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JJ2+ (Updated June 30, 2010)

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Apr 30, 2009, 02:02 PM
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Hey, that's nice too. Could make the perfect tactical games. Especially with things like bouncers.
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May 1, 2009, 04:29 AM
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Quote:
Originally Posted by Jerrythabest View Post
Hey, that's nice too. Could make the perfect tactical games. Especially with things like bouncers.
Camping and spamming your unlimited ammo is a highly tactical choice.
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May 2, 2009, 05:46 AM
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Yeah. Imagine!
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May 2, 2009, 07:13 AM
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It dont have to be any unlimited guns.
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May 5, 2009, 01:54 AM
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Quote:
Originally Posted by Cpp View Post
May I request a new game type? Rocket arena!
Though I am unsure whether this should be team-based or free for all, but the point is that all pickups (ammo, health, powerups, etc) get removed from the level and all players are given a fixed amount of resources (always random per game). You get only *this* much ammo, now use it in any way you can to eliminate the opposition.
what if your ammo runs out?

anyway, you brought me on a idea. i saw this from another game, advance mode. it's like deathmatch but you do have weak weapons (blaster) at first. after an amount of kills (which you can configure how much) you get a new weapon. for example you respawn, make 5 kills and die. you can get 1 newer and better weapon when you have the advance amount 5. you for example pick some normal toaster ammo. actually.. the game decides which new ammo /powerups are given. (a randomizer in levels like mulch/malch). if you can break the advance mount twice (10 in this case). then 2 adds are given and you can choose between those 2. (if you guys like seeing getting both then whatever). those 2 adds keeps registered when you play with one of those. and when you die withouth making the amount of kills then instead of adding a weapon some weapon leaves. there could be some reloading place too.

btw, a power up game should be fun too with new pickups. like losing health slowly. or gaining. invisibility, invulnerability (which means u can't be hit). or a boost which makes you go faster. and maybe some teleport too some random position in the map (start positions). when someone shoots you to 1 health. some kind of "safer".
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May 5, 2009, 04:39 AM
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Quote:
Originally Posted by FawFul View Post
what if your ammo runs out?
AFAIK, blaster has unlimited ammo so you never run out.
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May 5, 2009, 10:08 AM
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Quote:
Originally Posted by Cpp View Post
AFAIK, blaster has unlimited ammo so you never run out.
This is somewhat unrelated, but is it possible to set a specific amount of ammo for the blaster using hex editing sorcery, Cpp? I always figured it was, but I never actually found a way of doing it.
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May 5, 2009, 10:34 AM
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Any amount is possible I believe as long as you don't touch any ammo of the same kind. That will make it go back to 50. Even unlimited is possible I guess. I'm not a haxer at all so don't pin me on what Im saying
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May 5, 2009, 11:56 AM
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I believe there is an instruction present somewhere in the code that automatically sets the blaster ammo back to 99 when it reaches zero. You would need to nop this part out to allow ammo to deplete. The other modification is probably getting the HUD to display the actual ammo count instead of the unlimited sign.
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May 5, 2009, 06:51 PM
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Fascinating.

Awesome work, Hunter.
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May 7, 2009, 01:36 AM
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When press F9 twice showing FPS, resolution etc. there is a "1" next to the -------- above recv and baud, it wasn't there in earlier plus versions
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I miss the times when reading was a requirement

Quote:
Originally Posted by DJazz View Post
When press F9 twice showing FPS, resolution etc. there is a "1" next to the -------- above recv and baud, it wasn't there in earlier plus versions
Quote:
-Can sort the player list on the Game Info (F9) screen differently by pressing CTRL+F9.
Default is state 1. Press once for state 2, twice for state 3, and three times for state 1 again.
When F9 is pressed twice, the number of the current state will be displayed to the left of the divider.
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May 9, 2009, 03:12 AM
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All of a sudden I can't run JJ2+. Standard Jazz2 runs normally, but whenever I try to run the plusified one, it crashes with an access violation on startup.

"(...)an access violation at adress 004B7F4Bh by attempting to "read" from adress 03EC9BC4h."

