Sep 10, 2006, 09:27 AM | |
Castube and future releases
Ah yeppee. Finally. The world's
Get Castube v1.0.3 (latest version) here. Suggestions are welcome. If you would like to see certain tiles to be made/added to this tileset, you may ask. Any fixes you would like to see? You may ask. I've set up a poll on the RRf to select the following combination. Please note that this tileset is the first of a pack with many. Read the readme for details. Please do not edit or upload elsewhere without asking.
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Last edited by Jerrythabest; Sep 10, 2006 at 11:17 AM. |
Sep 10, 2006, 10:43 AM | |
Okay, the tileset itself isn't really too cool right now - severe lack of transition tiles, and no background - but I do like the motion blur effect. Can I add it to the JCSref article?
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Sep 10, 2006, 10:51 AM | |
sure =D
I'll make horizontal shadow background transition tiles too in a next version EDIT: poll up!
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Last edited by Jerrythabest; Sep 10, 2006 at 11:18 AM. |
Sep 10, 2006, 11:26 AM | |
Added.
No, what I mean is, all you've really got are a few tiles that connect tubelectric platforms with castle platforms, you don't really take advantage of the fact that you have all these graphics available to combine. I'd expect to see more tiles like this: |
Sep 10, 2006, 12:24 PM | |
agreed other wise it just looks like you stuck 2 together.
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You like it when I talk bad about myself don't you cooba <3 The only true wisdom is in knowing you know nothing. Your friendly JCF Hillybilly DavidkazBest poster of 2010 ! [GpW] |
Sep 10, 2006, 12:43 PM | ||
aha! that's actually an aspect of combining I never thought about.. omg this is ashaming ah well everyone vote on the poll too! I'll make some of those nice combo's soon
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Sep 10, 2006, 12:45 PM | |
I'm pretty sure it's not as good as this one?
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Sep 10, 2006, 12:47 PM | |
Link? Uhh... you go to JCSref, click the topic listing, and then it's called "Motion Blur"...
...oh, fine, here. |
Sep 10, 2006, 01:01 PM | |
oh yeppee I'm in there I even have a link =)
ah well, I'll probably do some work on 1.0.4 tomorrow.. the first thing I'll do is moving the big font E a few pixels up. it's not perfect now
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Sep 11, 2006, 01:22 AM | |
Since I cant vote at the poll, I like to see beach and jungle combined.
So you have the ability to make an island with a beach and at the middle of the island a jungle.
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Extraterrestrials |
Sep 11, 2006, 08:26 AM | |
just sign up on the RRf and you should be able to vote
ah well, I'll just count your vote.. but don't blame me if I forget!
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Sep 11, 2006, 08:37 AM | ||
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Extraterrestrials |
Sep 11, 2006, 08:39 AM | |
I dunno if JCF allows 25 options
I dunno if JCF allows you to select how many options must be chosen I'm quite sure JCF doesn't have the possibility to load the results into a spreadsheet
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Sep 11, 2006, 06:23 PM | |||||
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If you ask me, I'd say such a change would actually be an improvement.
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Sep 12, 2006, 08:20 AM | |
but that would mean I would have to re-draw every pixel of many, many tiles (over 100, prob.)! >O that wouldn't only take more than a year, IMO you don't really need those backgrounds
@coob: ah well, the one and only in this pack then:P or the one and only by me:P or the one and only with 2 tilesets:P or the one and only good one:P
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Sep 12, 2006, 01:07 PM | |
Uhhh... no, it wouldn't. It would involve changing the palette used by the image, and possibly some use of a color replace tool, that's all.
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Sep 12, 2006, 02:48 PM | |
Sep 13, 2006, 08:28 AM | |||||
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Here's what would be my proposed palette as seen through palette events: Or with a few rows rearranged: And with either of those palettes, theoretically a background such as the following could still be possible: You're probably going need a tile that contains the entire palette to make sure everything works. And just so you know, I used the sprite colors from Castle 1 so that the stain-glass windows would still look the same. I hope you have still have a version of your set before you did any color reduction for your convenience. But anyway, you're free to try whatever you want.
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Sep 13, 2006, 12:07 PM | |
I should take a look at the first beta.. however I'm quite certain I already did the colors there... Maybe I'll just have to make castube again and use your palette idea... it looks nice and there will probably be less color reduction... but that would require a lot of work (actually all work)... at least, I don't have to do the medium pillar anymore, you did it;P
the problem is.. I don't know exactly which tiles don't use the wall tile colors.. afaics (as far as I can see) it's just the medium pillar, so in that case it's worth the effort used programs: mainly mspaint palette suite for modifying the palette psp for loading modifications
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Sep 13, 2006, 05:24 PM | ||||
...So you have PSP yet you choose to use mainly MSPaint. Did you want an extra challenge, or are you unwilling to make a crossover?
