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tell some of the levels what u are buiding and goning on j2o

DarkSonic DarkSonic's Avatar

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Nov 2, 2006, 06:41 AM
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Nope, my level isn't uploaded yet. But your layout seems pretty original so far(will it be symmetrical?) and the screenshots of my level are on one of the previous pages. It will probably be part of a pack of 2 levels, or maybe even more. I don't know what tileset to use, that's always hard ;p

But it's nice to see that you make levels again But I heard NOKA was making new conversions, so I hope that doesn't mean I have to remake every tile in my level.
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cooba cooba's Avatar

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Nov 2, 2006, 06:47 AM
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Quote:
Originally Posted by DarkSonic
But I heard NOKA was making new conversions, so I hope that doesn't mean I have to remake every tile in my level.
No you don't, for two reasons.
  1. The tile order is the same, or very similar
  2. By the time the new conversion will be released you would make 20 new levels

Last edited by cooba; Dec 8, 2006 at 04:22 AM.
Fawriel Fawriel's Avatar

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Nov 2, 2006, 06:55 AM
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Quote:
Originally Posted by Olsen
Cute, hmm? I suddenly got an idea for a hidden text string, thanks.
Screenshot!
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Nov 2, 2006, 07:17 AM
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Quote:
Originally Posted by DarkSonic
Nope, my level isn't uploaded yet. But your layout seems pretty original so far(will it be symmetrical?) and the screenshots of my level are on one of the previous pages. It will probably be part of a pack of 2 levels, or maybe even more. I don't know what tileset to use, that's always hard ;p

But it's nice to see that you make levels again But I heard NOKA was making new conversions, so I hope that doesn't mean I have to remake every tile in my level.
Ah, okay. I don't know, I'm leaning towards it but perhaps not.

Well it's fun, kinda stopped playing WoW and it gave me lots of time for JCS.

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Originally Posted by Fawriel
Screenshot!
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cooba cooba's Avatar

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Nov 2, 2006, 07:29 AM
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A new level by P4ul:



P¼ul

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Nov 2, 2006, 07:30 AM
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a new lvl by cooba:



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<a href="http://ut3.com.pl/7ds/news.php"><img src="http://img15.imageshack.us/img15/9643/polisharmy.png" border="0" alt="[polish_army]"></a>
&nbsp;&nbsp;<a href="http://profile.xfire.com/pfourul"><img src="http://miniprofile.xfire.com/bg/sh/type/1/pfourul.png" border="0" width="277" height="63" /></a>
minmay

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Nov 2, 2006, 07:55 AM
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That has got to be the most inventive eyecandy ever.
FreeFull FreeFull's Avatar

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Nov 2, 2006, 08:47 AM
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Hmm...
The Medivo tileset isn't used very often...
Where did you got the lava lamps from?
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Nov 2, 2006, 09:03 AM
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Cooba's level hurts my eyes. ( Too red. Not the levelmaker's fault, but oh well. )
Paul's does the opposite, at least the second one. The first one is horribly confusing.



PS: @Olsen: Squee! <3
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Nov 2, 2006, 10:45 AM
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Quote:
Originally Posted by Fawriel
The first one is horribly confusing.
o rly

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Birdie Birdie's Avatar

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Nov 2, 2006, 10:48 AM
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Well, I'm guessing those tilesets were by NOKA.
Good job NOKA
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Nov 2, 2006, 10:53 AM
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Quote:
Originally Posted by P4ul
Theres an illusion of a tiling error,and for some reason it's driving me nuts.
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Nov 2, 2006, 11:00 AM
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Quote:
Originally Posted by FreeFull
Hmm...
The Medivo tileset isn't used very often...
Where did you got the lava lamps from?
Uh... the old Medivo?
NOKA

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Nov 2, 2006, 11:40 AM
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I think he means the Medivo from JJ1, the one with red bricks, grey pipes, yellow lamps, lava-falls, flying swords, thunders, blue rain and wierd plants.
Old Nov 3, 2006, 08:33 PM
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Nov 3, 2006, 08:38 PM
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Getting NOKA involved with IC was a very dangerous move indeed.
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Nov 3, 2006, 10:48 PM
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Quote:
Originally Posted by P4ul
o rly