I tried redownloading JJ2+ but nothing changes...
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May 10, 2009, 01:19 PM
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DoubleGJ, were you at some point able to use the plusified exe with the latest JJ2+ build? Do you still have the problem when you use the Nov 27, 2008 version or default settings?

By the way, I added previous versions of JJ2+ to the first post mainly for testing purposes, and I'm still accepting JJ2+ screenshots.
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May 10, 2009, 01:28 PM
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Yes, the current version used to work not even so long ago (like, two weeks... that was the last time I ran the game plusified). No, the November version doesn't work either. Same error. I can't tell what may be the problem. I'm using it on TSF, by the way (Polish, if I remember well...).
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May 10, 2009, 02:11 PM
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Not to be a nag, Blur, but is there any update with your UPnP implementation? I made a post in the other topic, but it seems rather dead at the moment.
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May 11, 2009, 07:00 AM
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And you reckoned it'd be less dead if you posted here instead
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May 12, 2009, 07:25 AM
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Quote:
Originally Posted by Black Ninja View Post
Not to be a nag, Blur, but is there any update with your UPnP implementation? I made a post in the other topic, but it seems rather dead at the moment.
I'm somewhat discouraged by the lack of posts in the other thread, but it's done for the most part.

Quote:
Originally Posted by DoubleGJ View Post
Yes, the current version used to work not even so long ago (like, two weeks... that was the last time I ran the game plusified). No, the November version doesn't work either. Same error. I can't tell what may be the problem. I'm using it on TSF, by the way (Polish, if I remember well...).
I should've asked this first: did you use the Plusifier recently? What happens if you use the Plusifier to make another JJ2+ exe from the unpatched JJ2 exe that you mentioned? Are you able to run 1.23 through a plusified exe? And if you remove plus.dll from your JJ2 directory, is the plusified exe able to run without crashing?
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May 12, 2009, 11:07 AM
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Huh.

Apparently, 1.23 works alright when I run it through Jazz2+.exe. TSF on the other hand doesn't work even after I remade the file.

BUT

I just tried loading plus.exe into a running 1.24 program. It works! It doesn't help me much, though. I run levels through the Run command because of the excessive amount of levels in my Jazz2 directory and moving them for the time being would be a bit too much of a hassle. Yeah, if I'll have to, I'll take the way around, but just for now I'm still hoping something can be done.

Oh yeah, after cutting plus.dll out of the directory, TSF's Jazz2+.exe still doesn't work. Maybe the plusifier got screwed up or something. I'll try with an even older version later.
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May 12, 2009, 02:11 PM
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Could you PM me the exe that's having problems?
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Quote:
Originally Posted by DoubleGJ View Post
I run levels through the Run command because of the excessive amount of levels in my Jazz2 directory and moving them for the time being would be a bit too much of a hassle.
You might like this program.
http://www.jazz2online.com/J2Ov2/dow...p?levelID=3316
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May 12, 2009, 08:40 PM
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DoubleGJ, the exe you sent me clearly got corrupted somehow, but I can't say if it was because of the Plusifier or something else. No one appears to be having the same problem with the Plusifier so it might be an issue with your system. It looks like you'll have to test older Plusifier versions like you said.

Edit: After doing some side-by-side file comparisons, it appears three sets of bytes have been changed to 0xEC 0x03, which is something the Plusifier is really unlikely to do even if corrupted. It's possible that an outside program has corrupted your JJ2 exe.
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Last edited by blurredd; May 12, 2009 at 10:29 PM.
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May 12, 2009, 09:18 PM
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DoubleGJ, if you require a working Jazz2+.exe (assuming you have the latest Plus DLL, which it sounds like you do), I'd be happy to send one.
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May 13, 2009, 08:17 AM
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Quote:
Originally Posted by EvilMike View Post
Oh yeah, forgot about that program. I even have it already, but too bad it doesn't allow for running the game through Jazz2+.exe...
Quote:
Originally Posted by Black Ninja
DoubleGJ, if you require a working Jazz2+.exe (assuming you have the latest Plus DLL, which it sounds like you do), I'd be happy to send one.
That would be nice of you, thanks.
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Quote:
Originally Posted by DoubleGJ View Post
Oh yeah, forgot about that program. I even have it already, but too bad it doesn't allow for running the game through Jazz2+.exe...
I've renamed jazz2.exe to 'jj2original.exe' and jazz2+.exe to 'jazz2.exe'. I find this a handy solution for all programs that look for jazz2.exe (JCS, Captain Cook, etc.)
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May 13, 2009, 08:32 AM
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ingenious!
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May 14, 2009, 03:04 PM
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I renamed mine jazz2-.exe. You get it? Minus instead of plus? Yeah? Good.

