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Marijn

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Mar 12, 2006, 01:21 PM
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Let his mouth be the gun!! hehe..

What ? I am not serieus.. But serieus, who is that guy ?
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Mar 12, 2006, 01:36 PM
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Idea, instead of an entire .j2a being uploaded, why not just upload the test.png's?
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Mar 12, 2006, 02:06 PM
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because that would be terrible! and hard to reasemble
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Mar 12, 2006, 04:11 PM
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I think what we need to do is create a .j2a "package" file, a file significantly smaller than a .j2a file (say, anywhere from 50kb to 1mb) but has everything needed to create a new .j2a file. Also, it could be based off of how "different" it is from the original .j2a file; the more sprites changed, the bigger the .j2a package file, since the package file only contains the sprites changed.
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Mar 12, 2006, 04:56 PM
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I found that if someone makes blank all the weapon and explosion sprites, weapons won't work in their server (for any players). Players (except the server) still jump when hit, but take no damage.
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Mar 12, 2006, 05:10 PM
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Hmm that suggests that the explosion is what does damage
then the fake health from RF's probably means the the RF bullet also does damage.
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Mar 12, 2006, 05:15 PM
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Bullets, not explosions, cause damage. The RF explosion, however, does damage as well as the bullet. That's probably where fake health comes from. Worst part is, we know how to fix it now and we can't because of a lack of source code and/or UNKNOWNFILE. Maybe we should bug him to return. Or something. :P
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Mar 12, 2006, 05:19 PM
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odin didn't you hear rad? he said without the explosions the ammo does no damage
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Mar 12, 2006, 05:25 PM
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Quote:
Originally Posted by Odin
I think what we need to do is create a .j2a "package" file, a file significantly smaller than a .j2a file (say, anywhere from 50kb to 1mb) but has everything needed to create a new .j2a file. Also, it could be based off of how "different" it is from the original .j2a file; the more sprites changed, the bigger the .j2a package file, since the package file only contains the sprites changed.
I've been working on a .JSD format which patches the sprites that have changed, but this is proving to be quite difficult. The first alternative I had considered involved removing all sounds (which reduced anims.j2a to a whopping 2.28mb), but was not very practical.

Quote:
Originally Posted by Radium
I found that if someone makes blank all the weapon and explosion sprites, weapons won't work in their server (for any players). Players (except the server) still jump when hit, but take no damage.
I was there =D. I have to admit, this is actually a very interesting concept, and I'll probably do some research on this area of sprite modification.

Quote:
Originally Posted by Birdie
Hmm that suggests that the explosion is what does damage
then the fake health from RF's probably means the the RF bullet also does damage.
Quote:
Originally Posted by Odin
Bullets, not explosions, cause damage. The RF explosion, however, does damage as well as the bullet. That's probably where fake health comes from. Worst part is, we know how to fix it now and we can't because of a lack of source code and/or UNKNOWNFILE. Maybe we should bug him to return. Or something. :P
Quote:
Originally Posted by Birdie
odin didn't you hear rad? he said without the explosions the ammo does no damage
It's possible that any sprite from set1 causes damage. I guess the best way to tackle this would be to reduce each frame in set1 to complete nothingness. Regarding the bug-fixing, I don't know much about Unknownfile or his work, but I am extremely fluent in ASM and reverse engineering, and have manually decompiled (by hand) much of the JJ2 binary so I won't comment much on this.
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<TABLE border=1><TR><TD>Facts:
Jazz Sprite Dynamite (JSD)
Tileset Extractor
Neobeo's Firetruck

</TD><TD>Myths:
Jazz Creation Station Plus (JCS+) - 10%
Coming soon - a dedicated server! - 25%
Jazz Sprite Dynamite v2 (JSDv2) - 2%
Another generic single-player level - 0%
</TD></TR></TABLE>
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Mar 12, 2006, 05:28 PM
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Quote:
Originally Posted by Neobeo
This isn't available yet, unfortunately. But expect this to be a new feature (among many others) in my upcoming release.
Would you also be able to add animations to a set (don't ask me why i want to) or would this cause just alot of bugs?

Edit:
oh i just noticed that you play in 8 bit
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Mar 12, 2006, 05:57 PM
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Quote:
Originally Posted by Birdie
odin didn't you hear rad? he said without the explosions the ammo does no damage
I don't think I said this above. If you mean in the server, I said that only explosions were hurting because the explosions were the only thing I didn't remove, and Odin was hurting me with RF explosions.
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Mar 12, 2006, 06:00 PM
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Oh, ok
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Mar 12, 2006, 07:02 PM
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Quote:
Originally Posted by Birdie
Edit:
oh i just noticed that you play in 8 bit
...what does that have to do with anything?

Anyway, I don't think adding animations to sets would serve any real purpose, as there would still need to be code to play the animations in the first place.
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Mar 12, 2006, 08:40 PM
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Quote:
Originally Posted by Neobeo
I've been working on a .JSD format which patches the sprites that have changed, but this is proving to be quite difficult. The first alternative I had considered involved removing all sounds (which reduced anims.j2a to a whopping 2.28mb), but was not very practical.
...
I will try to help, Thinking of a format i just would like to see a comprest folder, with all images and a plain text who gives the place of the images in the anim.j2a:

Example:

Here you can see 2 images, and a text-file map.txt! It is selfexplaining I think...
Call this babe mushroom.JSD, make a function that opens the *.JSD file, and open the map.txt file inside it.
Just read the filename, read the ID, Animation and Frame number, line by line, and add them to the file anims.j2b

with -> more i mean: hotspot, gunspot, and so on.