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Sep 14, 2006, 08:17 AM | |
well since PSP caused me to have spent a whole day creating a single tile (see the beta's) I decided I'd rather use the pixelperfect ease of Paint. it's just.. PSP doesn't even have all of paint's features and others of them (like the fill tool) work worse when pixelperfecting
Example: A=black pixel B=nearly black pixel C=white pixel making black pixels white with the fill tool: Code:
first after paint psp BBBBB BBBBB CCCCC BAAAB BCCCB CCCCC BBABB BBCBB CCCCC BAAAB BCCCB CCCCC BBBBB BBBBB CCCCC also, PSP eats that much memory that when I have PSP opened with 3 huge images (read: tilesets) and have JCS, WLM and a number of small background tools open at the same time, Jazz runs out of memory! So, I had to close psp to test my tileset and then, about a minute later, had to open it again.. which takes awfully long... my conclusion: I used PSP since I don't have any other program that can load palettes into images.
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Sep 14, 2006, 08:18 AM | |
PSP's fill works just like MSPaint's, if you configure it correctly... You probably set "tolerance" to something higher than 0, or "Match Mode" to something else than "RGB Value".
If you need Paint's Pencil tool (used to manipulate individual pixels), just set the size of PSP's Paint Brush to 1. I wouldn't know about any other features Paint has but PSP doesn't... |
Sep 14, 2006, 08:43 AM | |
I also like paint's selecting better.. and why did they make psp's ctrl+v shortcut paste as new image instead of paste as new selection?
anyway, I'm pausing Castube a bit since I'm more busy with the RR League right now, so I'll just write down all changes that need to be made on a list or so.
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Sep 14, 2006, 10:13 AM | |||||
You get used to pressing Ctrl+E instead. And being able to paste a new image easily comes in handy. Also, you can't go wrong with rectangular selections and Magic Wand, as well as being able to add or subtract from a selection.
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Anyway, I can't image working on tilesets anymore without the usefulness of grids, in particular the ability to snap to grids. I could bring up other arguments favoring Paint Shop Pro, but if you prefer more work...
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Sep 14, 2006, 11:14 AM | |||
Jerry, you should use GraphicsGale. You can make a 32x32 grid on it as well as a pixel grid, and deal with palettes, but it is more orientated to pixel editing etc.
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Sep 14, 2006, 12:32 PM | |
well I don't have palette problems at all, for some reason psp just trashed my tileset a few times.. I have no idea how.. I'll make some screens soon
I'll give GraphicsGale a try when I'm back working on the tileset... it sounds useful @blur I do have to run WLM all the time. how else do people contact me? if WLM is running, I don't get messages for new e-mails too...
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Sep 16, 2006, 07:44 AM | |||
Get a real email account so you can use POP3.
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Sep 17, 2006, 10:12 AM | |
I've got one. btw, hotmail is real too..
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Sep 18, 2006, 08:28 AM | |
yeah indeed I agree
anyone willing to vote?
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May 28, 2007, 02:23 AM | |
I'm back here to announce that I feel like working on Castube again after busy times at school are over (= probably next week already)... I'll try out that program later today as I've never tried it... I think I'm going to put the tileset together again from the beginning, so that no color reduction has been used, and I'll try to use the second palette Blur made, as well as his recolours in post #17.
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Jul 30, 2007, 06:55 AM | |
Just tried GraphicsGale and must say that it's just what I've been looking for. Now I only need to make the hard choice bedween Blur's palette event palettes to start rebuilding Castube. =)
EDIT: And now I've also examined both palettes really good, with the conclusion that the Castle tileset actually doesn't use over 100 of its palette's colors... If the tileset extractor was released when I started making castube I could have used the castle palette the way I'm going to use it now ;p Tubelectric has many unused (or duplicate) colors too, though less, but I think I can make an (even) better tileset this time ;p
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Last edited by Jerrythabest; Jul 30, 2007 at 09:41 AM. |
Jul 30, 2007, 10:43 AM | |
You might also want not to use 18 tiles just to credit yourself, especially when all the work you have to do is translation and not actually draw something. ;p
In fact, the whole variation of color in blocks you have is completely useless as no one hardly uses them and when they do it's still the most matching color they use than a choice from a rainbow. |
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