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JJ2 game bug fixing

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Black Ninja Black Ninja's Avatar

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Dec 26, 2005, 05:49 PM
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Both.
UNKNOWNFILE UNKNOWNFILE's Avatar

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Dec 26, 2005, 05:51 PM
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Could you send me the offsets in PM, and I'll debug the thing and see what happens.
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Dec 26, 2005, 09:24 PM
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Quote:
Originally Posted by UNKNOWNFILE
Anyways, it appears what handles the gem ring actually handles rotation of several objects like the CTF direction pointers (the red and blue arrows). Because of patches done to this, JJ2 renders the arrows a bit wrong, but at least the entire screen isn't glitching.
...oh, that makes sense. I always assumed that the gem ring was just a sprite, I didn't realize it was actually rotating. Yeah, none of the other things (arrows, seekers, poles) can be frozen, can they?
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Dec 27, 2005, 06:19 AM
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Well, sorry to disappoint you, but I can't fix the stupid respawn bug. I couldn't find any xrefs to the addresses that I got from respawn.exe. I shall instead work on something else.
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Dec 27, 2005, 06:31 AM
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Are Im an idiot and have understood wrong, or are you REALLY making fixes for 1.25?
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Dec 27, 2005, 07:27 AM
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You're correct.

I am not however adding anything, I'm just fixing bugs.
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Dec 27, 2005, 08:14 AM
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Now for the moment you've all (not) been waiting for...

Jazz Jackrabbit 2 1.25d - with a spiffier logo!

In addition to JJ2 having a nicer looking icon, I have fixed up some annoying errors in the main menus (the glow was missing). This was fixed to prevent an annoyance in the server select menus.

That concludes my ideas of what to fix. Any suggestions?
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TaZaR

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Dec 28, 2005, 08:56 AM
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Could it be possible to make the "stop enemy" (or how is it called) work again? (it worked in the 1.22 than it stopped worked in 1.23. That's a strange thing, that levels maded with 1.22's JCS, are still works with stop enemy in 1.23... )
Fixing the wall stuck would be great, that's one of the main bugs in jj2.
And maybe that would be harder, but if it's possible, it could be nice, to fix the episode menu not crashing when you have too much episodes.
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n00b

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Dec 28, 2005, 08:59 AM
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Couldnt we just use 1.22's JCS?
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Quote:
Originally Posted by TaZaR
Fixing the wall stuck would be great, that's one of the main bugs in jj2.
That bug has been exploited too often to delete it now.
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Dec 28, 2005, 09:02 AM
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My stop enemy works fine
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Dec 28, 2005, 09:24 AM
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Hmm, the episode thing could probably be fixed (just theorizing here) but eventually space would just run out on the screen. Making some sort of scrolling thing might require a lot of programming.
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Dec 28, 2005, 09:32 AM
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As long as it doesn't crash I'm happy
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Dec 28, 2005, 10:16 AM
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Stop Enemy works fine. For the episodes, I would think the practical course of action would be to start with the one from 1.24.
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Dec 28, 2005, 10:29 AM
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Oddly, Crabs seem to ignore my stop enemy events on a test level I did
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Dec 28, 2005, 10:51 AM
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May I also add that I don't have the source code and I can't add new features?

In the meantime, here will probably be the last patch - for now:

Jazz Jackrabbit 2 1.25e "Black Ninja"

This patch fixes the gemring bug - again - as my protection was removed in the previous version. Also, this patch removes JJ2's ability to join 1.23 servers, though that may be reinstated later.

I ran a quick check through the game and found these errors:

-Bolly's missiles don't work correctly.
-Rolling rocks occasionally get replaced with two steel bars.
-Trees look strange.
-The laser shield no longer appears when activated.

Oh yea, I was going to remove version protection for this version, but that's out of the question now, as the game must always be able to read the version byte(s) which are located in the program somewhere.

And since it would be too frustrating to duplicate the same code to a different version of the application, I'm not going to bother with 1.24. However, I managed to patch 1.24 so it can connect to 1.25 games. It also received a logo change.

hcs' FTP server is slow so I can't really upload it right now, so I am not going to bother with this patch until I can update it to meet the current 1.23 version of the patch.
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R3ptile

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Dec 28, 2005, 11:02 AM
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Will you fix the flag bug and flood bug as well?
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Dec 28, 2005, 11:23 AM
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I think it would be better if you didn't release this many versions, but fixed the things that screwed up, THEN released a new version.
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Dec 28, 2005, 11:44 AM
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Quote:
Originally Posted by R3p
Will you fix the flag bug and flood bug as well?
I'd need to find the offsets for those first.