(slugion pics)
I can sort of see the other screenshots, but at this point are you even trying to pretend you're showing off anything other than "look at this cool tileset maker we enlisted"? There is no level design in that screenshot, no nonstandard tileset use, just "ooooh tileset."
IC amuses me.
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Nov 4, 2006, 01:10 AM
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Fact is NOKA being fairly motivated, can simply take requests of IC members and design a set easily by taking sepcific parts from other sets and fit almost exactly to the criteria to the level. There's basically a set for almost every imaginable theme (unless you count themes otherwise too abstract to be in existence). This gives them a very wide potential creatively.
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Nov 4, 2006, 01:32 AM
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I like it.
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Old Nov 4, 2006, 01:38 AM
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PurpleJazz PurpleJazz's Avatar

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Nov 4, 2006, 03:42 AM
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Where can I get those tilesets?
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Nov 4, 2006, 06:02 AM
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i think those tilesets will be IC only for .. "long" time
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Nov 4, 2006, 02:27 PM
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*darth vader music plays*
Yes. I am working on a level. My hard disk died so the one everyone complained about is DEAD until fixing, and I will work on a new level. It is called Mine Battle. It IS a battle level and is using a tileset that is "Lame." Screenshot follows:
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Nov 4, 2006, 04:06 PM
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Looks good so far!
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Nov 4, 2006, 04:08 PM
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Wow. You mean it's actually not bad?
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Nov 4, 2006, 04:22 PM
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Maybe a bit more eyecandy, sure, but layout seems interesting.
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Nov 5, 2006, 12:33 AM
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Interesting layout. Needs far better eyecandy to reach the desirable aesthetic effect, though ( I'm not one for judging how practical a layout is, since I never played online ). A better tileset would be in order...
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My new conversion.

EDIT - Here it is: http://www.jazz2online.com/J2Ov2/dow...p?levelID=4440

Last edited by PurpleJazz; Nov 5, 2006 at 04:48 AM.
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Nov 5, 2006, 04:41 AM
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<3!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

I LOVE IT!
It's so simple but I. LOVE. IT!


EDIT: ....ahem. Of course, it could still be improved on. Making the palette look even more like everything was underwater... add something to make it look darker.. you could arrange the background so the bottom part was covered by a dark layer so you only see the surface in the background, or have it covered with a pretty bottom-of-the-ocean background...
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Quote:
Originally Posted by P4ul
a new lvl by cooba:



Awesome!
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I don't really like those flamey tubes, to be honest. They look somewhat out-of-place in the JJ2 Medivo.
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Nov 5, 2006, 05:22 AM
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Great conversion PJ7. I have reviewed it.
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Nov 5, 2006, 05:44 AM
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The tileset for my level is called "Lame Tileset" and I don't know where I got it. It only has 50 tiles, so I'm trying to do my best. Also, I'm going to try and make a treasure hunt version.

I also have the same problem with the flamey tubes, they just don't seem to fit.
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Nov 5, 2006, 06:05 AM
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Which is probably because of the completely different perspective in comparison to the ground tiles.
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Nov 5, 2006, 06:47 AM
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IC seems to have fun, I like it. Looking forward to that... thing.
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Nov 5, 2006, 08:45 AM
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Still an untitled level
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Nov 5, 2006, 08:57 AM
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Interesting layout. Also, an update: My level is now released.
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cooba cooba's Avatar

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Nov 5, 2006, 09:03 AM
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Quote:
Originally Posted by Fawriel
Which is probably because of the completely different perspective in comparison to the ground tiles.
Actually, I'd say it's the style conflict.
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Nov 5, 2006, 10:37 AM
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Quote:
Originally Posted by Cooba
Actually, I'd say it's the style conflict.
No, I have to agree with Faw here. It's the perspective.
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Nov 5, 2006, 10:47 AM
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Quote:
Originally Posted by n00b
No, I have to agree with Faw here. It's the perspective.
Yes it is the perspective, indeed. Someone was too lazy to draw new lamps
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Nov 5, 2006, 12:33 PM
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perspective.
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Both.
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