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Just like back in the pre-Win3.1 days...

Violet CLM

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Feb 22, 2004, 02:09 PM
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Are we currently on a location, or on a path between locations? It's hard to tell.
Lem_Gambino

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Feb 22, 2004, 02:13 PM
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I think we're still at a location.
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Radium

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Feb 22, 2004, 03:53 PM
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Quote:
Originally Posted by Blackraptor
Action: Consult the party whether to go further in.
Action: Go further in.
I love the way you make people feel as though they have a say even when they don't. Do you work for the American government, by any chance?

You continue forward into the fog. Suddenly, L33tz4n screams and you snap around. She almost ran into one of the dead looking gray trees, which has wrapped itself around a crushed human skeleton. Regardless of the warning signs, you continue forward. In front of you the trees bend in an arc, forming a sort of unnaturally symmetrical(sp?) hallway.

I'm considering this all one location, from just after the cart to the end of the hall.
Violet CLM

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Feb 22, 2004, 03:55 PM
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Ah. So, we're not in NEWS mode right now?

Walk down hallway.
Radium

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Feb 22, 2004, 04:11 PM
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The light shines dramatically through the celing, giving the place a creepy feel. You and your party walk through the eerie halway until finally... you come out the other side. The forest ahead of you is green and happy looking again. "That was anticlimatic," Araches comments. Exits are east, west, and south.

(For the mapmakers, I consider this a new forest link entered from the east from the hallway)
Violet CLM

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Feb 22, 2004, 04:14 PM
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Wait... the East of the hallway? Isn't that that part of the forest south of the junkyard?

Edit: Oh, wait, I get it. Entered from the east. So you go west from the hallway and reach this cheery place.


Ummm... south.
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Feb 22, 2004, 04:32 PM
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You think NEWS is evil, if the sun wasn't visible we'd be using RLFB.

Ye go south. The forest is still around you, nothing unusual is visible. Exits are north and west. Someone needs to post a map.
Violet CLM

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Feb 22, 2004, 04:34 PM
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Eep. RLFB? Without pictures?

West.
Radium

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Feb 22, 2004, 04:48 PM
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Ungood move D=.







Uberbob(Move:2)
L33tz4n(Move:2)
Fawriel(Move:1)
Fooruman(Move:1)
Shuriken(Move:3)
Araches(Move:2)
Pacman(Move:1)
Pacman(Move:1)
Pacman(Move:1)
Blackraptor

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Feb 22, 2004, 05:20 PM
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Spells plz ;(

And no, If I was working for the american government I would live in america, not canada =(
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Radium

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Feb 22, 2004, 05:38 PM
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Quote:
Originally Posted by Blackraptor
And no, If I was working for the american government I would live in america, not canada =(
Bush secretly lives in Iraq D=

Uberbob: Stoneskin, Enchant Weapon, Randomtacklemanashackle
L33tz4n: Summon Soap, Summon Water Elem, Summon Mythslayer
Fawriel: Heal, Raise, Mass Power Restore
Araches: Haste, Bloodlust, Magic Dart, Life Drain
Shuriken: Haste
Fooruman: Sulfur Ward, Damage Wooden Surface, Disable All Paper Springs, Irish Ward, Melt Rubber
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Feb 22, 2004, 05:50 PM
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L33tz4n: Summon Water Elemental
Araches: Haste: Shuri
Uberbob: Randomtacklemanashackle Pacman1
Shuri: Move twoard nearest Pacman and attack
Faw: Wait
Fooruman: Sulfur Ward
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Feb 22, 2004, 05:56 PM
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Uberbob(Move:2) (Magic Mirror)
L33tz4n(Move:2)
Fawriel(Move:1)
Fooruman(Move:1) (Sulfur Ward)
Shuriken(Move:4) (Haste)
Araches(Move:2)
WaterElemental(Move:2)
Pacman(Move:1) (Regenerate) (Randomtacklemanashackle)
Pacman(Move:1) (Regenerate)
Pacman(Move:1) (Regenerate)

Shuriken just stands there due to lack of compass directions.
Lem_Gambino

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Feb 22, 2004, 05:57 PM
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Good spork! And just one was too much to handle...XO

Claim: Page. How come no one else did this????
Action: Attack Radium with page. >=)
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Risp_old

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Feb 22, 2004, 05:59 PM
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due*
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Feb 22, 2004, 06:20 PM
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Shuri: NE, NE, Wait.
Elemental: E, E, Wait.
Uberbob: E, E, Wait.
Araches: SE, S, Wait.
Rest of party: Wait.
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Radium

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Feb 22, 2004, 06:38 PM
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I switched east and west for you. Again.