Quote:
Originally Posted by ThunderPX
I think it would be better if you didn't release this many versions, but fixed the things that screwed up, THEN released a new version.
You just mind your manners, young man.
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ThunderPX

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Dec 28, 2005, 12:27 PM
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You'll agree when you run out of letters.
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Dec 28, 2005, 12:36 PM
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Hey, he can use all of those letters Dr. Seuss made up. I think Dr.Seuss made around 40 in that one book "All the letters after Z"
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Dec 28, 2005, 12:37 PM
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Yes, but does Jazz2 support those?
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Dec 28, 2005, 12:38 PM
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Well can't we Inject them into the game?
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Dec 28, 2005, 01:07 PM
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No.
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Please quote what I said Thunder. You dont have to post it, just click the quote button.
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Quote:
Originally Posted by ThunderPX
You'll agree when you run out of letters.
He's got, oh, 254 possible characters to use before he runs out (\0 and \ have predefined meanings).
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UNKNOWNFILE UNKNOWNFILE's Avatar

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Dec 28, 2005, 03:46 PM
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Oh yea, BN has joined the team. Yay for him.

He also brought JJ2 ";p", "rux" and "sux", in case you don't know what he's famous for.
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n00b

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Dec 28, 2005, 03:47 PM
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I could debate that but I'm in no mood for politics.
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Dec 28, 2005, 04:25 PM
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;p

Anyways, off topic, but JJ2-related nonetheless, I've managed to find the song title address and the actual tracker data by tracing that song title. This is in uncompressed J2B format, however, and it won't give you the actual S3M/IT/MOD.
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TaZaR

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Dec 28, 2005, 04:50 PM
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Quote:
May I also add that I don't have the source code and I can't add new features?
I didn't ment to make a new episode select screen, just to fix it to stop crashing.
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UNKNOWNFILE UNKNOWNFILE's Avatar

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OK, FOOS, I'VE FIXED AN ANNOYING BUG.

YOU KNOW HOW ANNOYING IT IS WHEN DEVAN JUMPS OUTSIDE OF A LEVEL AND NEVER COMES BACK? I'VE FIXED THE PROBLEM.

IT'S AS SIMPLE AS ADDING A GENERATOR TO THE EVENT. WHEN DEVAN JUMPS OUT OF THE ARENA AND FALLS OUT OF LEVEL BOUNDARIES, HE WILL RESPAWN QUICKLY.

ANYWAYS PATCH 1.25F - CODENAMED - IS ON ITS WAY. IT'S A BIG ONE BECAUSE I GOT THIS CRAZY IDEA TO INCLUDE A NEW MENU SONG. IT IS A LOVELY SONG!

SO THAT CONCLUDES MY POST. AND DONT TALK IN CAPS TEIF!
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Dec 28, 2005, 07:38 PM
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Wait, can't just you change the menu song by changing menu.j2b?
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Dec 28, 2005, 07:42 PM
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Wow, are you observant. Anyways, I also included a file called BackItUp.bat which backs up your JJ2 file and menu music in case you need to restore it for whatever reason.
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Quote:
Originally Posted by UNKNOWNFILE
Wow, are you observant.
Hey, no reason to be nasty. I just think that putting effort to achieve something that can already be done with little to no effort is redundant.

Also, could you fix amnesia errors caused by too many sprites loading?
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Quote:
Originally Posted by UNKNOWNFILE
YOU KNOW HOW ANNOYING IT IS WHEN DEVAN JUMPS OUTSIDE OF A LEVEL AND NEVER COMES BACK? I'VE FIXED THE PROBLEM.
LURVERLY! Can you do the same for bubba?
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Dec 29, 2005, 03:44 AM
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Oh, and fix the thing where the boss's life counter disappears wehn you go too far, and it's full again when you return. It's annoying with my belt boss idea.
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Quote:
Originally Posted by ThunderPX
Oh, and fix the thing where the boss's life counter disappears wehn you go too far, and it's full again when you return. It's annoying with my belt boss idea.
That's how JJ2's memory handling works in general, actually.
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Dec 29, 2005, 05:46 AM
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PAGECLAIM

As I've said before, I can't make memory-related fixes. My suggestion is to have an invisible wall that increases as you go along the belt.

Quote:
Originally Posted by n00b
LURVERLY! Can you do the same for bubba?
Let me test that, I'll get back to you ASAP.

EDIT: It works.

And in case you have no time and wish to take an estimate to get the next version of the patch (1.25g) named after you, try and guess how many Devans are in this picture.

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Last edited by UNKNOWNFILE; Dec 29, 2005 at 06:54 AM.
ThunderPX

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4. They're just trailing.

Last edited by ThunderPX; Dec 29, 2005 at 07:57 AM.
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Every one of those is a real Devan I assume. They trail on the walls also and therefore it cannot be a background trail.
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