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Jazz2 Sprite Editor

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golden jazz

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Mar 15, 2006, 06:38 AM
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Im not stopping making, just becuse 1 bug!!

No i mean it, can anyone help me?
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Last edited by golden jazz; Mar 15, 2006 at 06:53 AM.
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Mar 15, 2006, 09:37 AM
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Thumbs up

um a spirite editor,we need a gansta spirate like 50 cent
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Mar 15, 2006, 10:27 AM
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Quote:
Originally Posted by the jamster
um a spirite editor,we need a gansta spirate like 50 cent
Half bake that yourself
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Mar 15, 2006, 10:33 AM
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Quote:
Originally Posted by golden jazz
Im not stopping making, just becuse 1 bug!!
Thats one huge bug. Who wants to play as Shadow if he can't even get past a normal JJ2 level?
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Mar 15, 2006, 12:43 PM
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Quote:
Originally Posted by golden jazz
Im not stopping making, just becuse 1 bug!!

No i mean it, can anyone help me?
Quote:
Originally Posted by Neobeo
...you can use Ctrl+RightMouse to change hotspot, Shift+RightMouse to change coldspot and Ctrl+Shift+RightMouse to change gunspot. ...
What are eyes for, if not for seeing things?
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Birdie Birdie's Avatar

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Mar 15, 2006, 02:11 PM
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Skin Braclet And Little peices of the boot that are currently using the CTF flagpole colors should be normal yellow so you can change em if you ever play MP with it :\
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BossJazz

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Mar 15, 2006, 03:47 PM
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This is all quite impressive.(especially considering that the old method of viewing sprites, such as Tweedle, was 1.23 only)

Goodbye, Bubba!
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Mar 15, 2006, 03:55 PM
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Please dont put that in your sig.
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BossJazz

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Mar 15, 2006, 05:25 PM
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Found a problem with JSD.

The patcher will not work with Christmas Chronicles.
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Mar 15, 2006, 05:32 PM
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Quote:
Originally Posted by BossJazz
Found a problem with JSD.

The patcher will not work with Christmas Chronicles.
That's not really a "problem" as you put it. I explicitly stated in the readme that I have only implemented support for 1.23 and TSF, because those are the only versions I have. If you really want to patch other versions of JJ2, you could try patching it yourself with ASM, and then I'll add it to JSD.
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<TABLE border=1><TR><TD>Facts:
Jazz Sprite Dynamite (JSD)
Tileset Extractor
Neobeo's Firetruck

</TD><TD>Myths:
Jazz Creation Station Plus (JCS+) - 10%
Coming soon - a dedicated server! - 25%
Jazz Sprite Dynamite v2 (JSDv2) - 2%
Another generic single-player level - 0%
</TD></TR></TABLE>
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Mar 15, 2006, 10:19 PM
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Quote:
Originally Posted by zapS
why does the program quit when i use the pick color tool??
and why does it say "error" when i want to save?
is it because i use windows 98?
Could you further explain what happened? This question seemed to go rather unnoticed.
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Mar 15, 2006, 11:12 PM
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Being discussed here.
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Mar 16, 2006, 01:43 AM
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Ah the "3D" sprites ... Wait a minute... And we could have had 3D levels. Ah well. Thanks for the extra resources Epic. These could go to some good use.



So, any plans for an external Mod loader that switches animation files dynamically? Could be useful for synching custom graphics over internet games or loading the correct animation files for each mission pack.
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Mar 16, 2006, 06:07 AM
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It could probably be useful to do that but, i bet it would have alot of problems
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Marijn

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Mar 16, 2006, 10:39 AM
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I get a lot of junk whene i seach for "ASM".

So what does it mean ?

[Edit] I seach longer, and i found information about a decompiler!! hehe.. I seach for converters now ( I can't assambly... )
n00b

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Mar 16, 2006, 10:41 AM
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Quote:
Originally Posted by Birdie
Please dont put that in your sig.
Why not? You have an equally annoying animation in your sig.
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Mar 16, 2006, 10:48 AM
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The one in your sig is 4 times more annoying
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Mar 16, 2006, 10:57 AM
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That has nothing to do with the discussion.
it's quite hippocritical to say "Dont use that animation in your sig" if you have an animation yourself. Why can't he use it, other than the fact you don't like it? And does it really matter to him at all you don't like the animation? That should not affect his choice of putting it in his sig or not. A signature is based on one's personal taste, and you have no right to interfere with someone's taste simply because you dont like it.
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Mar 16, 2006, 11:02 AM
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His is transparent.
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Mar 16, 2006, 11:07 AM
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Rawr, n00b did you add those to your sig just to annoy me?
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Mar 16, 2006, 11:08 AM
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Yes, stop being an arbiter of Signatures.
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Mar 16, 2006, 11:10 AM
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Doubble Dutch

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Mar 16, 2006, 07:30 PM
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Make sprites, not sigs!

