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|canyonctf.j2l||Evil Canyon CTF||6.09 kB||23 Jun 2002|
|cellslabctf.j2l||CelL's Lab||12.98 kB||23 Jun 2002|
|crystcavernctf.j2l||CrYsTaL cAvErNs||9.81 kB||23 Jun 2002|
|starwavectf.j2l||ToXaNi-StArWaVe CtF||12.80 kB||23 Jun 2002|
|wastelandctf.j2l||Glowing Wasteland||5.76 kB||23 Jun 2002|
|zaitoxctf.j2l||Zaitox Station 67||23.90 kB||08 Jun 2002|
|darkness.j2t||darkness||71.70 kB||16 Dec 2001|
|Death Metal.j2t||Death Metal||39.15 kB||07 Feb 2002|
|mezmerize.j2t||MeZmErIzE||125.09 kB||17 Jan 2000|
|Space.j2t||Space||100.35 kB||06 Apr 2002|
|SpaceWarbase.j2t||Space Warbase||138.96 kB||30 May 2002|
|demo.mod||379.07 kB||06 Aug 2001|
|M04.MOD||240.55 kB||30 Jun 2000|
|MENU.MOD||267.95 kB||30 Jun 2000|
|TRAILS.S3M||Jupiter Trails||196.59 kB||30 Jun 1999|
|cos.xm||1872.62 kB||06 Feb 2001|
A pack including the latest 6 CTF levels i went out of my way to make. Includes 1 earlier released level, namely Zaitox Station 67.
You can get the music here: [This" target="_blank">http://www.jazz2online.com/downloads/moreinfo.php?levelid=1479.[This review has been edited by >CelL<]
These levels are top notch quality. I could hardly find anyhting wrong with it. Here are the things I found (Don’t hate me for being to lazy to find the correct names):
One of the level uses the overused MeZmErIzE set by Dethman. The eyecandy is best ever with that set, but it’s getting kinda boring. The level had some nice ideas and a good layout.
Zaitox, the level using the Space Warbase set by Disguise, also has fenomenal (hope I spelled it right) eyecandy and a great layout. Yet again it has some nice lil’ ideas. Also this level has a HUGE loop bug, as it loops to itslef.
The one with the Space set by Blade was less good. The eyecandy wass less good than Shadow’s level, but still great. The layout has some flaws and there is some bad spring placement. I liked the floating bases.
The Labrat level, CelLs lab, suffers from a bad name. The layout was quite good though I found it a bit too spring-depending. The set is kinda overused too. The eyecandy is good. (This is one of the levels I betatested feels proud)
The Darkness level was also very good. Layout was ok, but not very fluent at some points. Everything else (eyecandy use of set) was very good. (This is the other level I tested)
The one with Death Metal was my least favorite. The weapons are placed on odd positions and the layout isn’t too good. The eyecandy has some weird looking walls and floors, but it’s ok.
All levels in this pack have an absolutely AWSOME music selction.
This is a must have for any true jazzer.[This review has been edited by RagE XR]
Just some fast review :P
The eyecandy is everywhere nice, altough in Evil Canyon and Cells lab kinda boring. Every level has a nice design and name, like we know from cell, altough there’s one big level loop bug in Zaitox Station 67. I think you should download this pack now if you like CTF, but if you don’t, you should decide by yourself.
Yay! I’m a betatester of all lvls! Well, almost.
Ok, so, let’s get started. Cell’s Realms of Chaos CTF pack is one of the best CTF lvls I’ve seen. They may not be better than those in Happy CTF or Future Evolution but since we all know Cell lost his right hand, and his left hand only has 3 fingers on it, he’s done a mighty good job. (joke ;-D) All the lvl’s uses the tileset to its limit and has got great eyecandy, gameplay, music choice and ammo placement.
ZAITOX STATION 67
This is, in my opinion, the lvl with the best gameplay. It’s got no dead ends whatsoever and the springs and platforms are decently placed. I do like the large, spacey place in the middle which, for once give Jazz an advantage in this lvl. Zaitox Station CTF also has great eyecandy and has some nice uses of the bunkers. What more can you ask?
Whoa. Bones, blood and creepy steel wires. This is not a place I would want to be in on a dark, scary night…
Glowing Wasteland’s eyecandy is almost unbelievable. And Cell managed to do it WITHOUT putting a single animation into the lvl. Fantastic, eh? The lvl uses layers and layers of steel/iron wires to make the place feel a little bit more evil. Also, there are of course lots of blood, bloody mountaints and a dark sky. The gameplay is quite good, but it could be nicer. sigh, this is what happens when Cell doesn’t ask me for advice. (another joke ;
) Springs and platforms are well placed, in other words, no problem there. However, the lvl tend to be a little jumpy and with that I don’t mean the occasional special jump you have to make. No, I mean you’ve got to run as fast as you can, jump, hit a spring, jump on to another platform. Fall down, run, jump again, and then jump, jump, jump, jump, jump, jump…lalaallaalala… And so on. Glowing Wasteland also lack animations, as I’ve mentioned before. It’s a pity cause although the tileset (which is very, very good and its name is Death Metal ;) doesn’t have much animations, I still think it would make the lvl better to just add a couple skeletons and spikes. Otherwise, this lvl is almost perfect.
