Feb 4, 2006, 09:30 PM | |
I can understand why you don't want to use floating point calculations, but I still don't see the need for using fixed point. Plain ol' ints should work fine.
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<div style="float: right; width: 100px; height: 70px; margin: 5px 15px;"><img src="http://madskills.org/monolith/idleserver.gif" style="width: 98px; height: 65px;"><img src="http://madskills.org/monolith/theserver.gif" style="width: 98px; height: 65px; position: relative; top: -65px;"></div><div style="margin: 0 3em; font-size: 80%; font-style: italic;">Love is patient, love is kind. It does not envy, it does not boast, it is not proud. It is not rude, it is not self-seeking, it is not easily angered, it keeps no record of wrongs. Love does not delight in evil but rejoices with the truth. It always protects, always trusts, always hopes, always perseveres.</div><div style="text-align: right; text-size: 80%;">1 Corinthians 13:4-7</div> |
Feb 5, 2006, 04:59 AM | |
Yes and this is what he uses in the latest version
Calculations in milliseconds instead of seconds. edit: oh cool, just fell into nothing in the first level thanks to the lack of bridges :P Last edited by Tinnus; Feb 5, 2006 at 05:26 AM. |
Feb 8, 2006, 02:34 PM | |
Hello, i was wondering about the BulletMl Library and where it comes in?
I keep getting Undefined Reference to CreateBullet and so on |
Feb 9, 2006, 12:39 PM | |
Wow, that project attracted a lot of people. Congratulations TB!
Puck2099: I'm just curious, is the 2099 in your name came from the Marvel 2099? |
Feb 15, 2006, 07:56 AM | |
Hey,
Just wanted to let you know that the latest version OpenJazz was ported to PSP. The details & files can be found here: http://deniska.dcemu.co.uk/ In the PSP version, I created some basic sound fx support with SDL_Mixer libs and wav samples extracted from the game. BTW, (you probably know that already) most of the sound samples can be extracted from SOUNDS.000 with goldwave or captured from the original game with, say, soundrecorder. The music is done thru SDL_mixer/ s3m conversion, which seem to work ok, so far. Anyway, a lot of people seem to be excited about this project, so , please DO CONTINUE the great work you started - we all waiting for updates |
Feb 15, 2006, 08:32 AM | ||
Quote:
Alister, this is your cue to add sfx support to OJ. And if you ever try making an OJ2, allow me to be of assistance.
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I'm sick and tired of this community. So goodbye. PS: Unreal > JJ2. |
Feb 15, 2006, 02:11 PM | |
Sorry guys, I've been quite busy and will be busy for a few days to come, so OpenJazz has made no progress since the last release.
Great to hear about PSP version. OpenJazz is great for handhelds, it seems. Maybe this will persuade me to get one |
Jun 28, 2006, 06:02 AM | |
Not really, no. In the weeks following the last version, I didn't have the time. Since then, I haven't got back into the swing of it. Of course, I'm not doing anything right now, so...
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Aug 16, 2006, 09:57 PM | |
pocketinsanity (Google it) has a PocketPC port availible if anyone wants it. It works pretty good, although there is no sound and music is only in Ep1. Ill have to try the Windows and Dreamcast versions sometime
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Goodbye all! Ill occasionally drop by here, rarely find a server to join. For those interested, DL my lvls n stuff off J2O (dont remember how many, it wasnt alot). email/MSN me for my unreleased crap that im willing to give up. |
Nov 28, 2006, 03:27 AM | |
Me too, but what can we do?
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"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM Two Games Joined releases: Control / Splinter (twin singles) || Ballistic Bunny (EP) || Beyond (maxi-single) || Beyond: Remixed (remix EP) || Inner Monsters OST (mini-album) || Shadows (album) |
Nov 28, 2006, 06:24 AM | |
Well, it IS open source.
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Interesting Jazz-related links: Thread: Gameplay Theories - Thread: Make Up Your Own Gametype |
Nov 28, 2006, 01:49 PM | |
I have been working on it, but I'm very busy right now. I have three important exams coming up, not to mention the coursework I've still to do.
I'll be playing around with it over the holidays, but I doubt there'll be another Christmas Day release. Look forward to something in the new year. You can start pestering me from the 1st of January |
Jan 13, 2007, 12:24 AM | |
/me pesters
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Feb 14, 2007, 02:29 PM | |
I've uploaded the most recent version to the website. Not much has changed, but at least people can stop pestering me about the bridges
Neurotic: The most basic way would be to run the following commands. gcc -c bonus.c -o bonus.o gcc -c font.c -o font.o gcc -c level.c -o level.o gcc -c main.c -o main.o gcc -c menu.c -o menu.o gcc -c planet.c -o planet.o gcc -c scene.c -o scene.o gcc -c sound.c -o sound.o gcc -o OpenJazz -lSDL bonus.o font.o level.o main.o menu.o planet.o scene.o sound.o Of course, there are better ways of doing this (e.g. makefiles). BN: |
Feb 23, 2007, 12:23 PM | ||
Quote:
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Feb 24, 2007, 05:02 PM | |
Sounds like my Linux machine. Contains dragons, vampires, and evil IDE controllers.
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Feb 25, 2007, 12:44 PM | |
I don't even know what lives on my Linux partition.
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"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM Two Games Joined releases: Control / Splinter (twin singles) || Ballistic Bunny (EP) || Beyond (maxi-single) || Beyond: Remixed (remix EP) || Inner Monsters OST (mini-album) || Shadows (album) |
Mar 23, 2007, 09:18 PM | |
Hi there,
Again, I come to bump this thread. I would just like to thank Alister for not letting this die. A few bugs I would like to point out that, odds are, are common knowledge: 1. No high quality sound support. Maybe I'm spoiled my MP3 conversions, but medium sound seems odd to me now. Could you try to make it so that it supports high quality? 2. If you continue to hop around while dead, you can keep going for awhile and repeatedly die. 3. Resolution changer (this is not a bug rather a congratulations) allows me to cheat and play in 1024x768. You wouldn't believe how small the guy is! 4. No effect sounds. Yes, age-old complaint, but I'd like to see if possible in the next update some progress on that. Thank you for your time. |
Mar 24, 2007, 03:20 AM | |
Define "high quality". The original music itself isn't very high quality anyway.
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Mar 25, 2007, 09:15 AM | ||||
I do... but again, it's on my Linux partition. And I don't really trust the way Linux does linking. It seems to link executables to very specific versions of shared libraries, making them inappropriate for distribution. But maybe someone can correct me on this.
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Sorry, but I don't see this happening any time soon. I'm focussing on playability at the moment. |
Mar 26, 2007, 03:36 PM | ||
Quote:
EXAMPLE: Nothing against zombies , just pointing it out And I was giving you props on the resolution changer actually; should've put it a different way. It's quite fun to see how screwed up it is at even 640x480. |
Mar 26, 2007, 10:29 PM | |
It's probably libmodplug's interpolation then.
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May 5, 2007, 01:06 PM | |
huge pictures
please link to them instead |
May 5, 2007, 02:56 PM | |
Half-press the shutter for focus.
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<div style="margin:0 auto;background: #020202; border-style: solid; border-width: 1px; width:635px; height:40px;padding-top:26px;text-align:center;font-weight:bold;font-family:georgia;font-size:10px;color:#FFF;"><a href="irc://irc.quakenet.org/[TF]" STYLE="text-decoration: none;color:#FFF;">"The first rule of tautology club is the first rule of tautology club."</a></div> |
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