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Let's fill up Cliffy's tweeter?

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Sep 24, 2012, 04:56 AM
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Let's fill up Cliffy's tweeter?

How about we would start tweeting to Cliff Bleszinski (@therealcliffyb) that we want new JJ title?

Let's say, 5th October.

I'm sure if he will see that there is market for a new Jazz title, he'll be able to get Epic board to make it.

Also we could start an online petition and then send book with votes to Cliff, at his home address (kinda like MOTHER/Earthbound fans did it).

I'll certainly do that. How about you?

Remember the date: October the Fifth.
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Sep 24, 2012, 06:10 AM
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I think a better way to do this is buy copies of Jazz Jackrabbit for Gameboy Advanced, the newest published Jazz Jackrabbit game, to show that fans will actually pay for a copy instead of pirating online. In fact, some of us might actually contact Epic and legally purchase Jazz Jackrabbit 1 and 2.
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Old Sep 24, 2012, 06:45 AM
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Sep 24, 2012, 09:04 AM
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This is a terrible idea.
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Sep 24, 2012, 11:42 AM
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Originally Posted by cooba View Post
This is a terrible idea.
Petitions have been tried. The simple truth is that we have nowhere near anywhere near anywhere near the numbers it would take to pull off something like you're suggesting. CliffyB estimates a Jazz game would sell a hundred thousand copies and that wouldn't be good enough, so unless you plan to find several hundred thousand more people to tweet at Cliffy, this would be a drop in the ocean.
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Sep 24, 2012, 01:18 PM
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Well, my plan is to tweet for you about this topic. One of reasons I've chosen date that far in future (almost two weeks) is to try and find as much people as possible via social media. Unfortunately I have only 8 followers on twitter so can't do it by myself. Please share link to this topic on Twitter and convince people to do this.

If we won't succeed this year, we will try next year and so on (on the same day, October the fifth). Eventually we will pull this out or at least convince Epic to drop JJ IP so someone else can make it.
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Sep 24, 2012, 01:28 PM
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I just don't think you understand the difference in scale between eight and a hundred thousand.
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Sep 24, 2012, 10:34 PM
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Yeah, I don't think this would work. Cliffy B. has even said he'd like to make a new Jazz game, but all of their man power is dedicated to bigger projects. There's just no room for Jazz on their plate.
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Sep 25, 2012, 12:55 AM
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I just don't think you understand the difference in scale between eight and a hundred thousand.
I understand. That's why I'm asking people who have more followers (and I am sure that there are such people) to spread the word.
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Sep 25, 2012, 02:38 AM
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Sep 25, 2012, 02:59 PM
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Cliff Bleszinski said in his Reddit AMA that one of the main reasons he isn't going to make a new Jazz game is becaues he doesn't have the time.
Spamming him on Twitter won't change that.
And, as Violet said, a new Jazz game probably wouldn't sell too much.
And the final arrow to the knee is that Cliff Bleszinski does indeed want to make a new Jazz game, so something like this would make no difference at all. Sorry if this has crushed a dream or something, but it's the truth.
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Sep 25, 2012, 03:33 PM
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Sep 26, 2012, 02:33 AM
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sure, spam him

that will definitely convince him to treat us with respect
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Sep 26, 2012, 11:23 AM
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Do we even want a new JJ game? Seriously now, excluding the obvious fact that the community is small (not that this is necessarily a bad thing), a new game would probably be different from what JJ2 was. The level editor will probably be more limited (and definitely harder to use, especially considering the high probability of the game being 3D).

Overall, the game would lack the open-ended aspect its prequel has, so it would really need to be a hit to actually attract long-term metagame players.
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Sep 26, 2012, 01:42 PM
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Even if it didn't last as long as JJ2 has, a vital difference between a JJ3 (or whatever) being made and its not being made is that in one of those scenarios, I would get to play it.
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Sep 26, 2012, 09:44 PM
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Having a game would probably be better than not having a game, but all the same I get the idea that I wouldn't much like where Cliff takes the series.
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Sep 27, 2012, 06:13 AM
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Based on JJ3D alpha we are talking about a 3rd person 3d platformer with furry art and shooter gameplay; my observation of why Jackrabbits are different is movement speed and jump height since I never played any shooter where you can move so fast. So why was Jackrabbit such a big deal anyway? I can only give one overlooked yet outstanding answer and that is framerate; both JJ1 and JJ2 has much higher framerates than any competing games of their era and that is why graphics look better, looking more real to the eyes, and gameplay was more engaging, with less delay from your buttons to the screen. This is when standards were MS-DOS (Windows 3.1 was out then as well) and Windows 95 or 98. Today if we are talking about a PC/Macintosh game, competitors in 3d platformers, you have to let me look this up. Wikipedia is on the way.

