May 27, 2023, 07:27 AM | |
wrong savepoints (with boxing glove)
FabiAN[NC]: Hi everone
sometimes i think: had the jazz2 developers in mind to create wrong savepoints? - how do you think about it? i want to show something, im absolutly sure you all are also heavy interested by it! //you sure know: the JCS event (save point) does Save the rabbit poss if the player Dies then he can respawn from there jazzSD.exe set 51 (this boxing glove i mean) (im absolutely sure, this was in plan to knocks the player back) i do think the jazz2 Developer had in mind to create a second Save Point, (a wrong SavePoint) = that have the job to knocks the player back . . i saw plus fix a lot of things, so.. lori got some missing animation back (the stretch + blaster lose animation i mean) . how about to add the secound savepoint? (a wrong savepoint) that knocks the player back! in JCS.ini we could edit it, and add something . you sure know: on (warps) we have got a second method with plus 230=Warp |+|Area |Warp | |ID:8|Coins:8|SetLap:1|ShowAnim:1|fast:1 fast:1 = if we add here (fast:1) then the warps are fast ( this is good to make never ending corridors.. ) . . we could give the savepoint a new option to detect the second savepoint to make it works like a wrong savepoint. that knocks the player back! . - and should it also HIT the player? so that he is more careful next time? . . how do you think about this? do you think so too, that the jazz2 developer had this in mind? and this was in plan, but they did not finished it. i made here a little picture its me very important to show: <img src=https://i.ibb.co/0BxHGzg/askviolet.png> https://i.ibb.co/0BxHGzg/askviolet.png it shows how i imagine that |
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