Uberbob(Move:2) (Magic Mirror)
L33tz4n(Move:2)
Fawriel(Move:1)
Fooruman(Move:1) (Sulfur Ward)
Shuriken(Move:4) (Haste)
Araches(Move:2)
WaterElemental(Move:2)
Pacman(Move:1) (Regenerate) (Randomtacklemanashackle)
Pacman(Move:1) (Regenerate)
Pacman(Move:1) (Regenerate)
acid

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Feb 22, 2004, 08:32 PM
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Uberbob: W, attack SW
Elemental: W, attack S
Shuriken: NW, attack SW
Araches: W, attack W
Leetzen: W, W
Faw: Heal Uberbob
Fooruman: W
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Xion

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Feb 23, 2004, 10:52 AM
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Quote:
Originally Posted by Radium
I switched east and west for you. Again.
Ah. For some odd reason I think Left is East. Sorry.
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Feb 23, 2004, 01:22 PM
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Uberbob(Move:2) (Magic Mirror)
L33tz4n(Move:2)
Fawriel(Move:1)
Fooruman(Move:1) (Sulfur Ward)
Shuriken(Move:4) (Haste)
Araches(Move:2)
WaterElemental(Move:2)
Pacman(Move:1) (Regenerate) (Randomtacklemanashackle)
Pacman(Move:1) (Regenerate)
Pacman(Move:1) (Regenerate)

Pacman two regenerates.
Pacman one attacks WE.
Pacman one regenerates.
Football player attacks Pacman one.
acid

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Feb 23, 2004, 03:59 PM
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Elemental: SW, attack SE
Uberbob: attack SW
Football player: attack pacman 1
Shuriken: SW, SW, attack E
Araches: W, attack S
Leetzen: SW, attack SW
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Radium

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Feb 23, 2004, 05:25 PM
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The football player can't be controlled, he's just a spell effect of Randomtacklemanashackle.






Uberbob(Move:2) (Magic Mirror)
L33tz4n(Move:2)
Fawriel(Move:1)
Fooruman(Move:1) (Sulfur Ward)
Shuriken(Move:4) (Haste)
Araches(Move:2)
WaterElemental(Move:2)
Pacman(Move:1) (Regenerate) (Randomtacklemanashackle)
Pacman(Move:1) (Regenerate)

Pacman1 attacks Uberbob.
Pacman1 regenerates. Football player attacks.
Risp_old

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Feb 23, 2004, 05:32 PM
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How much damage does the football player do, and how much does Pacman regenerate?
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Radium

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Feb 23, 2004, 05:39 PM
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Pacman regenerates twenty. Football player does 20 damage.

To predict and answer your next question, you might say "OMB Uberbob's dinky manashackle is more powerfuler than Araches' life drain!" but remember that Randomtacklemanashackle only does damage when a spell is cast, while Life Drain is constant.
Lem_Gambino

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Feb 23, 2004, 05:40 PM
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It's leet, that's why. X)
Fooruman: Wait.
Fawriel: South.
Araches, Leetzan, Water Elemental: North, then attack Pacman1.
Uberbob: Attack Pacman1.
Shuri: SE, E, E.

This is fun. XDDDD
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Feb 23, 2004, 05:41 PM
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Shuri: SE, E, Attack E
Elemental: N, Attack NE
Araches: N, Attack N
L33tz4n: N, Attack NW
Fooruman: NE
Faw: W, Cast HEAL on Araches
Uberbob: Attack SW
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Feb 23, 2004, 05:42 PM
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Hmm... so, basically, the manashackle is a way to negate a packman's regeneration. Useful to know that, since we seem to fight them so often.
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Feb 23, 2004, 05:48 PM
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Lem got it first.






Uberbob(Move:2) (Magic Mirror)
L33tz4n(Move:2)
Fawriel(Move:1)
Fooruman(Move:1) (Sulfur Ward)
Shuriken(Move:4) (Haste)
Araches(Move:2)
WaterElemental(Move:2)
Pacman(Move:1) (Regenerate)

Pacman regenerates.

Last edited by Radium; Feb 23, 2004 at 07:00 PM.
Risp_old

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Feb 23, 2004, 05:51 PM
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Why is only one packman listed?
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Xion

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Feb 23, 2004, 05:54 PM
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I think the first one died and the only one left is in the south.
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Lem_Gambino

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Feb 23, 2004, 05:56 PM
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Because it is not leet. =0

Uberbob, Water Elemental, Araches, Leetzan: Attack Pacman1.
Shuri: E, NE.
Fawriel, Fooruman: Attack Pacman2.
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Radium

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Feb 23, 2004, 07:01 PM
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Oops, my mistake. It just was taking a second to fall down dead.

