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|ottrip_readme.txt||0.97 kB||19 May 2002|
|ottrip_1.j2l||Fellow Spring||4.98 kB||19 May 2002|
|ottrip_2.j2l||Invisible Menace||7.14 kB||19 May 2002|
A very small singleplayerpack (two levels :P). Read the readme for more info ;)!
Here are two fairly good single player levels from Unhit.
The first one that I will review uses the Carrotus tileset. This level is chock full of stuff and reminds me of the Blade-esque overdose of pickkups. It contains several birds, much like one of the actual Jazz 2 single player Carrotus level, but seems a little bit too easy overall. There is not much challenge in it to speak of gameplay-wise because of the excessive amount of pickups. Still, eyecandy is solid and overall it is not a bad level.
The second level is in Medivo. It reminds me a lot of the first level, except it is a tad harder. The eyecandy is questionable in some parts, with rain falling inside the castle (oops) and some weird use of the spikes in the tileset, which do nto always actually hurt.
These levels would be pretty good if Jazz 2 was a platformer. Mostly, it consists of going around, collecting items, killing an enemy every once and a while, and avoiding the perils that come in the form of various spikes and thorn bushes. All in all, it is too easy for most players because of the excessive pickups. Still, it definitely shows some effort, and for that I give it a 7 and a download recommendation for single player affecianados.
+ PROS: Solid levels overall. Good design.
- CONS: Too many items, and a few miscellaneous minor mistakes. Way too easy.
VERDICT: Overall I give this a 7 and a download recommendation for single player lovers. It might be worth a look for other people, but it would probably not interest anyone who has been playing Jazz 2 for more than a month. This is about akin to the first few Jazz 2 levels on “easy” minus the bosses in difficulty. If that sounds far too easy to you, and it probably does, then this is not a must-download.
Two single player levels by my fellow terran Unhit. At least, I hope he is.
The first one uses Carrotus, has almost as many goodies as a level made by Blade (I could be wrong.. I haven’t seen one in a while), and has several birds. There are some interesting parts, but it’s really too easy.
The second one, using Medivo, is about the same, only it’s harder.
The eyecandy is fine, although in Medivo the rain (from what I can tell) is in a foreground layer, so it rains inside of the castle.
Basically, you go around, collect the goodies, shoot the occasional enemy, and avoid the various spikes/thorns (that don’t always hurt).
Eat your lima beans, Johnny.