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golden jazz

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Mar 17, 2006, 09:41 AM
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Quote:
Originally Posted by Pako Spanrabbit
What are eyes for, if not for seeing things?
I have tried... maby i did set it in a rong place.
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Mar 17, 2006, 10:46 AM
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Maybe you should get someone else to arrange the shadow sprites, because if your signature is any indication, you have no concept of hotspots.
golden jazz

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Mar 17, 2006, 11:32 PM
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hmmm....
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Mar 19, 2006, 01:19 PM
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I don't really want to read all of the above, so I won't. However, I have an interesting question. Wouldn't it theoretically be possible to make JJ2 read animation files with different names using a launcher?
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Mar 19, 2006, 01:26 PM
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Quote:
Originally Posted by Black Ninja
I don't really want to read all of the above, so I won't. However, I have an interesting question. Wouldn't it theoretically be possible to make JJ2 read animation files with different names using a launcher?
Yes.
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<TABLE border=1><TR><TD>Facts:
Jazz Sprite Dynamite (JSD)
Tileset Extractor
Neobeo's Firetruck

</TD><TD>Myths:
Jazz Creation Station Plus (JCS+) - 10%
Coming soon - a dedicated server! - 25%
Jazz Sprite Dynamite v2 (JSDv2) - 2%
Another generic single-player level - 0%
</TD></TR></TABLE>
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Mar 19, 2006, 02:41 PM
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That would make JJ2 mods possible, opening the door for all kinds of crap.
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Mar 19, 2006, 09:32 PM
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You fool! You have unleashed Shadow mods apon this community!
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Marijn

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Mar 20, 2006, 12:02 PM
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Quote:
Originally Posted by Neobeo
Yes.
Interresting.. I would like you doing that without changing the .exe

Thinking of it.... I would be easy to make a level launger.. because it is just a parameter.. for the anims.j2a.. I think its hardcoded. Don't you think ?

some dude, I don't tell who, give a advice of renaming the orginal Anims.j2b, play the level pack, and rename the file again...

I subject to build a mod loader... like max payne has!

Last edited by Marijn; Mar 20, 2006 at 12:34 PM.
Neobeo

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Mar 20, 2006, 02:04 PM
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Quote:
Originally Posted by Marijn
Thinking of it.... I would be easy to make a level launger.. because it is just a parameter.. for the anims.j2a.. I think its hardcoded. Don't you think ?
It is hardcoded, but a launcher would be able to patch the program's memory before it starts to execute.
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<TABLE border=1><TR><TD>Facts:
Jazz Sprite Dynamite (JSD)
Tileset Extractor
Neobeo's Firetruck

</TD><TD>Myths:
Jazz Creation Station Plus (JCS+) - 10%
Coming soon - a dedicated server! - 25%
Jazz Sprite Dynamite v2 (JSDv2) - 2%
Another generic single-player level - 0%
</TD></TR></TABLE>
Marijn

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Mar 21, 2006, 08:09 AM
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Quote:
Originally Posted by Neobeo
It is hardcoded, but a launcher would be able to patch the program's memory before it starts to execute.
Oke. I have download Jazz Demo ( this is not my PC :'( ) and Tseach and I seach for the .j2a file, Found it...

After that I used the "Jazz Destruction Station" on the Animssw.j2a,
The first sprite just load fine, after that I get a error...

Big deal, but i need to test it with the real game and a other anims.j2a, my plan is to just change anims.j2a in the memory with a other name.

See what for effect is has.. properly nothing because the code is alreade used, but the movies need to give me some time ( I don't know when the anims.j2a file get loaded, after the movies ?? I hope so )
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Mar 21, 2006, 08:27 AM
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Quote:
Originally Posted by Marijn
Oke. I have download Jazz Demo ( this is not my PC :'( ) and Tseach and I seach for the .j2a file, Found it...
Tsearch = rux
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Last edited by Birdie; Mar 21, 2006 at 05:59 PM.
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Mar 21, 2006, 09:04 AM
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Wow (yeah I am late). Who needs the source code now! [:
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Mar 21, 2006, 01:39 PM
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To make grenade launcers =D

And I hope your sig strictly means the ones at parties. Or the Muppet(s).

...

*fish dance*
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Last edited by MSB3000; Mar 22, 2006 at 02:09 PM.
Marijn

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Mar 23, 2006, 05:35 AM
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Quote:
Originally Posted by Michael
Wow (yeah I am late). Who needs the source code now! [:
You "can't" change the physics for jumping and that kind of stuff.. You need the source for that.
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Mar 23, 2006, 06:47 AM
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Quote:
Originally Posted by Marijn
You "can't" change the physics for jumping and that kind of stuff.. You need the source for that.
No, (-). You don't *need* the source for anything.

EDIT: Oh you had quotation marks... maybe... whatever.
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Quote:
Originally Posted by Grytolle
No, (-). You don't *need* the source for anything.
True, but having the source code makes it a *lot* easier.
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Marijn

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Mar 23, 2006, 09:59 AM
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Quote:
Originally Posted by BoggyB
True, but having the source code makes it a *lot* easier.
No.. People will (-) the game up. Don't try to get the source. Just play the game, make levels, play some more and so on. You will get all strange rip-off games like Sonic...
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