No
Old Jul 14, 2007, 03:17 PM
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Hmm, will the JCS+ have linux binary? All you would have to do is to recompile with winelib.
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I don't think linux support for a level editor for a Windows game would be high on the priority list
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It will be fine for me as long as it will run in WINE. (I will check that, or someone else)
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or make it open source
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You know opensource != runs on that or that platform.
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Old Jul 15, 2007, 06:03 AM
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I think that you should be able to put an animation in between two other animations but without the other two animations re referencing themselves.

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Huh? What was that you said?
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it's tough to explain. But when you have two animating blocks and you want to put another animating thingy between the two thingies you already have the then animating thingies in the level change their animations to the thingy you put between the other two thingies. I want that fixed.
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