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tell some of the levels what u are buiding and goning on j2o

StNick

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May 12, 2007, 10:35 AM
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Didn't know that Pyromanus is making a conversion of the game. Looks nice!
Though, I try to make my own set, just a few first elements are copied to learn the style
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May 12, 2007, 11:10 AM
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..that tileset kind of makes me want to pick up level-creation again.
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May 12, 2007, 11:20 AM
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I second PJ. That's one of those tilesets that I want to use when it's finished. But I think that the tileset has been under construction for some time now.
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May 12, 2007, 12:14 PM
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Wha....this tileset looks preety awsome..I want it.
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May 13, 2007, 12:22 PM
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Reminds me of The Lord Of The Rings for some reason.
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May 13, 2007, 12:31 PM
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I am currently making a levelpack that will be very short.
It is based on a mystery about the royal court being sucked up into five dimensions: Air, Water, Earth, Fire, and Darkness.
Our young rabbit was summoning the servant during this occasion, and missed to whole thing! Through the reminants of the gates left in the dining room, he must find each of his friends by exploring the elemental planes, all with different compelling gameplay types for different Jazzers.

From avoiding the drop to attacking the walls and dodging the flame,
Dinner Of Disaster
should be one exciting pack! What do you guys think? Like the storyline? I'm very sorry that there's no screenie. Oh well.
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May 13, 2007, 01:04 PM
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New levelset. My Lava levelset (See waaaay back in this topic) is on the slowcooker for now. Main problem: No idea for level layouts

To sum up the storyline: No contact from a space station.

Level design: Puzzles/shooter

Features: New music, both level and boss, edited by me for JJ2, plus some of the best darn fitting music I can find!

Stuff that's holding it back: No Idea for level layouts

Released "When it's done"

Uhh, Help wanted?


Last edited by Puffie40; May 13, 2007 at 01:24 PM.
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Quote:
Originally Posted by Puffie40 View Post

Uhh, Help wanted?

I would help, but I already made that level.
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May 14, 2007, 02:52 AM
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you ripped off Shadow The Hedgehog you rascal you
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you ripped off Shadow The Hedgehog you rascal you
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May 14, 2007, 12:48 PM
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it's going to be 9 Levels long, with one being a secret level. All of them have a start, but it's the rest of the level I cant think of...

And yes, evilmike, I'm using your level series for inspiration.

Level one (In the screenshot) has a bit of a intro, and is about 25% done.

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you ripped off Shadow The Hedgehog you rascal you
Huh? I'm in the dark when it comes to consoles. I only have a computer and nothing else.
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Quote:
Originally Posted by Puffie40 View Post
it's going to be 9 Levels long, with one being a secret level. All of them have a start, but it's the rest of the level I cant think of...

And yes, evilmike, I'm using your level series for inspiration.

Level one (In the screenshot) has a bit of a intro, and is about 25% done.
Heh, well, don't mind my criticism in any case. I was just kidding. I always like to see single player episodes.

9 levels is pretty ambitious. All I can really say is that when you are making something like this, you will always have to sacrifice some ideas in order to get it done. It's always great if everything can be perfect, but unfortunately it's never realistic. I always seem to make huge plans for level packs and wind up cutting half of it by the time it's done.

As for no idea for level layouts, the best solution is just to force yourself to work on it. In these situations, ideas simply will not come to you until you start building stuff. Even if it's just a bunch of simple things.
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Quote:
Originally Posted by Puffie40 View Post
To sum up the storyline: No contact from a space station.

