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Feature Request wrong savepoints (with boxing glove)

FabiAN[NC]

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Joined: Jan 1970

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May 27, 2023, 08:27 AM
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wrong savepoints (with boxing glove)

FabiAN[NC]: Hi everone

sometimes i think: had the jazz2 developers in mind to create wrong savepoints?
- how do you think about it?

i want to show something, im absolutly sure you all are also heavy interested by it!

//you sure know:
the JCS event (save point) does Save the rabbit poss
if the player Dies then he can respawn from there

jazzSD.exe set 51 (this boxing glove i mean)

(im absolutely sure, this was in plan to knocks the player back)

i do think the jazz2 Developer had in mind
to create a second Save Point, (a wrong SavePoint)
=
that have the job to knocks the player back
.
.
i saw plus fix a lot of things, so.. lori got some missing animation back
(the stretch + blaster lose animation i mean)
.
how about to add the secound savepoint? (a wrong savepoint) that knocks the player back!
in JCS.ini we could edit it, and add something
.
you sure know:
on (warps) we have got a second method with plus

230=Warp |+|Area |Warp | |ID:8|Coins:8|SetLap:1|ShowAnim:1|fast:1

fast:1
=
if we add here (fast:1)
then the warps are fast
( this is good to make never ending corridors.. )
.
.
we could give the savepoint a new option
to detect the second savepoint
to make it works like a wrong savepoint.

that knocks the player back!
.
- and should it also HIT the player? so that he is more careful next time?
.
.
how do you think about this?

do you think so too, that the jazz2 developer had this in mind?
and this was in plan, but they did not finished it.

i made here a little picture its me very important to show:

<img src=https://i.ibb.co/0BxHGzg/askviolet.png>

https://i.ibb.co/0BxHGzg/askviolet.png

it shows how i imagine that
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