YaY, another CTF. This oneās by CelL and uses the Wasteland tileset by Blade.
Design: 7.5
This level is very well designed, and looks as if it has been planned out beforehand. It basically consists of a large metal āhullā, if I may call it that, around the outside, with an open bottom guarded by Area Float Ups. There are four metal platforms āfloatingā in the level, with ammo and springs to reach the higher platforms. There are also two big pointy things poking out of the sides, where the bases are. Finally, thereās a long horizontal platform or two along the bottom with warps back up to the higher platforms.
This level looks complicated at first (the vast amounts of eye-candy donāt help much here) but once youāve had a good bounce around in it you can navigate it fairly easily. However, with this you can run from base to base in about fifteen to twenty seconds sometimes, with not many obstructions along the way. Itās also seems very horizontal as well, as you donāt need much travelling up or down to get from base to base. But it plays how I think itās meant to.
Placement of stuff: 8.5
Thereās a lot of ammo almost everywhere ā itās hard to run out of it in this level. You can also see that each āplatformā has its own type of ammo ā thereās seekers at the top, and bouncers along the bottom, for example. The one thing I found sort of annoying was that itās mainly placed in 1Ć1 blocks of the stuff ā ie one tile at a time ā so you canāt really be running along and getting lots of it at a time, instead you have to walk along the platforms and do precise jumps whenever you see some.
Thereās one power-up in the level: itās for the Seekers and is located in the middle up at the top. You come across it many times in the level, mainly by warping to it after dropping down or by jumping past the platform itās on. This is OK as Seekers can often be wasted easily ;) but some players could use the seekers too often. Another hidden powerup somewhere else would be a nice addition ā the levelās big enough for one!
Eye-candy: 9.0
Whooooooa, thereās a lot of this. The author has used the background tiles from the tileset to great effect. Itās all Layer 4 eye-candy, but the tileset supports this and it doesnāt really matter. At first it can be hard to distinguish between the foreground tiles and the background tiles, but you can soon overcome this. The foreground tiles are also well presented, they donāt have some sort of grid on them or anything.
The background layers are pretty good ā thereās two layers of horizontally scrolling metal and pipes and stuff going in different directions to each other. This isnāt exactly a new effect, but it comes out tops. If you look in JCS (hee hee, arenāt I evil) you can see thereās some parallaxing Layer 8 in there as well ā you donāt really notice this ingame but itās a nice touch :)
Music: 9.5
Good choice of music, in my opinion it suits the level well. Itās at the right pace, and is at the same āspeedā as the background layers. You also donāt keep humming it for hours on end afterwards.
Originality: 6.0
Thereās nothing new about the concept ā grab the flag and return it to your base before your flag is stolen ā but the tileset has been used in various new ways, which especially shows in the background metal eye-candy. Overall, thereās nothing really new except various new uses of the tileset. Itās good to see tilesets being used in more, interesting ways, though :)
Lastability: 5.0
Lastability isnāt too great, sadly. Youāll spend some time happily bouncing around getting the feel of the level and finding some secrets and getting all the ammo, but afterwards youāll find that itās quite easy to travel from base to base and you could end up getting bored quite easily. You could host this a few times, but youāll get tired of this easily.
Overall: 8.5
Overall, BlueCore CTF isnāt a bad level. Itās fairly large, but you can find your way about too easily after quite a bit of playing and then it can get boring fairly easily. Itās worth a download and is great for some online servers, but only for a bit. Well done, CelL :)
Oh, and I got a new review system =D[This review has been edited by Shen]