Compass directions plz D=.
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Feb 23, 2004, 07:12 PM
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Uberbob: Stay
Fooruman: NW
Faw: W
Shuri: E, NE
Araches: Magic dart on pokeman.
L33tz4n: SE, SE
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acid

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Feb 24, 2004, 01:46 PM
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Pokeman?!

You realize I have to draw a picture of pokeman now.
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Radium

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Feb 24, 2004, 02:27 PM
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Pokeman? It has no brown stripes. D=

Pacman dies! Everybody yays! Exp gained! Pick two skills in the party to upgrade:
Uberbob- Advanced Enchantment, Advanced Doll Magic
L33tz4n- Expert Summoning
Fawriel- Advanced Healing, Basic Seer Magic
Araches- Basic Enchantment, Basic Non-Elemental
Shuriken- Basic Enchantment
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Feb 24, 2004, 02:29 PM
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L33tz4n- expert summoning
Araches- basic non-elemental
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Feb 24, 2004, 02:51 PM
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From her studies in Summoning, L33tz4n has learned Summon Enchantresphere!

L33tz4n's Spells (Master Summoning, Hypnotism, Glitching):
-Summon Rusty Iron Bat: Summons rusty iron bat. Dispelled after a while. The trick to winning combat is to never be unarmed. Never!
-Summon Butterfly: Summons butterfly. Dispelled after a while. I wrote this spell as a joke. I had no idea it would make it in a book.
-Summon Battlebutterfly: Summons butterfly with niftular battle attachments. Durnit, if my joke spell has to make it in a book the least I can do is give it an upgrade!
-Summon MSN guy: A little more pathetic than Summon Butterfly. Gets fired after a while and commits suicide when MSN stock drops. This is the worst spell. Period. MSN cast it, and look what happened to them.
-Summon Einstein: Summons Einstein. Dispelled after a while, takes a lot of MP. Top marks on my homework! Sorcery is fun.
-Summon Water Elemental: Summons water elemental. Dispelled after a while and takes a lot of MP. Water is a very destructive force. It can carve through stone or give the strongest warrior a painless death.
-Glitch: Causes impossible events to stop happening, takes 2 people. What can not exist, does not exist, but only a rare few can prove it.
-Hypnotize: Only Mindmagic spell, puts enemy under your control. What enemy depends on MP used in spell and enemy's intelligence. We all hate it when people don't do what we want. Owned!
-Hypnotism Ward: Prevents Mindmagic spells. Takes a lot of MP to cast. You know, I don't like the idea of having some old man with a wand in my head.
-Summon Soap: Summons a bar of soap. Magically launched from hand at a fair speed. As far as I'm concerned, there is no other spell for combat. This one does it all.
-Summon Mythslayer: Summons a person specialized in slaying all magical and unnatural creatures. Silver bullets, wooden steaks, mirrors, crosses, you name it, if it wasn't meant to exist he can kill it.
-Summon Enchantresphere: Enchatresphere's status depends on the amount of MP used (specify in casting). Sometimes you need something battle-turning. Sometimes you just need a little help. This comes in handy all the time.


From her reluctant studies in Non-Elemental Magic, Araches has learned Shadow Ring!
Araches' Spells (basic enchantment, advanced non-elemental magic):
-Bloodlust: Increases unit's attack. You know the feeling of strength and madness we get in combat? Now picture it in a spell.
-Haste: Increases unit's speed. Surprise is key. The enemy won't expect a heavily armored soldier to run like a cheetah.
-Life Drain: Target's health slowly goes down. Takes a lot of MP, can only be cast once every long time. When you have this spell, all you need is a large shield.
-Magic Dart: Inflicts a small amount of damage, requires line of sight. Why waste ammo?
-Shadow Ring: All troops, friend or foe, adjacent to Araches take heavy damage when cast. Let them surround you. Make them sorry.
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Feb 24, 2004, 04:59 PM
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What on earth does Enchantresphere do???
List exits.

Suggestion: Show how much damage each person heals/takes, and make some sprites showing all of the the dead and crispy people that went down in combat. That should make it easier to see what's going on.
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Last edited by Lem_Gambino; Feb 24, 2004 at 05:05 PM. Reason: Something else.
Radium

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Feb 24, 2004, 05:13 PM
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Quote:
Originally Posted by Lem_Gambino
Suggestion: Show how much damage each person heals/takes, and make some sprites showing all of the the dead and crispy people that went down in combat. That should make it easier to see what's going on.
Dead people might take some work, but I see enough reson for a "Uberbob takes 40 damage! Uberbob dies!" type narration. Just because you used the word crispy.

Exits are north, south, and east.
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Feb 24, 2004, 05:22 PM
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Go: North
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