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JJ2+ (Updated June 30, 2010)

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Oct 28, 2009, 10:33 AM
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Quote:
Originally Posted by Sonyk View Post
Lori's copter ears probably see more use than her kick anyway. The kick will probably look like Jazz doing any uppercut... horizontally.
But Spaz has ears too (Fly Carrot ). So that isn't really a reason for using Jazz sprites for Lori.
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Oct 28, 2009, 03:51 PM
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But they're not mapped to the same action, Spaz has his double jump instead of the copter ears for that action. I'm sure Blur could have plus make it appear as such, but that'd be more work for him.

Last edited by Sonyk; Oct 28, 2009 at 05:28 PM.
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Oct 28, 2009, 07:07 PM
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I'm not really concerned what Lori looks like on 1.23. Use TSF.

Quote:
Originally Posted by Stijn View Post
What do you stand for? Is JJ2+ being developed with a certain goal in mind, or are you just adding features at will as you go?

Just curious.
Both, but right now I'm focusing on adding minor features people will actually use as well as making sure JJ2+ stays stable and bug free. Most of my bigger ambitions aren't going to be worked on in the near future. At some point I want to stop maintaining compatibility with regular JJ2, though I would want an auto-updater for JJ2+ first. I would like to see a new j2l and j2t format which adds features like more layers and alpha transparency, but I've done virtually no research as to how exactly JJ2 displays levels.

I'm not particularly eager to make tests easier to host since I don't believe test levels will attract a lot of new players to JJ2 compared to other areas that can be developed.
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Oct 30, 2009, 06:45 PM
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Make Lori jump a tad bit higher when running. That would help fix the issue with Lori not being able to reach particular areas that jazz and spaz can reach.
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Oct 31, 2009, 05:47 AM
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It says JJ2 not found,I even dragged the exe to the Plusifier
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Oct 31, 2009, 05:50 AM
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Are you using Plusifier.exe or Plus.exe? If it's the latter, JJ2 needs to be open at the same time.
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Oct 31, 2009, 07:43 AM
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-servername (or "-sn" to make it short) would be a good thing imo.
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Oct 31, 2009, 01:04 PM
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I might've added it sooner if it wasn't for the fact that the server name would've appeared in all caps when specified through the command line.
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Nov 1, 2009, 02:32 AM
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so force lower case
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Nov 1, 2009, 03:34 AM
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Well, thanks for the response anyway. I had a good idea, but I'm not sure if it already exists yet... there could be a command to tell the actual lvl name (something like /ln or /lvl which is short for level name) this command would tell the actual level name so you can remember it to use in your server to not forget, without having to look through JCS just to find it. For example if I wanted to find the lvl name of the first battle game, I would type /ln in the chatbar and would say something like "The level is currently battle1"
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Nov 1, 2009, 12:12 PM
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The real solution would be to redo how command line arguments are parsed. I don't consider being able to specify the server name through the command line as a huge priority, and I'd rather not use a workaround in the meanwhile.
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Nov 4, 2009, 07:10 AM
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My server is pinging with the newest version of plus. Please help (No,everything is alright with my internet and router,there is a problem ONLY with the newest plus,I can host well on the older one).
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Nov 4, 2009, 01:11 PM
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i wonder.. i was making a level with ricochet walls today and cooba informed me about this kind of event. He said that it can cause 3hk's and such stuff because the server registers the bullets going in different ways. so it depends in which way they go serverside ( i guess). i wonder how frequently this happens and IF it even happens.. also if it got fixed in jj2+ and if it's really that badly that it would be a minor bug in my level.
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Nov 4, 2009, 01:40 PM
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Quote:
Originally Posted by FawFul View Post
i wonder.. i was making a level with ricochet walls today and cooba informed me about this kind of event. He said that it can cause 3hk's and such stuff because the server registers the bullets going in different ways. so it depends in which way they go serverside ( i guess). i wonder how frequently this happens and IF it even happens.. also if it got fixed in jj2+ and if it's really that badly that it would be a minor bug in my level.
I am pretty sure the ricochet event is no longer problematic in that way. 3hks can still happen, but they are a lot rarer with JJ2+.

However, I'm pretty sure the client will still see something different from the server, which means these events have a chance of causing "air hits".
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Nov 4, 2009, 10:23 PM
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The ultimate bottomline is that ricochets should not be used in multiplayer levels.
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Nov 5, 2009, 02:05 AM
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they seem to work, and most players seem to like them.. so why not?
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Nov 5, 2009, 02:45 AM
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because we dislike airhits
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Nov 5, 2009, 03:34 AM
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because st. louis says so
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Nov 5, 2009, 04:05 AM
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Because Fquist and Stijn will otherwise merge together to become FrankEnStijn
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Nov 5, 2009, 07:06 AM
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Quote:
Originally Posted by Hunter View Post
I and some other people had the same issue. Please check some of the topic's previous pages, Blur provided a link to an alternate plus.dll. Unfortunately, I can't find the post now.