IMHO plusifier should be able to do that for you.
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May 20, 2009, 05:04 PM
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Blur, is there any specific limit to the bitrate of audio that we can use in JJ2+?

I am not sure what quality to export my audio as.
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May 20, 2009, 05:23 PM
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I wouldn't know of any limitations. If you're wondering what the BASS audio library can handle, I suggest looking here.
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May 21, 2009, 01:14 AM
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BASS still used to play mixed sounds different. especialy waveforms like in chiptunes. i had that once with my own songs. i needed to convert to mp3 to make it sound perfect. anyway, i still think MODPLUG player and the tracker are the best streaming audio for mods. never heard any mistakes there.
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There's so many different implementations of the MOD format and related formats (IT, S3M, etc), each with its own extensions and quirks, that it's impossible to say which does it "right". BASS, used by XMPlay, is generally agreed on to have the best "overall" (that is, cross-format) playback. There might be dedicated libraries that play one specific format best, but that makes you lose compatibility with all other formats.
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May 21, 2009, 03:23 AM
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We could always fall back on the good ol' MIDI's.
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true.. i ain't doubt that. but i am saying i just prefer Modplug player.. was just interested in other opinions. i find the Mixing quality of Modplug player better then when i run them in jj2 itself. but that could be the quality which has been set aswell.
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These small differences are really the only thing that stand between module music formats and their perfection =(
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May 22, 2009, 03:24 PM
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I have a problem...
when i try to plusify my version of TSF i get following error
"Version of JJ2 not supported"

I also tryed to plus it while its running and it also doesn't work

Any reason this could be happening (could it be that i got TSF off the internet )

BTW: what does plus do anyway?
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May 22, 2009, 03:43 PM
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Quote:
Originally Posted by jjjon123 View Post
BTW: what does plus do anyway?
http://www.jazz2online.com/d3/plus-readme.txt
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Quote:
Originally Posted by JJ2+ Readme
This readme is far from complete and poorly organized. This will change soon
enough. There are still features and bug fixes that haven't been mentioned yet.
What i mean is... do i need it to play some servers? why? what about some single player levels? what MAJOR FEATURES does it allow me to do that Jazz2.exe doesn't
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Quote:
Originally Posted by jjjon123 View Post
What i mean is... do i need it to play some servers? why? what about some single player levels? what MAJOR FEATURES does it allow me to do that Jazz2.exe doesn't
http://www.jazz2online.com/d3/plus-readme.txt

to answer the question at least a little, although the above link answers them in much more detail than I can, no, you don't really need it for anything. Servers will largely take care of themselves and will kick you or put weird symbols by your name for not-readily-apparent reasons all on their own. It's more or less useless for single player, other than maybe the edit of the Generator event. MAJOR FEATURES are more than clearly covered in that link and if you have any questions about specific items (if they're not clear, for instance) then that would be an entirely respectful and reasonable question you should feel free to ask.
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May 22, 2009, 05:53 PM
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I keep forgetting to mention that the TSF Avalon version of JJ2 can't be used with JJ2+. I'll add a note in the readme for the next update.

Also, if people want to list their favorite JJ2+ fixes and features, I would really appreciate it. I probably should mention the best parts of JJ2+ in some convenient place.
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May 22, 2009, 11:51 PM
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I guess that all the different new gametypes are worth mentioning. (Team Battle, Domination etc)
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