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Bug Report player.morphTo(CHAR::FROG, false); still plays morph animation

Love & Thunder Love & Thunder's Avatar

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Joined: Sep 2011

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Aug 24, 2020, 04:22 PM
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player.morphTo(CHAR::FROG, false); still plays morph animation

If you, for instance, create the following script for a level:
Code:
void onPlayer(jjPLAYER@ player) {
	if (player.charCurr != CHAR::FROG) {
		player.morphTo(CHAR::FROG, false);
	}
}
Then, while the player does correctly morph into a frog, the morphing animation still plays, despite the boolean flag at the end, for morph effect, being false. The same is true when the flag is set to true.
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Violet CLM Violet CLM's Avatar

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Aug 31, 2020, 03:15 PM
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The current behavior is not technically incorrect, in that the flag only disables the effect that makes a bunch of glowing explosions appear around you when you morph, and that effect never happens when you morph into a frog anyway. But since there's no way to disable the extended frog morphing animation, I agree with you that the otherwise-unused flag should extend to that too.
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