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tell some of the levels what u are buiding and goning on j2o

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Jan 8, 2007, 01:16 PM
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Unfortunately the layout of that level turned out too linear, so I'm re-starting it.

Everything like the BG will still be the same.
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Jan 10, 2007, 08:04 AM
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Quote:
Originally Posted by FireSworD
A lot of things in this game are cheesy.

I can't decide wether or not I like the color scheme, as right now it looks like some of the colors are clashing. However it seems like it could potentially look awesome with a few palette changes.


Click the image to download.

I think those colors are better for the bushes/leaves. I included an example level.. ;o
For some reason Freewebs hate .zip files and think they are .exe's, so it's .rar'ed instead.

Edit: I changed the filename too, so it's more safe or something to download it in JJ2. Yay!
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Jan 12, 2007, 06:48 AM
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Hm... I'm not a big fan of levels and tilesets, so this is probably my first reply in this thread. It would also be the first level I am making that has nothing to do with the creation of server tools.

Neobeo's Firetruck:


This single-player level involves going round and round a pumper, but exploring it thoroughly. It is driven by none other than Jazz himself, and like all good firemen, the level will be nothing but confusing puzzles.

NB: MS Paint FTW.
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<TABLE border=1><TR><TD>Facts:
Jazz Sprite Dynamite (JSD)
Tileset Extractor
Neobeo's Firetruck

</TD><TD>Myths:
Jazz Creation Station Plus (JCS+) - 10%
Coming soon - a dedicated server! - 25%
Jazz Sprite Dynamite v2 (JSDv2) - 2%
Another generic single-player level - 0%
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Jan 12, 2007, 08:48 AM
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(-) coincidence! arent u a fireman
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Jan 12, 2007, 08:49 AM
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Quote:
Originally Posted by grtolle
(-) coincidence! arent u a fireman
Or purpose.
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Jan 12, 2007, 09:13 AM
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Quote:
Originally Posted by Sacrush
Or purpose.
I suppose everyone can't be very clever
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Jan 12, 2007, 11:57 AM
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Quote:
Originally Posted by grtolle
I suppose everyone can't be very clever
Are you being sarcastic again?
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Jan 12, 2007, 01:03 PM
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No???
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Jan 12, 2007, 01:30 PM
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Yes???
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Jan 13, 2007, 02:41 AM
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Okay, stop spamming now ;/

Well, I'm probably going to finish Impressions soon. I think my break took long enough and thus I'm going to work on it again.
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the epicness itself:





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Originally Posted by Super_Jarno View Post
What is Distopia
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Jan 13, 2007, 10:25 AM
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Here it is again. As you can see, the tileset has been changed.
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Jan 13, 2007, 10:29 AM
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I like the look of that, for more than one reason. ;D

However, I think the big carrot can get a little confusing, since you can believe it's actually masked. But that's only the first time you're playing, I think.
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Jan 13, 2007, 11:44 AM
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<3.
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Jan 13, 2007, 12:38 PM
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I really like the look of that, actually.
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Jan 13, 2007, 12:54 PM
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I love it!!
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Jan 14, 2007, 12:34 AM
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Very cewl, especially the eyecandy!
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Jan 14, 2007, 02:21 AM
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I just played in it, and I've got to say, the part of the eyecandy which is done looks _awesome_

edit: lolol I fixed Carrotus Fix, meaning there should be no problem downloading from jj2 and stuff.

Mainly made to fix the evening diamondus bushes.


press image to download

edit2: Okay please redownload I fixed the bushes.
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Last edited by Olsen; Jan 14, 2007 at 04:03 AM.
P¼ul

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Jan 14, 2007, 06:30 AM
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the ec is nice but it reminds me of diamondus again
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Old Jan 14, 2007, 06:56 AM
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Jan 14, 2007, 07:25 AM
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Quote:
Originally Posted by P4ul
the ec is nice but it reminds me of diamondus again
That reminds me, I was even thinking of making a Carrotus Fix Diamondus version, with a diamondus palette. Perhaps...
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Sounds like fun =D
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Jan 14, 2007, 07:37 AM
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It turned out quite nice, but unfortunately, due to palette stuff and placement the wooden pieces became blue, and it would be too much of a job to remake it in paint. :/

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If you do make a Diamondus version, don't forget to add Diamonds.
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Jan 14, 2007, 07:46 AM
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Quote:
Originally Posted by Purplejazz7
If you do make a Diamondus version, don't forget to add Diamonds.
working on it ;D
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Old Jan 14, 2007, 08:26 AM
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Jan 14, 2007, 08:27 AM
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Quote:
Originally Posted by Olsen
It turned out quite nice, but unfortunately, due to palette stuff and placement the wooden pieces became blue, and it would be too much of a job to remake it in paint. :/
done
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Jan 14, 2007, 09:36 AM
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yarr I saw thanks!

