Register FAQ Search Today's Posts Mark Forums Read
Go Back   JazzJackrabbit Community Forums » Open Forums » JCS & Scripting

Ideas for Minigame Level

WaterRabbit WaterRabbit's Avatar

JCF Member

Joined: Jan 2005

Posts: 191

WaterRabbit is doing well so far

Apr 8, 2005, 03:46 PM
WaterRabbit is offline
Reply With Quote
Cool Ideas for Minigame Level

I was planning to make a minigame level. Can you give me any ideas for some minigames.
Risp_old Risp_old's Avatar

JCF Member

Joined: Mar 2003

Posts: 3,992

Risp_old is doing well so far

Apr 8, 2005, 04:29 PM
Risp_old is offline
Reply With Quote
Maybe a thingy where you dodge moving spikebolls as they go towards you. Like in those belt experiments Vio conducted (http://www.jazz2online.com/jcf/showthread.php?t=9735)
__________________
<img src="http://i25.photobucket.com/albums/c100/Ashton_JX/the_web/stupid_prize.gif" border="0" alt="The rodent thingy wasn't worthy.">
I would not want anyone having sex with my cocktail. ~ Radium
blurredd blurredd's Avatar

JCF Member

Joined: Nov 2001

Posts: 1,896

blurredd is an asset to this forumblurredd is an asset to this forum

Apr 8, 2005, 04:56 PM
blurredd is offline
Reply With Quote
Is it supposed to be multiplayer or what?
__________________
D3
Extra. No CTO v0.75
Animating Tiles Properties.
ATB Contest. Scripting Language.
Gameplay Theories.
1UP. Pitfall. Desolation.
SC2.

LittleFreak LittleFreak's Avatar

JCF Member

Joined: May 2004

Posts: 4,190

LittleFreak is doing well so far

Apr 9, 2005, 12:25 AM
LittleFreak is offline
Reply With Quote
It's a singleplayer episode, so it will be single player mini games I guess. ;D

I've seen something in an old game, where you have to repeat some lock combinations. Every once in a while a goodie falls down for you to pick.

That'd be difficult to make in JJ2 though.
__________________
Sober again. Still love it.
Xobim Xobim's Avatar

JCF Member

Joined: May 2005

Posts: 2,454

Xobim is doing well so far

May 6, 2005, 08:17 AM
Xobim is offline
Reply With Quote
Maybe something with a time mechanism....
I haven't tested this, but you can make a time mechanism with a still turtleshell on a belt. At the end of the belt the shell should fall down to break a crate containing a TNT(armed) that makes a trigger crate break. That trigger cloud make a door shut or something else.....
__________________
Earth Mantra, for all your ambient music needs.
Sacrush Sacrush's Avatar

JCF Member

Joined: Feb 2004

Posts: 748

Sacrush is doing well so far

May 6, 2005, 08:30 AM
Sacrush is offline
Reply With Quote
I know something! make at the start of the level a turtle shell. You have to take the turtle shell with you because you need it somtimes to destroy destruct scenerys. And dont do any bouncer and TNT ammo in the level, or they dont need the turtle shell.
__________________
Extraterrestrials
Violet CLM Violet CLM's Avatar

JCF Éminence Grise

Joined: Mar 2001

Posts: 10,992

Violet CLM has disabled reputation

May 6, 2005, 10:42 AM
Violet CLM is offline
Reply With Quote
Or toaster, or seekers, or RF, or electro blaster... not sure if pepper spray can go down or not.
LittleFreak LittleFreak's Avatar

JCF Member

Joined: May 2004

Posts: 4,190

LittleFreak is doing well so far

May 6, 2005, 11:15 AM
LittleFreak is offline
Reply With Quote
Quote:
Originally Posted by Jazzmusic
Maybe something with a time mechanism....
I haven't tested this, but you can make a time mechanism with a still turtleshell on a belt. At the end of the belt the shell should fall down to break a crate containing a TNT(armed) that makes a trigger crate break. That trigger cloud make a door shut or something else.....
That method is wicked. Didn't think of that.