ToXaNi-StArWaVe CtF (I needed to copy the name cause it was too complicated)
ToXaNi-StArWaVe CtF is a very good lvl with great gameplay. Now, since its name is so long, I’ll just call it starwave (not Star Wars :
P) in the future. Starwave’s gameplay is superior if you compare it to other CTF lvl’s by Cell. Except perhaps Deserted Dungeon (which is not only a dungeon but also a icecream factory ;). The lvl has almost everything to help the player get his way round. Springs, vines, more springs, platforms, float ups and so on… The eyecandy is also very good although it’s still confusing, even with the removal of those annoying pipes, and I tend to get lost in the lvl. Starwave has also got another new thing. The bases are floating in air! Alright, ppl MAY have done it before, but it’s new to me and to many other ppl too. The floating bases makes it harder to defend them which can be both a good and a bad thing. In short, Starwave isn’t exactly a WOW but it’s a lvl that self-respecting CTF players should take a good look at. Yes, good. Good, good, good. GOOD.
Another “I-wanna-be-just-like-Deth” [(C) 2002 White Rabbit] lvl it seems. Crystal Caverns seem at a first glance an attempt to break 12 Hour Tea’s eyecandy and I can confidently say Cell has succeeded. Well, if not, almost. Crystal Caverns has undoubtly the best eyecandy in the whole lvl. There are spikes all over the place and waterfalls all over all over the place. It has also got good gameplay (although you depend too much on springs) and weapons placement. Crystal Caverns is simply superb. Nothing more to say…
Cell’s lab is the only lvl in the pack which has a un-original name PLUS it uses an Epic tileset. Can it be worse? :
P Actually, no. It can only get better. The lvl’s eyecandy (just as Flash said) may seem boring but after a closer look, Cell’s Lab has got fantastic eyecandy. It’s got tubes, sciencey stuff, vines, spikes, robots, (sinks?) and flshing lights. Everything else is great too. The weapons placement is just fine although I think it’s a bit unfair to put an full health carrot so close to blue base. Gameplay is even better. There are loads of suckertubes to get you around the lvl and lots of springs too. Again, I think you depend too much on them. You can’t get anywhere without the use of springs, you see. Cell’s Lab has also got a couple nice effects which you’ll discover once you downloaded the lvl cause I don’t wanna spoil the surprise. ;) To simplify matters: Cell’s Lab is an excellent nice lvl.
MUWHAHAHAH, don’t make me laugh, Cell. Evil Canyon is nowhere near evil. It’s very close to be my favourite lvl of the pack though. Evil Canyon has good eyecandy, very good gameplay and excellent weapons placement. It does lack lighting effects though so it’s kinda weird seeing a burning torch and it’s not burning.
This is probably all I got to say about the lvl. It’s nearly perfect. Excellent job, Cell.
Oh boy, I think I was too biased there. :-S Nm, nobody’s gonna kill me for it (I hope).
Cell’s Realms of Chaos CTF pack is so good it aches my teeth. This little piece of beauty gets a straight 9 from me. Everyone must download. AT THE DOUBLE.
EDIT: I GOT THE LONGEST REVIEW!!!!! W0000PEE![This review has been edited by White Rabbit]
Very nice nurse CelL.
Evil Canyon CTF: The level itself is quirw big, and uses the drkness tileset by mirrow. OR at least i think mirrow made itm but im only 80% sure on that. The ammo placement is very good, so is the spring placement. Its a bit biased that the red team gets a pu and the blue doenst. The eyecandy is slightly above average here, but at least there isnt any mistakes. The tile placement just plain rocks.
CelL’s LAb: The first two downfalls are that the music is gone,but that isnt actually a downfall because i didnt download the music, and that it uses a custom tileset ;P But those are mostly the only downfalls. The eyecandy is good and steady, and not overused. Same goes with the placement. The layout is good and open, withot dead ends, and the tileset use is very creative and good. The base placement is also well-made.
Crystal Caverns CTF: The backroud here hurt my eyes and didnt fit with the tileset at all. The eycandy was a bit to overused, but it was also good, im not exaclty sure if there is any bugs yet. The layout isnt the best it could be, but its well done as well. The name decieved me into thinking this was made with a crysilis tileset ;P, but i was wrong. Nothing much wrong with the ammo and food placement. Like i said before, i HATED the backround.
ToXaNi-StArWaVe CTF: The name was difficult and i had to copy it as well ;P The base placement is cool, the red base which LOOKS like it is standing on solid ground, but is actually floating in mid-air ;P
The tileset use is how do i say this, very detailed, and creative as well. Nice and easy eyecandy which isnt the least bit disturbing, except those asteroids in the foregroudn layers seemed to startle me. The placement is above average and the layout is too.
Glowing Wasteland: Fianlly, a level with coins. Althoughthe coins are very sparce, CelL did the right move by making the bonus warp only need 10 coins. The eyecandy is very good, those backround fences and all those stuff, and the layout is very open. The music fits, and my only suggestion on this level is that the eyecandy can be less annoying. The bases are placed ok, and so are the platfroms, each having lots of eyecandy.
Zaitox CTF: Probably the best, the eycandy is the best it can be here. All those cool tricks with the brown blocks and allthat eyecandy, iit just rocks. The placement is also good, the powerups are placed well, one on one side, the other on another. The base placement rocks, the bases look so close together, yet they are so far away. The platform placement is awesome. A bit crowded below and spacey above. The carrot placement is also good, not the best it can be but still very good. Like i said before, i love the eycandy. The suckerz are used well and so are the warps. The turrets and all those are also placed amazingly.
Conclusion: THIS RUXORS GET IT NOW PLZ
Eat your lima beans, Johnny.