edit: okay with p4uls great help there is now a Carrotus Fix Diamondus, download here
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Last edited by Olsen; Jan 14, 2007 at 10:37 AM.
Old Jan 18, 2007, 01:12 PM
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spaz had too much to drink ;p
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<3.
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Quote:
Originally Posted by Camou
<3.
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Might suggest making the bricks actually tile...
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Quote:
Originally Posted by Olsen
It turned out quite nice, but unfortunately, due to palette stuff and placement the wooden pieces became blue, and it would be too much of a job to remake it in paint. :/

Reading the posts, I see the wood is finished now, though I want to say that the wood looks quite good, being blue. It may not fit the Diamondus theme, but looks interesting nonetheless.

In the future, all wood turned blue and the sky turned brown.
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Yeah, PJ.. there are some tilebugs there.. but that EC liooks much better than the EC in my Secret Base: ID 20516. The wall EC and ground EC is much better, but like I said.. there are some tilebugs if you can call them tilebugs.
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the epicness itself:





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Originally Posted by Super_Jarno View Post
What is Distopia
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EC looks good so far PJ, if you'd fix those bugs.. It hurts my eyes =[
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Tilebugs are now fixed!
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Well, I hope you will really fix them soon. I showed you how to make it ;P

Anyway, I said that I was going to continue Impressions but I still haven't D:
I'm sure I will finish it, but I just don't know when ;/
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the epicness itself:





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What is Distopia
Old Jan 27, 2007, 01:21 PM
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This isn't a level, but a tileset.



I will probably never finished it. ;(
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&lt;table width=&quot;100%&quot;&gt;&lt;tr&gt;&lt;td valign=&quot;top&quot;&gt;&lt;a href=&quot;http://www.jj2.info&quot; title=&quot;waaaait&quot; style=&quot;font-size: 14pt;font-family: Verdana;text-decoration: none;&quot;&gt;penny on the train track&lt;/a&gt;
&lt;a href=&quot;/junk/tick/tickbot.html&quot;&gt;readme&lt;/a&gt; - &lt;a href=&quot;/junk/tick/quote.html&quot;&gt;quotes&lt;/a&gt; - &lt;a href=&quot;/junk/tick/rsg.html&quot;&gt;formats&lt;/a&gt; - are you brained? *\o/*&lt;/td&gt;&lt;td width=&quot;1%&quot; align=&quot;right&quot;&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
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That looks nice, but its a bit grainy in places.
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Hmmm. To be very honest, Tik, that tileset looks like it has potential, but there's something missing in it to make it awesome... I'm not sure what it is, and I guess it still misses eye-candy stuff, but I'd suggest for one to make things.. smoother. The grass looks a little as if it was a low-quality jpg, and I'd suggest making the gradient smoother between the two sides of the wall of ground in the upper right ( kind of hard to describe ). The way it is now, it looks like something was broken out of the ground or so.
The way it is now, the tileset looks to me like.. any other foresty tileset except with some grainy textures added in.
With the grainyness comes some sort of natural feeling and the atmosphere of old movies and such. It has charme, but it lacks something...

I hope that helps any...
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"Marbelara Funky Castle" with a boss. Big (not huge, big) and only 1.
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Quote:
Originally Posted by Fawriel
Hmmm. To be very honest, Tik, that tileset looks like it has potential, but there's something missing in it to make it awesome... I'm not sure what it is, and I guess it still misses eye-candy stuff, but I'd suggest for one to make things.. smoother. The grass looks a little as if it was a low-quality jpg, and I'd suggest making the gradient smoother between the two sides of the wall of ground in the upper right ( kind of hard to describe ). The way it is now, it looks like something was broken out of the ground or so.
The way it is now, the tileset looks to me like.. any other foresty tileset except with some grainy textures added in.
With the grainyness comes some sort of natural feeling and the atmosphere of old movies and such. It has charme, but it lacks something...

I hope that helps any...
I know exactly what you mean, Faw, and I agree. The grass bugs me a bit for the same reason. As it is, it was mostly an exercise in colour conservation and drawing a tileset pixel by pixel (something I've never really done). The grass itself only uses three or four colours. Strangely, others have commented that they like it just fine.

I think there are actually some jpg artifacts in that picture. The actual tileset isn't much better, though.
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