I hope that helps!
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Mar 12, 2006, 09:10 PM
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Exactly what I thought of aswell (:
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Mar 13, 2006, 01:28 AM
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I really need that import file thing!
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Mar 13, 2006, 03:32 AM
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I fund a bug!

I can't stomp on metal boxes and tiny dragons with shadow!!
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(-)?
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Quote:
Originally Posted by golden jazz
I fund a bug!

I can't stomp on metal boxes and tiny dragons with shadow!!
Probably the hotspot or coldspot aren't alligned with the sprites. I had this too with Goku. He turns around when flying with a 5 tile jump to the other side... =\
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Mar 13, 2006, 06:12 AM
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:\ that kind of sux
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Mar 13, 2006, 10:41 AM
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Quote:
Originally Posted by golden jazz
I fund a bug!

I can't stomp on metal boxes and tiny dragons with shadow!!
Looks like something just stopped Jazz from turning into Shadow.
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Mar 13, 2006, 11:52 AM
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Quote:
Originally Posted by Birdie
:\ that kind of sux
yeah kinda
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Quote:
Originally Posted by n00b
Looks like something just stopped Jazz from turning into Shadow.
Myth busted!
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Mar 13, 2006, 03:10 PM
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Good, no more Inuasha anims.
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Mar 14, 2006, 04:54 AM
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Quick update, and I mean really quick update. v1.02 is out, after some anticipation. This isn't the major rebuild though. I was working on the C++ version for the last 7 days but got nowhere (nowhere: (adv.) creating other useful apps when one should be making JSD), so for the time being I just updated my old VB code. The C++ version is more robust, but I might need some help with it, so this is a call for any programmers who are interested.
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<TABLE border=1><TR><TD>Facts:
Jazz Sprite Dynamite (JSD)
Tileset Extractor
Neobeo's Firetruck

</TD><TD>Myths:
Jazz Creation Station Plus (JCS+) - 10%
Coming soon - a dedicated server! - 25%
Jazz Sprite Dynamite v2 (JSDv2) - 2%
Another generic single-player level - 0%
</TD></TR></TABLE>
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Mar 14, 2006, 06:03 AM
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i'am interested but i'am just learning C++ now :\
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Thanks, Neobeo, for pimping my game!
EDIT: Found an huge bug! When you click "Resize Frame", and then "Cancel", the program crashes!
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Quote:
Originally Posted by Neobeo
Quick update, and I mean really quick update. v1.02 is out, after some anticipation. This isn't the major rebuild though. I was working on the C++ version for the last 7 days but got nowhere (nowhere: (adv.) creating other useful apps when one should be making JSD), so for the time being I just updated my old VB code. The C++ version is more robust, but I might need some help with it, so this is a call for any programmers who are interested.
Are there any changes besides the new export option? =P
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Mar 14, 2006, 07:24 AM
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Quote:
Originally Posted by CrimiClown®
Are there any changes besides the new export option? =P
export of the Jazz Color table! All my colors change (-) in game!
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If anyone actually bothered to read the updated "Level description:"...
Quote:
...you can use Ctrl+RightMouse to change hotspot, Shift+RightMouse to change coldspot and Ctrl+Shift+RightMouse to change gunspot. ...
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<TABLE border=1><TR><TD>Facts:
Jazz Sprite Dynamite (JSD)
Tileset Extractor
Neobeo's Firetruck

</TD><TD>Myths:
Jazz Creation Station Plus (JCS+) - 10%
Coming soon - a dedicated server! - 25%
Jazz Sprite Dynamite v2 (JSDv2) - 2%
Another generic single-player level - 0%
</TD></TR></TABLE>
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Mar 14, 2006, 12:18 PM
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why does the program quit when i use the pick color tool??
and why does it say "error" when i want to save?
is it because i use windows 98?
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Mar 14, 2006, 02:42 PM
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Windows 98! the only thing that makes floppies Explode!
- Twinsoul
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Quote:
Originally Posted by Birdie
Windows 98! the only thing that makes floppies Explode!
- Twinsoul
That was the most unfunny quote to ever grace the JCF.

Sorry.
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I know that odin, but it was relevent to the question.
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Oh. Nevermind then.
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Could you hurry up with the add frame feature? i already need it
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Do you know if it's possible to tell other sprites never to change their directions, like the 1up, or is that hardcoded into the .exe or .j2d or whatever?
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iam pretty sure it's hard coded ;(
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I can't verify this yet... there are still some parts of the j2a i haven't completely figured out yet, could be somewhere in there
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<TABLE border=1><TR><TD>Facts:
Jazz Sprite Dynamite (JSD)
Tileset Extractor
Neobeo's Firetruck

</TD><TD>Myths:
Jazz Creation Station Plus (JCS+) - 10%
Coming soon - a dedicated server! - 25%
Jazz Sprite Dynamite v2 (JSDv2) - 2%
Another generic single-player level - 0%
</TD></TR></TABLE>
Old Mar 15, 2006, 01:42 AM
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