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PLUS for single player?

View Poll Results: DO YOU wish for JJ2+ specific Single Player options?
No, they can wait... 3 23.08%
Yes! I'm anxious for that!! 10 76.92%
Voters: 13. You may not vote on this poll

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DennisKainz DennisKainz's Avatar

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Jan 20, 2010, 10:57 PM
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PLUS for single player?

BEFORE VOTING, READ THE IDEAS!

Here are some ideas I have for the next PLUS expansion.
Fixing of the bug that sets the regular speed to 0 when auto speed is active.
Displaying the running sprite rotated of 90 degrees when you jump on a wall with One Way

event.
Trigger zone switches replay the animation forward and backward instead of jumping from

first to last frame.
Placing a generating bat event on a level's corner makes a fast group of bats come and run

at left or right.
Commands:
These have to be inserted in the .ini of the specific level (ex. castle1.j2l / castle1.ini)

/maxhealth <1...128>
The maximum health can reach the 128 hearts. But high values are ideal to be used with

damage amplifyings and no blink mode.

/speedamplifier <-2...2>
With a value of -2, Jazz walks at 2 tiles per second and jumps up to 3 tiles high. Ideal for

small tilesets. With a value of 2, Jazz jumps 24 tiles high and runs at 32 tiles per second.

Ideal for super powers.

/toughpets
Turned on, the frog can harm foes with the tongue, and Chuck can do with the beak.

/foestoughness <1> <2> <3> <4>
Sets the specific toughness of foes. Example, if the 3rd value is changed to 30, you must

hit crabs, monkeys, fat chicks and whoever has a default health of 3 30 times instead of 3.

/foesmight <1> <2> <3> <4>
Indicates how much a foe harms you by touching you.

/stillshell
Decide whether to leave the turtleshells when normal turtles are defeated.

/stickyfire
If you use fire event instead of hurt event, the fire will get stuck to you (with

firelauncher / dragon spit animation) until you find a water block.

/fierywater
You see the water blue or red on 16 bit. If it's red, you get hurt by swimming. Ideal for

raising lava levels.

/floodamplifier <-2...2>
Works with gradual water level events. Set to -2, the water raises very slowly. Set to 2, it

does very quickly.

/sugarrush
Activates / Deactivates sugar rush.

/sugarrush <1...1024>
Decide how much food must be eaten for the sugar rush.

/poison
Turned on, bees make permanent damage until a carrot is found.

/inventory
Turned on, you can store carrots and use them later.

/carrotwelfare <1...64>
Decide how much a carrot heals you.

/maxammo <2...9> <1...1024>
Decides how much ammo you can store.

/springamplifier <-2...2>
Decreases / Increases the efficience of springs.

/springpaint <1> <2> <3>
Modifies the regular color of spring (ex. Yellow spring instead of blue)

/precious
Turns the purple gems into amber gems, and the value of 0 into a value of 25.

/gravitytrigger
Turns a regular trigger into a gravity experiment. Can make you heavier or lighter, or makes

side falling, by turning the sprite of 90 degrees or more. Ideal for paranormal activities.

/timelimitdeath
When the time limit option ends to 00:00:00, Jazz dies. Ideal for SWS Terrapin level. Anim

option turns the regular death into a combo of harmful TNT explosions all around.

/devildevan
Turned off, Devan doesn't become a haakai when his health limit is reached.

/breathcountdown
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Troglobite Troglobite's Avatar

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Jan 21, 2010, 06:28 PM
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Gah, I rushed and voted before I saw the thing that said don't vote until you read it. I'm looking forward to plus adding single player features, most of these seem nearly impossible to implement and many of them seem like something you'd have to add in JCS instead of something plus would do. Some, like setting how much a carrot heals you, or the startfastfire seem kind of cool though.

Also, how would these be implemented? Would players type something, like in multiplayer?
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Violet CLM Violet CLM's Avatar

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Jan 21, 2010, 06:39 PM
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Quote:
Originally Posted by Gus View Post
Commands:
These have to be inserted in the .ini of the specific level (ex. castle1.j2l / castle1.ini)
Ideally, of course, they would be in the .j2l itself.
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Jan 21, 2010, 09:52 PM
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Global trigger: A trigger crate/zone that is able to turn triggers on and of for every player in the server (or thats joining the server).

(Wouldnt be a plus feature tough)
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Leus AKA Simba Leus AKA Simba's Avatar

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Apr 9, 2011, 07:56 PM
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Damn most of this sounds awesome. How likely is... Any of it? Haha.
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Apr 9, 2011, 08:47 PM
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Foly: Trigger zones are local, but crates aren't

Also, sorry to kill your thread, but Blur has been way too inactive lately... I don't think he will even see this thread :P
Troglobite Troglobite's Avatar

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Apr 9, 2011, 09:01 PM
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I also doubt this thread would make much difference if he did see it. While some of the ideas are neat, some also seem like they would be ridiculously difficult to implement, and have very limited applications. As awesome as these might be, I don't see most of these being added to plus anytime in the near future.
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Apr 9, 2011, 09:06 PM
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Yeah, these vary a lot in ease (as well as likelihood) of implementation. I think the first step in making SP-relevant changes would mostly be along the lines of fixing bugs and adding dummied out features, so things like non-working events or missing behaviors. A lot of the stuff mentioned in the OP doesn't really fall out naturally from anything else so it's hard to imagine a big demand for it.
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