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|aiko4.txt||4.60 kB||20 Aug 2000|
|aiko4d.j2l||Uninhabitable Area BF||5.77 kB||20 Aug 2000|
|aiko4e.j2l||Uninhabitable Antarctica||5.78 kB||20 Aug 2000|
|aiko4g.j2l||Uninhabitable Future||4.51 kB||19 Aug 2000|
|aiko4gd.j2l||Uninhabitable Future Day||4.44 kB||20 Aug 2000|
|aiko4h.j2l||Uninhabitable Beach||6.03 kB||19 Aug 2000|
|aiko4hn.j2l||Uninhabitable Beach Night||6.10 kB||19 Aug 2000|
|aiko4i.j2l||Uninhabitable Electric||5.37 kB||20 Aug 2000|
|aiko4id.j2l||Uninhabitable Electric Day||5.25 kB||20 Aug 2000|
|aiko4k.j2l||Uninhabitable Milky Way||5.42 kB||20 Aug 2000|
|aiko4l2.j2l||Uninhabitable Castle||5.55 kB||20 Aug 2000|
|aiko4ln.j2l||Uninhabitable Dark Castle||5.67 kB||19 Aug 2000|
|aiko4o.j2l||Uninhabitable Jungle||7.44 kB||20 Aug 2000|
|aiko4on.j2l||Uninhabitable Jungle Night||7.42 kB||19 Aug 2000|
|Mez03b.j2t||MEZ03b||42.69 kB||06 Aug 1998|
|Space Station.j2t||Space Station||188.11 kB||21 Jun 1999|
Its a series! (basically one level)
[Review changed to quick review. – cooba]
Basicly these are 3 the same levels. I think it’s ok. The design isn’t very original after playing all 3 the levels. But i liked the level with Mez3b the best.
sorry newspaz actually its 13 levels not 3 :-)
Huh, shouting Bobby? Uhm, I really don’t know the download stuff cause I didn’t program it. That’s Quist or Cheeze.
I dont like tsf only. Im tempted to give this a 0 but i wont.
Good job aiko. In the castle version the vines in the backround make it look like you’re always about to fall onto them :P though. (:
Introduction to the Uninhabitable Battle Pack:
This level pack has a lot of original ideas… It is really one level, converted into thirteen versions. Aiko must have spent a lot of time with the conversions, because these tilesets are completely different (besides day and night ones.) You’ve gotta love the flating island/pillar/soldier/fire/tree/etc. though! Every once in a while, you’ll see a floating "island" in the foreground. The design is great, the eyecandy was just as good, but the weak point here was the use of the layers.
The design of the level is great for some battle action for any amount of players. You’ll find obstacles where they should be to have the player struggle to get to the other.
Tile/Event use: 2.3/2.5
Aiko was careful about where his events went with the tiles. The tiles fit well with the events, and the levels certainly have some life, unlike some other levels I’ve seen. Still, it was just under the limit because you don’t see it everywhere.
Tile/Tile compatibility: 1.7/2.0
The tiles fit fairly well, with each other. There are only a few places where tiles could be replaced by walls or another decent tile. Other than that, the eyecandy’s terrific.
Event/Event compatibility: 0.8/1.0
The events did go well with each other. You’d find that there is more tiling than events, and it gets unbalanced, here.
Layer use: 0.7/1.0
The only disappointing factor in this level pack is the use of layers. The floating island doesn’t take this down at all, because it was not overused. In fact, the floating island idea only brings up this factor. I enjoyed seeing a pillar, tree, soldier, or something similar, flying across the screen every once in a while – it never did get old. However, branches and platforms were in the sprite foreground layer, in the middle of an area which should have more platforms, where the speed of the layer almost matches the sprite layer. This really made the level’s obstacles confusing, and sometimes, annoying.
Game Compatibility: 1.0/1.0
You won’t have many problems with this level pack. This level pack works with TSF, so make sure you have it. I don’t decrease points for making it only TSF compatible – Make your levels 1.23 or 1.24 – it will only make a difference to users that don’t have one or the other.
Bonus – Level conversions: 0.5/0.5
All the levels in this level pack are actually the same. They just use different tilesets, which brings up the bonus half-point. Aiko would have to spend a lot of time to convert the level to different tilesets – he even converted it to a mez tileset. Each level has a few differences, but are just as fun. For the effort made to convert it to different tilesets (which takes a very long time with the different tilesets and their placements) this level gets a bonus half point (Not available for perfect levels.)
Replayability: 3-4 Hours
You’ll get a couple hours of fun out of this pack. I suggest downloading this pack to do some things: Play the levels, serve the levels, explore the levels, and/or observe the levels. See how they’re alike and how they’re different – how well they were converted. It also makes for a good battle level, which it was meant to be.
Summary for the Uninhabitable Battle Pack:
Download this level pack, and have some fun. It is nothing you’ll regret passing up, but it is also nothing you want to pass up at all. Everyone else’s opinions’ count, too – Its what the community demands.
yes, a big back of good battles! (ok, I know it’s just 1 level.)
Despite the fact that all of these are conversions (and they are TSF only), I liked these battle levels. They have good design, eye candy and such. Complaints include the fact that the layers can get confusing. Weapons were a bit excessive, too. Overall this battle pack is worth downloading if you’re bored and want a good pack to play on TSF. :-)
This level pack rocks! It has a lot of new ideas. Interesting level design, using original jj2 tilesets and Mez’s masterpieces. No stucking to the corners and no tiling errors at all.
BTW. I like those floating islands.
its a nice lvl do you make more lvl for internet
WOW. this levelpack is really cool!
Nice level pack
The design Layout is Good
Eyecandy is also Good
Weapon placement can beter but its ok
Download ? Yes
Good lvl pack, weapons placement, eyecandy and navigation, they’re all ok but I don’t like that all the lvls follow the same design except using different tilesets. It would be much better if all the lvls would be different.
Anyway, download this, it’s still pretty good.
This is a pretty good level pack. The design in each level is very good, and, sadly, its also almost the same in each level:-). Aiko also used a very spiffy tileset, that looks like the good o`l mez01 tileset. This is`nt a perfect battle pack, but it could be alot worse.
Heh, what can I say? I liked it!
(If you played TSF recently you know what I mean ;)
Anyway, I like the idea of taking a level and recreating it with different tilesets. (I don’t like the da*n tilesets though, they are too easy to get stuck in.)
Nevertheless, this is a pretty cool battle pack offering a lot of fun.
If Aiko ever comes back alive in his server, I might take one of these to host in the upcoming TSF (Not really DedicateD) server!
Weird. I seem to be the only foo here who doesn’t like those levels.
The levels (or level, it’s basically one level) are using serveral sets. Not all of them are used in a good way. There are some eyecandy glitches, altough there are also some original platforms moving around.
The design of the levels is confusing and the levels are kinda empty at some places. Another set-back is that you can only play this levels with Jazz. At least, Aiko says so. That’s very unfair since Spaz players find it hard to move around with Spaz and so fighting (and I actually think those levels are created for fighting ;) will be unfair. I also don’t like the chatroom, but that’s probably me.
So you can download this, but I don’t say you HAVE to. 6.0 for those levels with interesting but often annoying design.
I give this a high rating for originality and a download recommendation.
Wow! i think this is original pack and i give it a 8.5……..
Eat your lima beans, Johnny.