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Apr 10, 2005, 05:27 AM
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If memory serves, only the wings moved in Jazz2, but that'd be pretty cool to get the tail and legs moving.

Oh, and pageclaim in the name of... long walks.
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Apr 10, 2005, 05:33 AM
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thats the reference pic i used and the legs and tail appear to move.

Ugh...long walks...ive had enough of those for a while, at least it raised some money !
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Apr 10, 2005, 05:34 AM
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The eyes are a little too big and the wings shouldn't have sharp edges. Otherwise it's fine.
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Apr 10, 2005, 05:40 AM
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Then, memory does not serve! I can't wait to see the enemies in action. Hopefully soon...
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Apr 10, 2005, 05:41 AM
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The wing come out curved in the actual game as the black become transparent, and ill have a look at shrinking those eyes.
Thanks for the help !
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Apr 10, 2005, 05:42 AM
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No problem.
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Apr 10, 2005, 06:21 AM
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Oh oh! Whilst you shrink the eyes could you also add a pink nose? I noticed that was missing in yout model.
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Apr 10, 2005, 06:26 AM
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Oh yeah, good point will do !

Oh the turtle now makes noises !

*EDIT*
Just a little vid to show the WIP dragonfly in game, its only a 4 second clip but its also only 236kb big !

http://www.unseenconcept.net/JazzJac...3d-Video08.avi

Enjoy !
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Last edited by Baggers; Apr 10, 2005 at 06:42 AM.
Olsen Olsen's Avatar

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Apr 10, 2005, 06:52 AM
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Nice. What's that white thing appering to the left in the end of the video?
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Apr 10, 2005, 06:56 AM
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The untextured turtle , hes patrolling the area
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Apr 10, 2005, 07:03 AM
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Ok.
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Apr 10, 2005, 07:11 AM
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For those interested here the untexture turtle sliding along his patrol points, Upto 8 points can be set, in this instance i have only used 4, you can see the dragonfly again in the background !
960kb this time.
http://www.unseenconcept.net/JazzJac...3d-Video09.avi
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Sun Fun Dude

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Apr 10, 2005, 07:19 AM
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Models looking good, hope the turtle gets a nice skin
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Apr 10, 2005, 07:23 AM
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@Sun Fun Dude: hehe me too !

@All: The dragonfly's eyes have been shrunk and the pink nose added...aww that nose is cute !
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Apr 10, 2005, 07:36 AM
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Both videos look pretty good.

When you make the turtle though, you should make a change-direction animation.
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Apr 10, 2005, 07:53 AM
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How would you like it ?
1) the turtle stands still and turs on the spot
2) the turtle doesnt stop walking just the corners of his walk are smoother
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Apr 10, 2005, 08:25 AM
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I vote for the first option.
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Apr 10, 2005, 08:37 AM
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Ok sounds good !

Oh ive got the Sparky's animated, just have to do the electric effect around them now!
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Apr 10, 2005, 08:52 AM
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I vote for number one aswell.
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Apr 10, 2005, 08:55 AM
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Quote:
Originally Posted by Baggers
Ok sounds good !

Oh ive got the Sparky's animated, just have to do the electric effect around them now!
My vote is that that will look awesome. Keep it up!
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Apr 10, 2005, 12:19 PM
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Got that modeling urge again so had a go at Jazz and Spaz's guns, other than the lack of texture what do you think ?

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Apr 10, 2005, 12:24 PM
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Looks pretty accurate.

(Where'd you get that Spaz pic from?)
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Apr 10, 2005, 01:39 PM
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Love them. Same question as Cooba.
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Apr 10, 2005, 01:40 PM
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It appears when you exit the OEM game.


Heres the textured guns
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Apr 10, 2005, 01:41 PM
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Omg Cool. Awesome work on those guns too.
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Apr 10, 2005, 02:42 PM
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Seconding what Olsen said.
Hey, what version of OEM do you have?
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Apr 10, 2005, 03:01 PM
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God knows, its on a cd that came with some hardware, I got it from a carboot sale years ago. The CD says its version 1.00
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Apr 10, 2005, 03:19 PM
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I hope you splitted those guns up in two files so that they can be used :P
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Apr 10, 2005, 03:27 PM
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Quote:
Originally Posted by Baggers
God knows, its on a cd that came with some hardware, I got it from a carboot sale years ago. The CD says its version 1.00
If you look on the bottom left corner(or was it right?) in the menu, it should say.
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Apr 10, 2005, 03:28 PM
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Oh yeah, i made them seperatly i just put them together to show them off !
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Apr 10, 2005, 03:29 PM
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Ok nice. =D
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Apr 11, 2005, 02:02 AM
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My god, this stuff is awesome! Keep it up!
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Apr 11, 2005, 04:37 AM
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Really detailed, Piet's models don't stand a chance.
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Apr 11, 2005, 06:33 AM
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Nice work, really.
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Apr 11, 2005, 11:22 AM
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I like everything what you made so far. I really wanna see the full version
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Apr 11, 2005, 11:24 AM
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Im so looking foreward to getting the models in, im just waiting on Hares jazz model at the mo .
Going to have a bash at the targeting system soon, ive never coded one of those before so should be fun !
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Apr 11, 2005, 11:46 AM
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Keep it up!
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Apr 11, 2005, 11:55 AM
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Quote:
Originally Posted by ?JSZ¿ JaZz!
Really detailed, Piet's models don't stand a chance.
i dont take that as an insult cource i did not make the model. Epic Megagames did.
i am gonna remodel a lot of models in Razz Arena when the Core is done.

maybe i will use Baggers models :P
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Apr 11, 2005, 11:57 AM
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Quote:
Originally Posted by Baggers
Im so looking foreward to getting the models in, im just waiting on Hares jazz model at the mo .
Going to have a bash at the targeting system soon, ive never coded one of those before so should be fun !
yea i am looking forward to that model to, its nice but yet low poly to keep it simple.
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Apr 11, 2005, 12:53 PM
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Yeah i hear that.
Quote:
maybe i will use Baggers models :P
Wow id be honoured !...im not sure what kind of poly count youd be looking for though, but if you want any mode ive shown just ask and ill mail it to you.
That goes for anyone by the way!

*EDIT*

Just a few extra bits before i leave jazz for the night, first a pic showing the high quality shadows being incorperated into the game, they will be used sparingly to conserve speed however jazz is definately getting one, this will help alot when it comes to judging jump distances and landings.


And secondly a tiny video 210kb, showing a dancing mushroom WIP, currently its too high Poly count
http://www.unseenconcept.net/JazzJac...cingShroom.avi

Enjoy folks !
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Last edited by Baggers; Apr 11, 2005 at 02:36 PM.
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