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hunt.j2l | Rabbit Hunt | 1.41 kB | 10 Sep 2000 |
hunt1.j2l | Waitingroom | 0.83 kB | 03 May 2000 |
mez01.j2t | MEZ01 | 35.74 kB | 11 Jul 1998 |
This level needs to be played in ctf mode. The guy who starts this level has to be blue. And the rabbit has to start blue to. The hunters (red) have to try to catch the rabbit at the circuit. Hunt1.j2l is the waitingroom.
Rabbit-hunt can be a confusing concept, when you look at the level… There are many things you’re limited to, and if you play this incorrectly, you can get yourself stuck. There are a few questions that may come to mind, though…
Why is there a waiting room? All this waiting room has is a trigger crate and two CTF bases right next to each other in a very small area. It just seems pointless because the actual game is supposed to be played in the next level…
Why do the crates block off access to the main circuit for others, when you know they can’t regenerate and you have a bunch of guys stuck in a no fire zone?
The six is for the originality. What could be improved here?
Rabbit hunt never ends. The two CTF bases in the corner are unreachable because the circuit is closed within the walls. A new type of game needs to end. Also, the players need a better chance to avoid being walled in by trigger crates, if they should be walled in at all.
~ Derby
Oops, I meant to say "The five is for the originality." But I got the wrong number in. I tried editing it, but the changes weren’t made, for some reason.
~ Derby
blah ;)
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