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Monolith

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Feb 8, 2006, 07:45 PM
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You're spacing all the frames in the sprite sheet at the same width. I suggest using the same spacing only within the same animation sequence (row).

And I would also suggest converting the images to something compressed like indexed PNGs before putting them on the web.

..although that's kind of what you already said you would do.
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Ice M A N

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Feb 8, 2006, 07:57 PM
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yeah.. I was just converting them to GIFs.. was just about to upload a few.. I'll try PNGs too..

using the same spacing within the same sequence will definitely make it more pleasing to look at, but there's still a ton of wasted space because of usually one exceptionally long sequence. but I guess the GIF/PNG thing makes that a moot point.

hmm.. I could probably fix all this stuff in under 10 minutes, but I have an early class tomorrow and need to get some reading done for it.. I guess programming time is over. Updates tomorrow! ;p
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Feb 9, 2006, 02:42 AM
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Yeah; with something like this you'd want GIF or PNG format; bmp's are just too big, and PNG's really start to save space when you go from lots of small bitmaps to a few larger ones.
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Feb 9, 2006, 03:12 AM
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Looks like we have programs for J2B (well, thats still not good enaugh) and now for J2A too! Good job, go on and release soon then we only gotta get the structures of J2D, E, H, L, M, S, T and V figured out and then it's the exe file's turn!
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Feb 9, 2006, 03:45 AM
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Quote:
Originally Posted by Jerrythabest
then we only gotta get the structures of J2D, E, H, L, M, S, T and V figured out
JCS being insufficient for you?
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Feb 9, 2006, 05:53 AM
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we havent figured them out, yes, ok we can use them just not figured out how they work.
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Ice M A N

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Feb 9, 2006, 08:03 AM
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Actually, I know J2T better than J2A, and I've gotten some useful stuff out of J2D..

1 sequence per row with constant horizontal spacing within a sequence + minimal vertical spacing: http://www.princeton.edu/~mspear/jj2/ all the old ones plus a few new ones, now in PNG..

a few more things I want to do before I release the bunch of them...
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Feb 9, 2006, 11:01 AM
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May I ask what J2D is?

Also, nice sprites. I like the jumping Eva <3
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Feb 9, 2006, 11:17 AM
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The only J2D file around is "data.j2d", IIRC. If that's true j2d would probably stand for "Jazz 2 data".
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Feb 9, 2006, 12:55 PM
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OK. I put them all up even though there is still work to be done. I still have to find a way to position them nicely so that, for example, the bottoms of springs all line up, etc.. I'm pretty sure I saw this kind of data in the J2A file somewhere, but I won't get a chance to go digging for it for some time, so this is what you're stuck with for a while (weeks?) (unless someone proposes an easy-to-make change..)..

enjoy?

EDIT:
may as well throw out a few thankyous at this point:

dr eggman: for his work on j2b format and code for getting raw data that was a starting point/inspiration
doubble dutch + n00b: for their hand ripped sprites which I used for comparison when extraction wasn't 100% accurate
mono: for technical advice
unknown: for menu palette and hand ripped sprites

Last edited by Ice M A N; Feb 9, 2006 at 01:24 PM.
Bobby aka Dizzy

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Feb 9, 2006, 01:17 PM
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That's so amazing. You rock Ice M A N.
And this one is rather interesting: http://www.princeton.edu/~mspear/jj2...122-iceman.png
Doubble Dutch

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Feb 9, 2006, 03:09 PM
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Brilliant; absolutely brilliant; it puts our hand ripping efforts to shame, oh the shame!

I'm going to hide in the corner now.
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Monolith

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Feb 9, 2006, 06:27 PM
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This is amazing. Definitely great work!
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Feb 10, 2006, 04:11 AM
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Icey wins at the internet D;.
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Feb 10, 2006, 08:06 AM
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Wow, I can't believe I just viewed every single animation frame of JJ2.
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Feb 10, 2006, 10:27 AM
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I still wonder what is the use of the door!
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Feb 10, 2006, 10:38 AM
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To go into them!
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Feb 10, 2006, 10:43 AM
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when were they supposed to appear, what was their use in the game etc.:P
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Feb 10, 2006, 10:55 AM
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To go through =P

Also, the "jumping" Eva sprites look more like hurt sprites...

and I wonder what this would've done...
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Feb 10, 2006, 11:05 AM
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..seems familiar to anyone?



Also, it's probably worth mentioning that the sprites in Anims.j2a are sorted by this order. Therefore, set 202 wouldn't possibly be the Springcord (should start with a G), and 026 would be Big Tree (as opposed to the Small Tree event).