And no, I don't think Pepperspray can go down. =P
__________________
Sober again. Still love it.
mikeejimbo

JCF Member

Joined: Apr 2003

Posts: 187

mikeejimbo is doing well so far

May 6, 2005, 12:18 PM
mikeejimbo is offline
Reply With Quote
Er, wouldn't the easiest way to have a timer mechanism be animated scenery, in which the last frame is empty?

I have a mingame level. Sort of. Anyway, it has a little pinball thing, and you should definitely put pinball in it!
__________________
<BR>
Douglas Adams!
<BR>
42!
<BR>
Fnord!
LittleFreak LittleFreak's Avatar

JCF Member

Joined: May 2004

Posts: 4,190

LittleFreak is doing well so far

May 6, 2005, 12:30 PM
LittleFreak is offline
Reply With Quote
No. The maximum tiles allowed are 64, so the maximum time would be 64 seconds by a framerate of 1 frame per second. With the turtle shell method thing you can do it a lot longer.
__________________
Sober again. Still love it.
Odin Odin's Avatar

Banned

Joined: Dec 2003

Posts: 3,776

Odin is doing well so far

May 6, 2005, 03:52 PM
Odin is offline
Reply With Quote
Quote:
Originally Posted by LittleFreak
No. The maximum tiles allowed are 64, so the maximum time would be 64 seconds by a framerate of 1 frame per second. With the turtle shell method thing you can do it a lot longer.
Actually, the maximum amount of animated tiles allowed is dependant on the tileset. Since the tile limit is 1024 tiles, a tileset that is 100 tiles (3200 pixels) long would have 24 animations open, since every row of tiles has exactly 10 tiles in it.
n00b

JCF Veteran

Joined: May 2004

Posts: 5,578

n00b is an asset to this forumn00b is an asset to this forum

May 6, 2005, 05:25 PM
n00b is offline
Reply With Quote
I had this idea: Combine every single minigame idea from every JJ2 level you can think off.
You start off with your turtle shell buddy, and use him in various situations which seem clever.(only to have him NEVER come back, but make it in the storyline that you get the turtle shell after some SUPER HARD accomplishment) Anyways, after that, have a mini pinball segment which sends onto this 'grind pole'(This was used in Agent Jackrabbit, a stellar JJ2 Episode BTW) which has some grinding segment, afterwards there is an optional minigameish thing where if you pick the right trigger crate, you get a reward(like a PU or something). After that(or if you skipped it) You have one of those regenerating enemies things where you fend yourself off enemies while trying to get coins to proceed. Anyways, the whole thing is timed(using Jazzmusic's idea) and if they make it, they are rewarded to a treasure room with goodies, 1ups, ammo and other things.
If not, when they reach the closed door they fall into a pit and progress through the episode.
blurredd blurredd's Avatar

JCF Member

Joined: Nov 2001

Posts: 1,896

blurredd is an asset to this forumblurredd is an asset to this forum

May 6, 2005, 06:01 PM
blurredd is offline
Reply With Quote
Just to clearify a few things:

Odin: LittleFreak was referring to the number of tiles in an animation, not the total amount of animations allowed in 1.23 JCS.

n00b: Jazzmusic's turtle shell timer idea wouldn't work because of off-screen issues.
__________________
D3
Extra. No CTO v0.75
Animating Tiles Properties.
ATB Contest. Scripting Language.
Gameplay Theories.
1UP. Pitfall. Desolation.
SC2.

Sonyk Sonyk's Avatar

JCF Member

Joined: Feb 2005

Posts: 2,409

Sonyk is doing well so far

May 6, 2005, 06:43 PM
Sonyk is offline
Reply With Quote
Code:
->->->->->->->->->->

<-<-<-<-<-<-<-<-<-<-

->->->->->->->->->->

<-<-<-<-<-<-<-<-<-<-

->->->->->->->->->->

<-<-<-<-<-<-<-<-<-<-
Assuming it's only in one section, that kind of pattern might work...

