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0.27 kB | 19 Oct 2002 | |
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Mez02 | 3.39 kB | 19 Oct 2002 |
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?? | 3.07 kB | 19 Oct 2002 |
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Hidden Forest (Central) | 5.64 kB | 16 Aug 2002 |
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Easter in Carrotus | 8.25 kB | 14 Sep 2002 |
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Carrot bonus | 3.78 kB | 15 Aug 2002 |
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Easter Clone | 5.71 kB | 15 Aug 2002 |
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Pyramid of ... | 10.15 kB | 15 Aug 2002 |
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Pyramid Caves | 6.53 kB | 19 Aug 2002 |
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Egypt Dreams | 4.67 kB | 21 Aug 2002 |
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Egypt (night) | 190.87 kB | 16 Oct 2001 |
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The Hard Mission(Updated) V1.4
Well, this is an interresting mix between SP, puzzles and tests. The episode COULD be really good, has some nice stuff. What’s missing is eyecandy, and there’s quite a lot bad things:
-In the first level, some unmasked tiles have been used as walls.-The coin-warp in level 2 has no target.
-Level 4 made my Computer crash with an error I’ve never had before.
-There is a fight against 3 bilsy bosses, with a GENERATING fire shield in the room. Now what’s hard about that?
I personally think a 6.5 is being generous…
Its not THAT good, compared to other levels.
I’m surprised to not see more levels of this sort, because it’s an interesting gametype idea.
It’s a mix between elements of tests, puzzles, and single player gameplay. While this sounds like a simple idea, it’s really never been done that much. This level pack is in no way outstanding, but it has some interesting ideas in it which make it worth a definite look-see. But don’t expect a new Rabbit Honor Guard. This level pack is still average, despite the new gameplay idea.
Jazz2Online © 1999-INFINITY (Site Credits). We have a Privacy Policy. Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats.
Eat your lima beans, Johnny.
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