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tell some of the levels what u are buiding and goning on j2o

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Feb 1, 2009, 12:40 AM
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Nice Eyecandy
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Feb 1, 2009, 04:29 PM
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Im working on my first levels that I plan on uploading soon so you guys can say how bad they are . And more importantly, tell me how to improve
Old Feb 2, 2009, 12:33 PM
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Just finished another level for Memories 3 : Imagination. This is yet another flag run, more simplier than the last, but this was focused on having a fun but yet simple layout. (Smaller than most of my levels) I started this I think Saturday, so yeah, 3 days... ;o



Yeah I'm not stupid, I see that tilebug in there.. Thought you got me? ...
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Feb 3, 2009, 08:08 AM
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Here are two pics of the first level of a 15 levels SP pack I'm working on.
Anything shown on the pics may be changed or removed though.

Enjoy .
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Feb 3, 2009, 09:23 AM
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That second screenshot has a great semi-3D feeling!
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Feb 3, 2009, 10:04 AM
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That's exactly what I thought, it's just somewhat confusing at the same time, though the screenshot shows the player speeding through, and if that's the case, it shouldn't be a problem.
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Feb 3, 2009, 10:43 AM
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Quote:
Originally Posted by Ragnarok View Post
That's exactly what I thought, it's just somewhat confusing at the same time, though the screenshot shows the player speeding through, and if that's the case, it shouldn't be a problem.
Yeah, it's just a straight little path, nothing more (it's even a bit of a secret place).
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Feb 3, 2009, 12:06 PM
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I just uploaded my old level Cloud Connected to J2O if you haven't noticed already lololol. =)
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Feb 3, 2009, 10:24 PM
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I just uploaded my old level Cloud Connected to J2O if you haven't noticed already lololol. =)
i did lololol review coming up later today lololol
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Feb 3, 2009, 11:12 PM
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omglolo kewlsauce!
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Feb 6, 2009, 01:27 AM
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Looks nice! Especially the first 2
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Feb 8, 2009, 12:21 PM
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Started working on an Assault level. Here are 2 screenshots:



PNG > JPEG
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This level is very much a work in progress (only about 1/3 done) but it's going along well. This section of the level is more or less complete, but the eyecandy isn't finalized yet. Might keep it the way it is, might change the background a little.

Those rocks are floating on the green water, from left to right. It's a moving platform level. Blur made one years ago. This one is a bit different though, because the platform is bigger and it gets faster the further you go.

Also the level is like 900x50. Hooray for weird sizes.
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Feb 12, 2009, 01:15 AM
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I just wet myself. Oh God.

feels good man
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Feb 12, 2009, 02:21 AM
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900x50?! That is LONG!

I'm loving the use of the rocks in the water.
Are the Death Pits from JJ2+ gonna be used in Episode 5?
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Feb 12, 2009, 04:23 AM
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The green water looks a bit odd, because it could flow out of the 'windows' in the back... unless it, in fact, does.
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Feb 12, 2009, 05:13 AM
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Reminds me of Doom somehow.
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Do you reckon you could split up the boxes a little? They don't look good the way they are now.

The background also needs work, too, the black lines (tree tiles) in the background look like bugs in the screenshot. The background fade needs to go altogether.
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that's the way you like it. not a fact.
Okay. Is it my turn to say something obvious now?
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Quote:
Originally Posted by SPAZ18 View Post
900x50?! That is LONG!

I'm loving the use of the rocks in the water.
Are the Death Pits from JJ2+ gonna be used in Episode 5?
No JJ2+ features. The other 4 episodes are standard 1.23, so ep5 will also be 1.23. However, if I ever make any SP projects after this (which would be an entirely new thing, not an ep6, since 5 is the last one), I will probably use jj2+.

Also, 900 tiles is indeed long, but keep in mind the level is literally just one long horizontal path. There's very little up and down stuff, most of the vertical space is unused.

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Do you reckon you could split up the boxes a little? They don't look good the way they are now.

The background also needs work, too, the black lines (tree tiles) in the background look like bugs in the screenshot. The background fade needs to go altogether.
Not going to split up the rocks. It does look a little weird when they are bunched together, but if I space them apart, what winds up happening is if you touch the sides of the platform, one of the rocks will fall. The way they are bunched up right now makes them "stuck together", so it is impossible to cause the platform to fall. This makes for better gameplay, which I think is the important thing.