Stuff that's holding it back: No Idea for level layouts
I agree with Evilmikes idea. If you force yourself to build the level, you'll create a dozen of layouts, of which one eventually will lead to the needed layout for the level.
If you're building space bases you should ask yourself simple questions. Like "what does this space station need?", or "how should every part be connected?" and "Is this place meant for the masses or just technicians etc.?" and so on.
It leads to a global idea of what you want to create in JCS, AKA a layout...
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May 15, 2007, 11:51 PM
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I'm busy with a 15 level levelpack for some years now, comes out this summer.
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May 16, 2007, 04:42 AM
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How many years? Gametype? And where there any breaks in between?
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about 7 years with break in between (really big ones :P) Its a singleplayer pack called "the antidote" only original tilesets, exept for a swamp level. maybe i'll upload some screenshots soon.
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May 28, 2007, 06:07 AM
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The screens from some different levels and tilesets:

Level 1, Carrotus


Level 3, Castle


Level 5, Diamondus


Level 7, Jungle
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May 28, 2007, 07:01 AM
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Those screenshots looks nice IJskonIJn.
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Quote:
Originally Posted by IJskonIJn View Post
The screens from some different levels and tilesets]


The last and the first looks awesome
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Originally Posted by Classical zombie retro extra fur rabbit
I sure miss non-living in ancient Greece!
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May 28, 2007, 08:29 AM
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@ iconguy

If you want to play a jungle level like that one, you should try jungle
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These screenshots don't look bad, but as far I can see they look very similar to others levels with those tilesets, and according to the given images they appear quite generic. The Carrotus and Castle levels have tile bugs in the walls. Also, I suggest that you avoid using layer 4 tiles that are normally masked on layer 5, as it can become very confusing and frustrating at times. Finally, the Castle screenshot is the only screen that seems to show any form of preivew on the gameplay; the others look fairly empty.

Last edited by PurpleJazz; May 29, 2007 at 04:25 AM.
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Thumbs up

Quote:
Originally Posted by IJskonIJn View Post
@ iconguy

If you want to play a jungle level like that one, you should try jungle
Nice lvl. Very confusing and easy thu lol.
I hope the pack will be better.
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From my new SP pack. Darn, those battle levels of mine need to wait.
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Like what I said to IJskonIJn, don't use masked tiles for layer 4 on layer 5, as in this screen I can barely see what is solid ground, and what is eyecandy.
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Quote:
Originally Posted by Eigus View Post


From my new SP pack. Darn, those battle levels of mine need to wait.
O tilebugs.
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Originally Posted by Classical zombie retro extra fur rabbit
I sure miss non-living in ancient Greece!
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Quote:
Originally Posted by IconGuy View Post
O tilebugs.
Except, like, not.
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Cool picture Eiqus.
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Thanks. ^^ Levels waiting for a screenshot:

1. Letni Boss (The First Engine)
2. Scraparap Level 2 (Ghosts of the Scrapped)
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Quote:
Originally Posted by IconGuy View Post
O tilebugs.
Yes, there are many tile bugs in that screenshot.
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ETA: I am well aware that the gray bits on the vertical crystals over on the right align badly. Don't bother.
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OMG! TEILBUGZ!!! PALATE ERRORZ!! LAK OF EYCANDI!!! NOT ENUF COWBELL!


... Yes, I'm just trying to look fancy by throwing around alot of terms. Looks good, Violet!
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OMG! New Crysillis looks awesome! Any idea when it will be done?
I'm still working on Crystal Caves, BTW.
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Great work as always
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Are you using a textured background as an effect?
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Umm! There's a textured background, yes, and you can have a totally open level or cracks in the cave or whatever you like. Not sure if that's what you mean by "an effect."
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I am currently working on a new version of Lost in Marble Gardens. The levels will contain new puzzles that were not in V4.0. This will be a harder version of the previous one. I don't know whether to call it V5.0 or something different.

Yes, I am also still working on Crystal Cave. About 70-75% done I think. I might remake it in the new Crysillis shortly after that's done.
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Why not make some new stuff instead of just "remaking" old stuff.
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Quote:
Originally Posted by Birdie View Post
Why not make some new stuff instead of just "remaking" old stuff.
That is what I'm wondering too.
SPAZ18 it's pointless to do remakes all the time.
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Birdie's right.

In with the new!
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yeah there to many remakes
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