Last edited by cooba; Feb 10, 2006 at 11:21 AM.
ThunderPX

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Feb 10, 2006, 11:43 AM
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G for glove =D
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Feb 10, 2006, 11:50 AM
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If I change my JCS.ini to say "McBurger" instead of "Norm Turtle", does it automatically mean the turtle is called "McBurger"?
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Feb 10, 2006, 11:56 AM
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Yes. Because all these turtles are nameless.
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Feb 10, 2006, 12:04 PM
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I meant the event itself.
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Feb 10, 2006, 12:09 PM
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Uh, no. JCS.ini changes the event names, rather than the object names in Anims.j2a.
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Feb 10, 2006, 12:13 PM
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Exactly. Just because Springcord is called Springcord in the JCS doesn't automatically mean that the animation set it uses is called 'springcord'. just the same as if the turtle is called 'McBurger' in the jcs, it's set isn't automatically called 'McBurger'.
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Feb 10, 2006, 12:55 PM
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Quote:
Originally Posted by n00b
Exactly. Just because Springcord is called Springcord in the JCS doesn't automatically mean that the animation set it uses is called 'springcord'. just the same as if the turtle is called 'McBurger' in the jcs, it's set isn't automatically called 'McBurger'.
Same goes for the CTF Base (object called Flag).
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Feb 10, 2006, 12:55 PM
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so this weird boxing thing is the springcord
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Feb 10, 2006, 12:59 PM
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Quote:
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You know, I have a sneaking suspicion the Boxing Glove is what the unworking spring event is
Thanks for reading my posts, Jerry.
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Feb 10, 2006, 01:02 PM
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I read it! I read it! lol, its just so not-sure! Dont worry, I read yours too
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Feb 10, 2006, 02:35 PM
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This doesn't help the discussion much/any, but yeah, the sets are in alphabetical order.. there are a bunch of identifiers in the executable that correspond to the sets:
(but note that there are other identifiers intermixed refering to other stuff, removed from this list..)

AMMO
BAT
BEEBOY
BEES
BIGBOX
BIGROCK
BIGTREE
BILSBOSS
BIRD
BIRD3D
BOLLPLAT
BONUS
BOSS
BRIDGE
BUBBA
BUMBEE
BUTTERFLY
CARROTPOLE
CAT
CAT2
CATERPIL
CHUCK
COMMON
CONTINUE
DEMON
DESTSCEN
DEVAN
DEVILDEVAN
DIAMPOLE
DOG
DOOR
DRAGFLY
DRAGON
EVA
FACES
FATCHK
FENCER
FISH
FLAG
FLARE
FONT
FROG
FRUITPLANT
GEMRING
GLOVE
GRASSPLAT
HATTER
HELMUT
JAZZ
JAZZ3D
JUNGPOLE
LABRAT
LIZARD
LORI
LORI2
MENU
MENUFONT
MONKEY
MOTH
PICKUPS
PINBALL
PINKPLAT
PSYCHPOLE
QUEEN
RAPIER
RAVEN
ROBOT
ROCK
ROCKTURT
SKELETON
SMALTREE
SNOW
SONCSHIP
SONICPLAT
SPARK
SPAZ
SPAZ2
SPAZ3D
SPIKEBOLL
SPIKEBOLL3D
SPIKEPLAT
SPRING
STEAM
SUCKER
TUBETURT
TUFBOSS
TUFTURT
TURTLE
TWEEDLE
UTERUS
VINE
WARP10
WARP100
WARP20
WARP50
WITCH
XBILSY
XLIZARD
XTURTLE
ZDOG
ZSPARK
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Feb 11, 2006, 02:51 AM
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can you include set numbers in that list? Then I know which set to click on... easier. Yes, I know its just lazy-ness. Thanks in advance.
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Feb 11, 2006, 07:35 AM
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Is it possible that there are unused sprites in 1.23 that aren't in TSF, ex. removed to save space?

Also, the door might've been a bonus level entrance, otherwise the door could've been in tilesets instead of in Anims.j2a to have it fit in with the tileset more.
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Feb 11, 2006, 07:49 AM
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Quote:
Originally Posted by ThunderPX
Is it possible that there are unused sprites in 1.23 that aren't in TSF, ex. removed to save space?
Indeed there are. After all, there are no sprites of Jazz and Spaz shooting diagonally in what Icey extracted.
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Feb 11, 2006, 07:59 AM
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Great sprites, and lot of new stuffs I've been never seen before. What for that 8-axis Devan falling should be for?
By the way, are there any chance, to extract sprites from the OEM version? Maybe there are some more unused stuffs, or interesting béta sprites.
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Ice M A N

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Feb 11, 2006, 10:37 AM
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Quote:
Originally Posted by Cooba
Indeed there are. After all, there are no sprites of Jazz and Spaz shooting diagonally in what Icey extracted.
Hmmm.. that's a good point. I'll put 1.23's stuff up tonight.

Quote:
Originally Posted by TaZaR
Great sprites, and lot of new stuffs I've been never seen before. What for that 8-axis Devan falling should be for?
By the way, are there any chance, to extract sprites from the OEM version? Maybe there are some more unused stuffs, or interesting béta sprites.
Also a good point, I'll look into that as well..

Last edited by Ice M A N; Feb 11, 2006 at 11:00 AM.
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Feb 11, 2006, 11:08 AM
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are there any chance, to extract sprites from the OEM version? Thats a grand idea!...I look forward to that.
Great work as usual guys.
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Ice M A N

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Feb 11, 2006, 11:49 AM
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hurray for exactly the same file format! ;p OEM stuff will also be up tonight/tomorrow.. just a FYI, I'm going to only put up the zip files now instead of both zip + uncompressed..

EDIT: and after a quick look, I didn't see anything particularly amazing... but I don't remember seeing a few things including jazz pulling himself up on a ledge..

Last edited by Ice M A N; Feb 11, 2006 at 12:11 PM.
TaZaR

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Feb 11, 2006, 03:43 PM
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Thanks much, IM!
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Feb 11, 2006, 03:45 PM
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Quote:
Originally Posted by Ice M A N
EDIT: and after a quick look, I didn't see anything particularly amazing... but I don't remember seeing a few things including jazz pulling himself up on a ledge..
I smell a Commander Keen mod in the near future ^_^
(It's my idea don't steal it >_< )
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