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|CelLctf01.j2l||Parnagoniax Beachline||7.57 kB||17 Apr 2002|
|CelLctf02.j2l||DreamScape||10.60 kB||17 Apr 2002|
|CelLctf03.j2l||Technical Dreampipes||9.56 kB||17 Apr 2002|
|CelLctf04.j2l||22 Hour Biscuits||14.46 kB||17 Apr 2002|
|CelLctf05.j2l||Superior Technologys||11.40 kB||17 Apr 2002|
|CelLctf06.j2l||The Plastic Pipelines||9.91 kB||17 Apr 2002|
|CelLctf07.j2l||Asphalt Warzone||9.73 kB||17 Apr 2002|
|CelLctf08.j2l||Claustrofobia!||3.75 kB||17 Apr 2002|
|CelLctf09.j2l||Realm of Darkness||4.43 kB||17 Apr 2002|
|CelLctf10.j2l||Mechanism 35||12.00 kB||17 Apr 2002|
|CelLctf11.j2l||Inside the glue factory||8.13 kB||19 Apr 2002|
|CelLctf12.j2l||Factorial Fiasco||4.88 kB||17 Apr 2002|
|CelLctf13.j2l||Island Paradise||6.60 kB||17 Apr 2002|
|CelLctf14.j2l||Toxic Landscape||5.41 kB||17 Apr 2002|
|CelLctf15.j2l||Tribal Temple CTF||8.21 kB||17 Apr 2002|
|CelLctf16.j2l||Operation: Tunnel Torment||13.34 kB||19 Apr 2002|
|CelLctf17.j2l||The CelLlevator!||4.48 kB||19 Apr 2002|
|CelLctf18.j2l||The Space Destroyer||7.16 kB||17 Apr 2002|
|CelLctf19.j2l||The Space Destroyer||7.16 kB||19 Apr 2002|
|CelLctf20.j2l||The Lost Dimensionator||4.17 kB||17 Apr 2002|
|CelLctf21.j2l||Deserted Dungeon CTF||10.38 kB||17 Apr 2002|
|CelLctf22.j2l||Woody Shoreline||6.10 kB||17 Apr 2002|
|7th Lava Fall.j2t||7th Lava Fall||345.14 kB||06 Sep 2000|
|Beton Night.j2t||Beton Night||28.17 kB||03 Nov 2000|
|Castle2E.j2t||Castle 2 Eclipse||199.53 kB||29 Mar 2002|
|CyberSpaz Tileset1a.j2t||CyberSpaz Tileset1a||96.19 kB||18 Jan 2000|
|CyberSpaz Tileset2v.j2t||CyberSpaz Tileset2v||170.25 kB||18 Jan 2000|
|DarkenedL.j2t||Darkened Landscape||31.14 kB||15 Jul 2001|
|dats01.j2t||Plastic Dreams||64.69 kB||17 Jul 1999|
|easterislands.j2t||easterislands||49.86 kB||21 Jan 2002|
|Metal Mania.j2t||Metal Mania||206.22 kB||06 Jun 2000|
|Mez03b.j2t||MEZ03b||42.69 kB||06 Aug 1998|
|mezmerize.j2t||MeZmErIzE||125.09 kB||17 Jan 2000|
|MuckamokNight.j2t||Jazz 2: Muckamok Night||73.92 kB||24 Jan 2002|
|NaturesRuins.j2t||Nature's Ruins||197.50 kB||17 Dec 2001|
|Sirius3.j2t||Dimensions3||74.06 kB||06 Jun 2001|
A colection of all my released CTF levels, for those who are too lazy to download them seperatly. Its 22 levels, so if you decide to review, take your time. Music will be uploaded seperatly due to file size.
Re-uploaded to make the levels loop to eachother.
It’s better now, but there are still bugs. Like the next level setting CelLctf17 doesn’t work. And there are still those glitches in “In the glue Factory” (the ACCESS GRANTED typo and the sucker tube glitch at 52,16) and “The CelLlevator” (the invisble tile in the blaster powerup room) and some other bugs.
I’m gonna give this an 8.5 since the levels are good, but could be better: the eyecandy was well made, the gameplay is alright, and ammo placement is decent, though some levels have bugs in them. So in all, this CTF pack is worth a download, especially if you hate downloading levels one by one.
The Edit: I recall looking at this pack recently and not liking a lot of these levels. The gameplay just doesn’t seem as good as when I first played these levels. Of course, standards were different then. But then again, several levels made way back when had some good gameplay, and people still play them today. Anyway, I dislike the layout and question the balance in most of these levels, which is why my rating is now an 8 instead. That’s still something.[This review has been edited by BlurredD]
I’ve re-uploaded it to fix the next level setings. I’ll upload the music now.[This review has been edited by >CelL<]
Finally Cell has collected his massive count of CTF levels to one pack. This will help MUCH those lazy people who didn’t bother to download these separately. Have to confess: I was one of them! :)
I’ve seen some of these levels before, but not all. Mostly they’re good, but in some places the design is a little confusing. Still it is not bad always. The weapon placement is great.
Great Cell, we want more of these great packs![This review has been edited by Blade]
I already saw all yea CTF before this was releashed
I can’t say more then that your the best CTF level maker i knwon =P
btw. when you enter the CTF server, the winner team is already choosen =D
I will now give a useless, but detailed review on EVERY CTF level in THIS pack.
Cell CTF 1 aka paragoniax beachline or something?
Very nifty, some errors, but had springs placed well and platforms placed well. NOt the best ive seen though
I saw some errors along the way, and some poorly placed tiles, but the good eyecandy and detail in the pack made up for that.