Also, the platform spaces out a bit when the speed increases. The rocks there are moving at speed 2. At speed 3 they become normally spaced (but still impossible to push), making it the ideal speed in terms of looks. At speeds higher than 3, the platform stays solid, but it's spaced out enough that you can cause it to break. At higher than 5 (or maybe it's 6) the gaps become large enough to fall through, making that the maximum speed. If I made the blocks initially start farther apart, I'd be limited to a slower speed in other words.

As for the BG, it looks quite a bit better in motion, since it uses several layers. Most of the stuff you see there is layer 6, but there is some layer 5 in there as well. Easy to tell apart since they move at different speeds, but in a screenshot they blend together and it looks kind of odd. I agree on the black lines though, they are a bit too thin to look good.

As for the layer 8 fade, I'm still trying to find a colour that works good. I want to use a colour that's not found much in the tileset, to give the level a bit more visual flavour, but obviously it needs to be something that doesn't clash.
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Holy smokes, that feels and sounds great.

And I request a red fade, a bit lighter than cherry.

The only even slightly buggy thing is the 'water', but that's a tileset defect, so it's easy to ignore.
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hope you enjoy.

(also im sorry if the ground lacks ec, but i will finish it later)
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I enjoy.
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Beautiful.
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I just saw hitch's picture above, in the toxic set... I'm intrigued, I could never bring myself to use that set :s. And GJ all =]
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@snzspeed: Looks very nice! Quite an original use of the Xargon set.

Here's another screen of my Assault level:



The area in the screenshot is the Guard Tower which is near the entrance of the Temple and can only be accessed by the defending team.
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Quote:
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spooky.
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Well I guess I'm not the only making an Assault. Anyway, started about a week ago, and now I'm pretty much finished at this point. (Also for Memories 3)







Music suggestions appreciated.
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snz: that looks very scary how make you it

No, but seriously, that looks great. Great theme and great use of that set.
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it looks great. but the 2nd and the 3rd pick reminds me too much of anarchy inn. oh and a good music should be an_mini4.xm
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xargon level screens
<3

Looks nice, not really sure why the platform is cut off at the bottom @ screen #3 tho ;p
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It's so awesome, it has to seem ridiculous.
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Feb 15, 2009, 08:54 AM
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Heh. Haven't played in a long time.
I guess it's time to test my JCS skills again...



I know I might have to put more tile variation up at the top ;p
The name probably isn't the best either. Plus this level is 140x140, definitely bigger than any other level that I made up to date. And possibly better.
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Pack: Legacies
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Level 1: Fairytale Fantasy Land - 140x140
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Diamondus Night FP - y_light.xm
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Level 2: Barricade Beach - 110x110
6% - ||||||||||
Beach+ Tropical - tropical_beach.s3m
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Level 3: Starlight City - 140x140
5.387% - ||||||||||
Big Landscape Evening - aws_anew.xm
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Level 4: Nightly Nature Walk - 180x180
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Last edited by Jimbob; Feb 15, 2009 at 07:39 PM. Reason: fixed typo in length and height
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Looks too plain; the caves and walls could use a lot more depth.
Using an overly generic tileset doesn't help either.
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And I think Fairytale Fantasy Land is a fine, fine name.
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Quote:
Originally Posted by PurpleJazz View Post
Looks too plain; the caves and walls could use a lot more depth.
Using an overly generic tileset doesn't help either.
Lol, just started it, like, yesterday? ;p

And yeah, I guess that's true.
-
I've posted an updated screenshot, see if this looks a little bit better:



The eyecandy might be a bit confusing at this point. I'll try not to make it so confusing ;p
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Pack: Legacies
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Level 1: Fairytale Fantasy Land - 140x140
15.4% - ||||||||||
Diamondus Night FP - y_light.xm
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Level 2: Barricade Beach - 110x110
6% - ||||||||||
Beach+ Tropical - tropical_beach.s3m
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Level 3: Starlight City - 140x140
5.387% - ||||||||||
Big Landscape Evening - aws_anew.xm
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Level 4: Nightly Nature Walk - 180x180
4.641% - ||||||||||
IC - SluggionP - alc_run.xm

Last edited by Jimbob; Feb 15, 2009 at 02:53 PM.
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