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tell some of the levels what u are buiding and goning on j2o

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Mar 13, 2007, 12:01 PM
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*raises an eyebrow*
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Mar 13, 2007, 12:04 PM
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Quote:
Originally Posted by Birdie View Post
Too much rain, I think you shouldn't even have rain..
The rain is fine in the amount department.
Now this is too much rain:
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Mar 13, 2007, 12:06 PM
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That rain uses four layers, right?
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Mar 13, 2007, 12:08 PM
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To FS' screenshot: Well, that looks wicked. Is it one of those very long levels? That background looks interesting as well. I hope the level has some original eye candy. That screenshot has original things already.
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Mar 13, 2007, 12:09 PM
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Originally Posted by Firesword
 
Curves. You got me drooling.
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Mar 13, 2007, 12:23 PM
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Originally Posted by Cooba View Post
That rain uses four layers, right?
Right.

And at FS, like I said on MSN that is one of the most interesting screenshots in this thread in a while.
Reminds me of Ratchet and Clank or a few segments in Yoshi's Island.
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Mar 13, 2007, 12:44 PM
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The first interesting Diamondus Beta level! Rejoice!
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Mar 13, 2007, 12:47 PM
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FS: That looks very interesting. Can't wait to see what it will be like.
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Mar 14, 2007, 09:53 AM
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xlmss04, I named it 'Torch Wood'.
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Mar 14, 2007, 10:00 AM
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You should spend more attention to the platforms. They look kind of boring now. Consider adding a few slopes, or some layer 3 eyecandy. That spring inside the wall looks kind of awkward too.
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Mar 16, 2007, 11:38 AM
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Evening Shades









This is for Legends BTW.
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Mar 16, 2007, 03:48 PM
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PJ I really like they way you're using the brick tiles.
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Mar 18, 2007, 03:33 AM
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Too dark...
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Mar 18, 2007, 06:54 AM
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Quote:
Originally Posted by Birdie View Post
xlmss04, I named it 'Torch Wood'.
Ha, "Torchwood"
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Last edited by FQuist; Mar 19, 2007 at 05:52 PM. Reason: No need to quote 3 large images to make a simple remark
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Mar 19, 2007, 11:57 AM
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My new level is coming, and it's somehow special
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Mar 19, 2007, 12:09 PM
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Is it special because you haven't made a level in awhile? ;)
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Mar 19, 2007, 09:21 PM
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No Jazz X
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Mar 19, 2007, 10:52 PM
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This makes me feel incompetent.
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Mar 21, 2007, 06:27 AM
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lol

Old Mar 21, 2007, 07:18 AM
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Woah, Stjin, what did you do with the lighting?

And FS, looking awesome.
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Mar 21, 2007, 08:48 AM
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Don't you just hate FS and his cool looking levels? -sits in corner-
=(

Last edited by Ragnarok!; Mar 21, 2007 at 09:44 AM.
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Mar 22, 2007, 01:38 PM
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Quote:
Originally Posted by Stijn View Post
lol

Woah, I remember screenshots of this dating back to page 1.

If I had to guess, the lights somehow help the player see the objectives clearly. As the main
issue with assault levels is that they tend to be complex by nature, having their objectives easy
to understand so that the levels can be easily played even for first timers has never been
so easy to accomplish.


To DS: Hehe, if you only knew.
Stijn Stijn's Avatar

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Mar 22, 2007, 01:44 PM
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Actually the light was just a funny side effect of something and I am not sure whether going to use it in the level yet, mainly since it has a tendency to crash the level or look messed up under certain circumstances, but wanted to share it anyway :P If I decide to use it it would be for the purpose you just described indeed.

And well, I am indeed still working on it With huge breaks inbetween though.
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Mar 23, 2007, 06:34 AM
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Evend devolopement Center

EDC Jema



project name : pirates of the jackrabbit


Game type(s) : CTF/battle

Game modes: infultration, Shiprobbery , Assasination, All for one




explainings : at the beginning both teams decide who is captain, they will lead the ship toward victory or dead

Infultration(Assault): in pirate game: locate ship of oposing team , break in and when all triggerd rooms of ship are opent break in the captains room: then assasinate him

later Shiprobbery:take all cash from the captains room till 1000 coins and safely return it to ur teams ship when this goal is done we well go to : all for one the winning team faces off against each other last pirate alife wins the event




this gametpye has never been made , cause of difficulties with switching to battle mode etc, but i guess if some one wants to build this idea goodluck
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Mar 28, 2007, 11:50 AM
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cooba cooba's Avatar

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Mar 28, 2007, 12:07 PM
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Speak about 'failing cosmetics'
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Mar 28, 2007, 12:13 PM
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Heh, reminds me of the old Cracco levels where you had to hunt down 6 gems or whatever
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Mar 28, 2007, 12:16 PM
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Actually it's a battle level I made in 10 minutes with a tileset that had exactly 3 usable platform tiles not counting the water and the well.

Last edited by Stijn; Mar 31, 2007 at 06:03 AM.
Old Mar 30, 2007, 07:34 AM
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Mar 30, 2007, 09:32 AM
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OMG HE USEDS DA WORDXS LEGLAENDS!!!!

Lemme guess, that's a screenshot for Legends, right?
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Quote:
Originally Posted by ShadeJackrabbit View Post
OMG HE USEDS DA WORDXS LEGLAENDS!!!!

Lemme guess, that's a screenshot for Legends, right?
Mixing up Purplejazz and Cooba is a common mistake.
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Last edited by Camou; Mar 30, 2007 at 12:53 PM.
cooba cooba's Avatar

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Umm.. no, Legends is a CTF pack by PJ.
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Maltana, GOS and Flixa are Legends
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Mar 30, 2007, 11:56 AM
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Wow, a prison level. About time someone attempts that in single player.
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I'm currently using a "prison"-theme for single-player too. It's still a different prison with different atmosphere, than in (pic above).
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odinnnnnnnn

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<3
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Mar 30, 2007, 01:17 PM
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Is that the new Crysilis conversion? ;O
I hope that tileset will be as nice as that screenshot ;d
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the epicness itself:





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That reminds me of one of the levels from Sonic 2 ;D

Last edited by PurpleJazz; Mar 31, 2007 at 12:46 AM.
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