AMMO/CARROT PLACEMENT:4/5 Generally ok, some carrots and powerup’s to close to each other, but some powerups placed well, like the bouncy one, and ammo placement had a creative touch to it.
Music: 3.5/5 Was ok, but was sometimes annoying and boring.
OVERALL: Around a 7/10, well done
CelL CTF 2 aka DreamScape
Was very detailed and fun. Some greatly placed platforms and springs, but sometimes i had no clue where i was or where i was going. The warps were very fun though.
EYECANDY:4.2/5 To much of the same color, but was detailed and good. I cant remember any errors, but there might have been some. Im thankful that you used another backround other than the one i loathed.
PLACEMENT OF STUFF: 4.5/5 Some powerups placed well, ammo placed creativly. I found very few carrots, 3, and they were all +1 carrots
MUSIC: 4.8/5 I loved this music, and it went good with the level.
OVERALL: 4.375/5, about a 9.
Cell CTF 3 aka Technical Dreampipes
DESIGN/LAYOUT:3.8/5 Very fun, although i got stuck in some places, interesting.
EYECANDY: 4.2/5 Twas ok, some bugs but very creative. Backround eyecandy was nice as well.
Music:4.3/5 SOmetimes annoying but calm and suitable for these dreampipe type levels.
About a 9 as well.
CelL CTF 4 aka 22 hour biscuit
QUICK COMMENT: Using the mezmerize tileset (again) which is now probably overused
DESIGN/LAYOUT: 3.5/5 To confusing at times, but VERY creative. The confusion takes some of the mark away though
EYECANDY: 3.5/5 This is what basically lowered the layout mark, the backround was the one i completely loathe, and it kinda ruined my view so i couldnt see where i was going. The eyecandy, otherwise the backround, was ok.
PLACEMENT: 3.9/5 Was basic, to much useless ammo though.
Music: 4.5/5 Didnt fit as much as it did to the previous mezmerize level, because of the different eyecnady etc. But still ok
ADDITONAL COMMENT: I would rate this level a 6.5, but the secrets and layout make up for it.
OVERALL: 3.85/5 about an 8.5 or an 8
Cell CTF 5 aka Superior Technologys
Firstly its technologies, not technologys :P
DESIGN LAYOUT: 4.5/5 Was very nice and fun, especially the suckerz.
EYECANDY: Was basic and good 3.5/5
PLACEMENT:4/5 I loved the placement, very well done
MUSIC: 4.5/5 Suits the level nicely
OVERALL: 4.125/5, about a 9 or an 8.7
NOTE: Although it seems im rating these levels to high, I would really rate them 1.5 or 2 marks lower if they were uploaded singularly :P
CeLL CTF 6 AKA The plastic pipelines
DESIGN/LAYOUT: Basic, a bit above average 3.5/5
EYECNADY: Above average, no errors i think. 3.4/5
AMMO PLACEMENT:3.5/5 Well done
MUSIC: I didnt hear any???????0/5
OVERALL: 2.6/5, about a 5.6 which is rounded to 5.7 (because of the music, if i would of heared the music, i would of rated much higher
EDIT: Oh, i think there is a seperate music pack why i havent downloaded, that explains it. Plastic Dreams rating will change to a n/a, since i canthear the music
CELL SOMETING AKA ASPHALT WARZONE
MUSIC: DOnt have it yet, cant say
Hmm…It seems the music for this was never uploaded???Im going to have to review without thw music column then, unless i coincidentally have the music already.
CeilCTF8 aka claustrophobia(common name)
DESIGN: 3.3/5 Very small, and those electric things confused me somwtime, but there are good parts here
EYECANDY:3/5 Basically average, but no bugs
MUSIC:2.5/5 I have it, yay, wasok and calm suited the level ok
OVERALL: To lazy to check, but around a 6.7 if this was a single upload.
Realm OF darkness
DESIGN: 3.2/5 Basic, but leas to the same area’s to much times. Kinda dull
EYECANDY:4/5 Was good, some nice and not overused foreeground and good backround, nice
PLACEMENT: 3.5/5 I didnt like this as much, but was passable.
MUSIC: 3.4/5 The beginning didnt suit at all, but was ok.
OVERALL: About a 7 or so it it was a single upload.
OVERUSED TILESET ALERT OVERUSED TILESET ALERT
Design: Except that one dead end, it was good. 3.5/5
EYECNADY: A bit overused, but its what you would expect from this type of tileset. 3.3/5
PLACMENT: Was good and ok, 3.2/5
MUSIC: 2.5/5 To strange to get a high rating
OVERALL: About a 7.2 if it was a single upload
INSIDE THE GLUEFACTORY: Oh this is an old one, ive had it for a year or so, maybe less. But sadly i dont have the music for it.
DESIGN:4/5 Was good, i liked it
EYECNADY: 4/5 A bit overused, but went good with thelevel
PLACEMENT: 3.5/5 Was ok and good in some parts
If it were a single upload, it rate it 7.2
Overused tileset again, it is similar to the other Cyberspaz used tileset, and i wont bother rating it, excpet for an overall rating. Id rate this around a 7 if it were a single upload
Island Paradise: Glad to see a level here which DOESNT use a mechanical tileset or a futuristic one
Design: 3.4/5 Basic, but had good points, i couldnt tell whether some Tiki dolls were masked or not.
EYECNADY: Calm and basic, just how i like it. 4/5
MUSIC: Couldnt hear any, didnt have it
DESIGN: The bridge was sometimes annoying, and there were big jumps, but it was overally good. 3.7/5
EYECANDY: A bit above average, not to good though 3.2/5
PLACMENT: Basic 3.6/5
MUSIC: Dont have
Ok, im quite tired now and will continue this review at another time.
[This review has been edited by Blackraptor]
Eat your lima beans, Johnny.