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tell some of the levels what u are buiding and goning on j2o

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Dec 3, 2006, 02:04 PM
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Although I have no pictures available currently, I am currently planning/working on a remake of one of the most famous bad levels of all time.
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Zappo Egypt!
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Dec 4, 2006, 12:17 AM
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Phew, I had to browse through 20 pages filled with levels rated N/A before I could get to the 1.0s.

Funny that Zappo Egypt and Voldard's cool Treasure Jungle are right next to each other. It could be any one of them.

Last edited by White Rabbit; Dec 4, 2006 at 01:57 PM.
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Quote:
Originally Posted by Blackraptor

(IMAGES)

Last time I use jpg to reduce image quality I promise .
Good eyecandy
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Dec 4, 2006, 07:44 AM
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I'm doing Re-entry, which is just about ready for release...sunday, eh?
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Dec 6, 2006, 07:26 AM
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This is the first level of my single player pack, the forest level shown earlier is level 4 atm.





edit: bleh tilebug this time too!
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some kind of nature

Last edited by Olsen; Dec 6, 2006 at 08:24 AM.
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Dec 6, 2006, 08:10 AM
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Quote:
Originally Posted by Olsen
This is the first level of my single player pack, the forest level shown earlier is level 4 atm.

(Pics)
Very nice! Eyecandy looks great!

How many levels are gonna be in the SP pack?
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Dec 6, 2006, 08:23 AM
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Around 20-25 I think, because there's a little something special to it I wont unreveal, yet.

edit: not saying many levels is special
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Last edited by Olsen; Dec 6, 2006 at 09:16 AM.
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Dec 6, 2006, 10:09 AM
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I still see at least two tilebugs. =[
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Dec 6, 2006, 10:17 AM
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Heh, I haven't reuploaded any pictures ;P
But the tilebugs are fixed in the level, ofcourse.
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Dec 6, 2006, 10:47 AM
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In Olsen's latest pics, I really don't like the far-off-in-the-bg walls. They do look nice, but they blend to well with the closer walls
I'm sure this probably won't matter when playing the level because of parallax scrolling, but it doesn't lend itself well to screenshots.

Other than that, the level looks great.
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Dec 6, 2006, 10:52 AM
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Hmm, well, since there's a shortage of layers (yay) those aren't actually scrolling atm, they're in layer 5 with 1 x speed 1 y speed. (So it's like layer 4, but behind, I think you know what I mean.)

Thanks for liking it though.
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Dec 6, 2006, 07:45 PM
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Janus: Looks good. Looked great on the college library computer where everything is darker than on this monitor, but still. An excellent tileset.
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Dec 7, 2006, 03:17 AM
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Can i get some comments?
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Dec 7, 2006, 05:25 AM
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This is Level 1 of a Christmas pack I am working on. It will have 5 levels including 2 Bonus Levels. That means my other packs are on hold. I am gonna try to release this in time for Christmas.



Comments & suggestions welcome.

iSnooze: Cool level! Could probably use some more eyecandy but I guess this is just an early shot of it.
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Dec 7, 2006, 09:31 AM
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Hardly any eyecandy. And those straight blocks look boring; make them more interesting.
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Dec 7, 2006, 09:31 AM
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@Snooze. That's a really odd use of Tarzan's Treetops xD It'll be nice to play when it's finished.

@Spaz. The level could use some eyecandy IN the ground tiles (the green/black ground tile seems repetitive). Just throw in some platforms in layer 3. That should work. It could use a lot more enemies and goodies to keep the player busy.
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And by that, Janus does not mean place a goody on every open tile or make a long line of enemies.
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Dec 7, 2006, 11:24 AM
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Any better?

There are Gems and Cherries at that point as well. They are not there coz I collected 'em.
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Camou

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Platforms a little repetitive. Make different lengths :P I think you should also not make long lines of places for players. Like more open and more ways to go to the end of the level. Not just the straight liney levels.
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Dec 7, 2006, 11:59 AM
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Indeed, think of something original. Something new.
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better now?
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Dec 7, 2006, 12:36 PM
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As much as I hate the usability of Tarzan's Treetops, that looks interesting.
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Dec 7, 2006, 12:43 PM
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Quote:
Originally Posted by iSnooze
(Pic)

better now?
Yep! Looks great.
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Dec 7, 2006, 12:57 PM
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Quote:
Originally Posted by Dx
Indeed, think of something original. Something new.
For some reason, my attempt at being original and new by using the Background as Layer 4 and Layer 4 as the background didn't exactly work out DX:
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Dec 7, 2006, 01:26 PM
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that looks great.
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Really good. (Sarcasm)
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Lol, funny. Still laughing.
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Quote:
Originally Posted by n00b
For some reason, my attempt at being original and new by using the Background as Layer 4 and Layer 4 as the background didn't exactly work out DX:

(PIC)
LOL! ROFL!! Very funny!
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You're kidding?! I LOVE IT!!!
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See sig. \/
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Well done, it got filtered pj7 ;D
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Bwahaha, filtered links.
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Good job, PJ.
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Dec 10, 2006, 04:39 AM
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This is a screenshot of one of the Bonus Levels in my Christmas pack. I know eyecandy sucks but I'm still working on it.

http://img172.imageshack.us/img172/4729/hh20062jg7.png

Timer really works. Blocks disappear when timer reaches 00.00!

Changed pic to hyperlink due to loading time
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Inspired by Fearofdark's JJ1 episodes, eh?
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Yep, I got the idea from one of FOD's episodes.

This one: http://www.jazz2online.com/J2Ov2/dow...p?levelID=3410
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Can you help me to get the mountains in thebackground of Holiday hare '98 to work properly.
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