EDIT: This is what fixed the problem for me.
Thanks a lot,it works for me too.

By the way Blur,what do you think about "live spectating"? Mode where you can move around,but have a different colored name and you can't shoot and no one can shoot you?
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Nov 5, 2009, 01:09 PM
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yeah or a relative or absolute mouse scrolling in the area, would be cool while spectating. i mean something jcs has with the parallax view.
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Nov 5, 2009, 01:50 PM
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Whe will next JJ2+ ??
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Nov 5, 2009, 05:46 PM
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Quote:
Originally Posted by Ron97 View Post
Thanks a lot,it works for me too.

By the way Blur,what do you think about "live spectating"? Mode where you can move around,but have a different colored name and you can't shoot and no one can shoot you?
This would be cool.
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Nov 5, 2009, 06:21 PM
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Oh... dont forget make some fix...
GAMEMODE: COOP...
IF I DIED AND WRITE /c, my server crushes, and i need restart it!
Dont forget about /nofire on
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Nov 6, 2009, 01:02 AM
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Quote:
Originally Posted by FawFul View Post
yeah or a relative or absolute mouse scrolling in the area, would be cool while spectating. i mean something jcs has with the parallax view.
Quote:
Originally Posted by Crazy Rabbit View Post
Dont forget about /nofire on
Good ideas.

Last edited by Lithium; Nov 6, 2009 at 06:42 AM.
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Nov 6, 2009, 05:21 AM
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mp3 support doesnt work in TSF & 60% of people seem to have trouble while plusifiering their tsf.exe..

sorry if this has been reported already, im too lazy to browse the thread right now.
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Nov 6, 2009, 08:27 AM
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MP3 support works fine in my copy of TSF+.
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Nov 6, 2009, 08:46 AM
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Just checked, and BASS works for me. Try plusifying again.
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Nov 6, 2009, 08:52 AM
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got it to work, ty
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Nov 13, 2009, 04:55 AM
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OH YEAH... I HAVE AN IDEA...
HOW ABOUT NEW MODE: MONSTER HUNTER
AND TEAM MONSTER HUNTER?
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Nov 13, 2009, 07:15 AM
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Quote:
Originally Posted by Crazy Rabbit View Post
OH YEAH... I HAVE AN IDEA...
HOW ABOUT NEW MODE: MONSTER HUNTER
AND TEAM MONSTER HUNTER?
MAYBE YOU SHOULD POST IT HERE?
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Nov 13, 2009, 07:38 AM
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PLEASE WORK ON MY IDEA BLURREDO!
!
AND DONT FORGET /NOMAGICMUSHROOMS ON!
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Nov 14, 2009, 06:22 AM
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cooba, what mean /NOMAGICMUSHROOMS ON?
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Nov 16, 2009, 05:38 AM
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Quote:
Originally Posted by Crazy Rabbit View Post
cooba, what mean /NOMAGICMUSHROOMS ON?
that means LOL
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Nov 25, 2009, 03:07 PM
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Maybe you should implement JJM to it too, as a separate .dll, what plus looks and uses it alongside with plus.dll on plusifiering.

Also, commands like /swap all and /noshoot ON/OFF should be implemented, alongside with global muting (for example, in ZA)
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Nov 25, 2009, 10:43 PM
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Also,the command for all joiners to auto-join the blue or red team would be useful too,for test servers (don't look at me like that,I don't really play them much)
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Nov 26, 2009, 01:46 PM
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Quote:
Originally Posted by Hunter View Post
Sfaizst said he was against the idea of JJM being added to JJ2+ in some thread.
If he's that desperate for credit, then he should tell Blur to add it.
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Nov 28, 2009, 05:42 AM
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Quote:
Originally Posted by Hunter View Post
Should this invert teams? Why?
Well, if someone wants to switch the sides in, say, semi.

It shouldn't be too much of a problem?
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Nov 28, 2009, 10:06 AM
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Yeah it's not a bad idea if you want to have a totally fair game, since some levels aren't perfectly balanced. Playing more than one game and switching sides each time is a way to solve that, and I guess /swap all would be easier than going /swap 1 /swap 2 /swap 3 /swap 4 etc
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