And, that's assuming that the minigame is the whole level.
Xobim Xobim's Avatar

JCF Member

Joined: May 2005

Posts: 2,454

Xobim is doing well so far

May 7, 2005, 06:36 AM
Xobim is offline
Reply With Quote
Lightbulb

A puzzle cloud be seen as a minigame...
You can make a puzzle with triggerzones.
If you set the triggerzones on "switch", you can use them to open doors with the right combination.
__________________
Earth Mantra, for all your ambient music needs.
LittleFreak LittleFreak's Avatar

JCF Member

Joined: May 2004

Posts: 4,190

LittleFreak is doing well so far

May 7, 2005, 06:44 AM
LittleFreak is offline
Reply With Quote
Switch doesn't work, believe me.

If you want to make some sort of switching function with Trigger Zone you have to use the onoff parameter.
__________________
Sober again. Still love it.
Odin Odin's Avatar

Banned

Joined: Dec 2003

Posts: 3,776

Odin is doing well so far

May 7, 2005, 07:42 AM
Odin is offline
Reply With Quote
Quote:
Originally Posted by LittleFreak
Switch doesn't work, believe me.

If you want to make some sort of switching function with Trigger Zone you have to use the onoff parameter.
Switch allows multiple trigger zone "hits" while the player is standing in it. This is great for making things blink like crazy, otherwise it's not very useful, unless you want to make something like roulette where you're frozen and...

IDEA!
Xobim Xobim's Avatar

JCF Member

Joined: May 2005

Posts: 2,454

Xobim is doing well so far

May 8, 2005, 06:07 AM
Xobim is offline
Reply With Quote
Exclamation

Hurry!
That idea cloud be very useful for a decent casino in my hotel!
(Now don't go thinking I'm going to upload a hotel, it's going to be a small episode with a nice plot in it)
__________________
Earth Mantra, for all your ambient music needs.
LittleFreak LittleFreak's Avatar

JCF Member

Joined: May 2004

Posts: 4,190

LittleFreak is doing well so far

May 14, 2005, 05:35 AM
LittleFreak is offline
Reply With Quote
Quote:
Originally Posted by Odin
Switch allows multiple trigger zone "hits" while the player is standing in it. This is great for making things blink like crazy, otherwise it's not very useful, unless you want to make something like roulette where you're frozen and...

IDEA!
If it is what I think it is, then I'll have to dissapoint you because Lark already did something like that some time ago.

Or if it wasn't Labratkid, then it was someone else who had used the Bloxonius set.
__________________
Sober again. Still love it.
cooba cooba's Avatar

JCF Veteran

Joined: Jan 2004

Posts: 7,812

cooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of light

May 14, 2005, 05:56 AM
cooba is offline
Reply With Quote
Quote:
Originally Posted by LittleFreak
Or if it wasn't Labratkid, then it was someone else who had used the Bloxonius set.
Blax.
Odin Odin's Avatar

Banned

Joined: Dec 2003

Posts: 3,776

Odin is doing well so far

May 14, 2005, 07:44 AM
Odin is offline
Reply With Quote
Quote:
Originally Posted by LittleFreak
If it is what I think it is, then I'll have to dissapoint you because Lark already did something like that some time ago.

Or if it wasn't Labratkid, then it was someone else who had used the Bloxonius set.
I know. I think I just discovered a way to make totally random slot machines.
Xobim Xobim's Avatar

JCF Member

Joined: May 2005

Posts: 2,454

Xobim is doing well so far

May 16, 2005, 10:38 AM
Xobim is offline
Reply With Quote
Talking

Please post a level on J2O! I really could use that idea!
__________________
Earth Mantra, for all your ambient music needs.
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

All times are GMT -8. The time now is 03:19 PM.