"The first 3D first-person shooter game for a personal computer, 3D Monster Maze, had a frame rate of approximately 6 FPS, and was still a success. In modern action-oriented games where players must visually track animated objects and react quickly, frame rates of between 30 and 60 FPS are considered acceptable by most, though this can vary significantly from game to game. Modern action games, including popular console shooters such as Halo 3, are locked at 30 FPS maximum, while others, such as Unreal Tournament 3, can run well in excess of 100 FPS on sufficient hardware. Additionally some games such as Quake 3 Arena perform physics, AI, networking, and other calculations in sync with the rendered frame rate - this can result in inconsistencies with movement and network prediction code if players are unable to maintain the designed maximum frame rate of 125 FPS. The frame rate within games varies considerably depending upon what is currently happening at a given moment, or with the hardware configuration (especially in PC games). When the computation of a frame consumes more time than is allowed between frames, the frame rate decreases."

So basically we have comparable framerates of Unreal Tournament 3 at undesignated over 100 fps and Quake Arena 3 at 125 fps. This is not even better than JJ2+. And if Jackrabbit has not always been about highest framerate, I have not read the classic media about Jackrabbit that made it popular on Internet bulletin boards long ago. Which I will not try and research is comparisons between JJ1 framerate with other 1994 games and JJ2 framerates with other 1998 games.

Not to double post, furthermore I suggest the way to contact Epic is through their official forum. One individual is not going to make a company decision based on Twitter, email or postal mail. When I was a JJ1 fan, the first thing I ever remember doing with a web browser was go to the Epic forum and there I found discussion of Jazz pre-JJ2, when I was unaware of production of the sequel and do not know what stage of development it was in. And so my guess is that Epic is paying attention to their own forum as opposed to fansites, and to gather more supporters would require talking with people who play other games anyway. And it is probably totally proper to discuss Jackrabbit on Epic forum instead of trying to spam personal accounts on irrelevant pages.
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Last edited by KRSplat; Sep 27, 2012 at 06:27 AM.
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Sep 27, 2012, 06:36 AM
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Based on JJ3D alpha we are talking about a 3rd person 3d platformer with furry art and shooter gameplay
I hope this never happens because it's terrible.

JJ3 should be a 2D platformer shooter in a 3D engine (a natural evolution from JJ2's parallax layers) with a comic book aesthetic not unlike the one of Borderlands (2).

Also, Jazz needs to be less this:



And more this:



Which Noogy obviously wouldn't stand.
Old Sep 27, 2012, 06:52 AM
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fuk da noog
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@Cooba I like both art styles, but Nick's version did have an edge that Noogy's Jazz didn't have. I also felt that Eva's personality was butchered in JJ2. I guess they tried to draw inspiration from Princess Peach but that's like trying to siphon the flavor out of egg whites.

I like how the old Jazz's eyes looked with the black rings around them. I would love to see a new game with either style, though.
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Sep 27, 2012, 09:22 AM
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I think a 2D engine might be better than 3D in some regards. The level editor (if it existed) would be far more accessible than one for a 3D game, and that was certainly a big part of JJ2's longevity. Give it unlimited layers and the ability to scale/colour layers and you've already got something pretty good.
I'm not really one to talk about what made the Jazz games popular when they were first released. I haven't been around long enough for that. Thinking about it today, though, if it were to be done it would most likely be banking hugely on nostalgia. Plenty of companies have been having a go at rebooting their old 2D franchises in HD, so if Epic were to do the same with Jazz I'd expect it to be built off of entirely different design goals than the original games.
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I'm thinking it would be fun to have it work a bit like Mutant Mudds(Or the Rayman 2 2D Prototype), where you can use a special event to jump between layers.
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