Package

Rating
5.6
Reviews:
3
Downloads:
388
Date uploaded:
5 Apr 2003 at 05:00 (Minor update on 5 Apr 2003)

Download details

Re-upload/Edit Download
Author
Fanden (More uploads by Fanden)
Type
Single player
Credits
Blade and someone that I Cant remember
Version
1.23
Satisfaction
N/A
Screenshots

No screenshots yet.

1stlpa.zip (301.17 kB)

File contents

Read!ME!now.txt 0.69 kB 05 Apr 2003
Diamndusfirst.j2l First Time at Diamondus 10.85 kB 05 Apr 2003
Forest.j2l Forest 2 4.15 kB 04 Apr 2003
Diamond.j2t Diamond 18.90 kB 09 Dec 2002
Forest Night.j2t Forest Night 119.23 kB 14 Feb 2002
j1Diamondus.j2t J1: Diamondus 36.29 kB 07 May 2000
501trk09.j2b amber wave 60.49 kB 13 Jun 1999
Songcd8.j2b 45.02 kB 01 Nov 1998

Description

This is my first level pack containing Evil Forest and First Time At Diamondus.
The first one has been uploaded before but I think that a Level pack shall have more than 1 level. The 2nd one are using the tilset JJ1 Diamond and are bigger than the first one but almost no ammo and several enemys. Thats all.

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User Reviews (Sort by Helpful Index or Date Posted) Average: 5.6

Review by DanX

Posted:
Posted more than 20 years ago
Frog (12 Points)
Number of reviews with ratings12 Featured reviews0 Average helpfulness0%
Rating
5.5

I’ll only rate the Diamondus level (and I’ll make it short):

Tileset use – ok
Enemy placement – better than in the Forest
Goodies – almost none
Design – very short but ok
Originality – well not really original in any way…
Replay Value – none – too short and quite too easy.

Given that (and the fact that I have to go to eat something) I rate this 5.5.

Dan.[This review has been edited by DanX]

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Review by Waz

Posted:
Posted more than 20 years ago
Turtle Goon (68 Points)
Number of reviews with ratings68 Featured reviews0 Average helpfulness75%
Rating
N/A

Indeed, tileset is missing. I guess it’s supposed to be “diamondus”, instead of “diamond”, which is another set.

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Review by American

Posted:
Posted more than 20 years ago
I might as well work here (708 Points)
Number of reviews with ratings577 Featured reviews5 Average helpfulness85%
Rating
5.7

First of all, this is actually a level pack using “JJ1: Diamondus” and “Forest” by Blade, NOT Diamondus.

“The Evil Forest”
TILESET/TILESET USE: Definitely improved over the author’s past works. The tileset used is “Forest” by Blade. Everything comes together to look correct, but it just is not very interesting. There is not much extra eyecandy to keep people interested in playing the level, which makes it a little less fun than it could have been. Eyecandy here is more or less average – good and well-fit, but nothing beyond the basic requirements.
Pros: Everything seems to fit together.
Cons: Nothing amazing.
Rating: 5.0

WEAPON/ITEM/ENEMY PLACEMENT: Like everything else, the author seems to be improving in this area. Weapon placement actually was not bad at all and seemed to be well-considered and everything. The same goes for enemy placements, though a bit less so. There were too-easy-to-get bonus items (mostly one ups), but those are excusable. For the most part, this area is improved vastly.
Pros: Well placed.
Cons: Still not perfect.
Rating: 6.0

ORIGINALITY: Not terribly original, but not terribly unoriginal either. This level does not have anything that seperates it from other levels like it, but that’s alright. There is not much of a storyline, either. Again, excusable.
Rating: N/A

GAMEPLAY/DESIGN: Sufficient. There were a few places in which it was confusing as to where one would go (like where the sign ambiguously says to “go underground” – there is a place nearby where you buttstomp). Still, generally, the level was pretty plain as to the direction to be taken. Gameplay was made a bit less linear by the option of taking one of two routes, but they both ended up in the same place.
Pros: Interesting two-route idea.
Cons: Confusing at times.
Rating: 5.5

REPLAY VALUE/FUN FACTOR: This level is not a great replay, mostly because it lacks anything spectacular. It is solid, and indeed enjoyable to play, but still – there just is not anything that would make people want to play it more than once. It is worth one play, but not way too much more than that.
Pros: N/A.
Cons: N/A.
Rating: N/A.

OVERALL (not an average): Improvement is the key to honing one’s JCS skills, and this definitely shows improvement. With a little more effort and time in JCS, the author can definitely improve. Over the course of the past few days, the author has raised his rating average quite significantly. It used to be barely a 2 and now is above 5 – well done. Still, this needs work before it can get better ratings. Some areas were confusing, and the level just does not have anything amazing. Still, with some more work, this is very promising.
Pros: Great improvement.
Cons: Still needs work.
Rating: 5.2

GAMEPLAY: C
Flow: C -
Layout: C
Creativity: C -
Bugs: B

EYECANDY: C
Tileset use: C
Eyecandy look: C -
Creativity: C -
Bugs: B

PLACEMENT: C+
Weapons: C+
Enemies: C+

THE FINAL GRADE: C

THE FINAL RATING: 5.2

+ PROS: Non-linear. Improvement.
- CONS: Nothing amazing, still.

“First Time at Diamondus”
This is the level using “JJ1: Diamondus”. The major bug I found is that the next level setting points to “The Evil Forest.j2l”. The correct filename for the next level is “Forest.j2l.”

TILESET/TILESET USE: Much like the last level, there is nothing extremely amazing about the eyecandy, but it all seems to fit together. There was obviously some extra work put into the eyecandy in this level. There are some improvements in tileset use, and I must say that this is fairly above average for tileset use. Unfortunately, there were still some areas in which tile use was questionable – more than in the previous level. Still, eyecandy was generally better than the last one.
Pros: Everything seems to fit together.
Cons: A few questionable tile uses.
Rating: 5.2

WEAPON/ITEM/ENEMY PLACEMENT: This area was a tad bit worse than the last tileset in this area, speciafically in enemy placement. Why? Mostly because the author did not use stop enemy. The enemies in this level go through springs and into areas they should not be in. This does not effect gameplay really badly, but still enough to knock down the rating in this category somewhat.
Pros: Well placed, mostly.
Cons: Enemies had problems.
Rating: 5.2

ORIGINALITY: Yet again, not very original. There just is not anything here that would make this level any different from your basic generic JJ1: Diamondus level. No storyline here, either, to speak of.
Rating: N/A

GAMEPLAY/DESIGN: This level seemed a bit shorter than the previous one, but gameplay was somewhat less confusing. There is only one route this time around, so it is a bit more linear, but generally gameplay was somewhat better. Overall, this level probably has as good gameplay as the previous one.
Pros: No major bugs.
Cons: Short. Nothing amazing.
Rating: 5.5

REPLAY VALUE/FUN FACTOR: Pretty much like the last level, this is an okay level, but nothing amazing enough to warrant a second play. It’s enjoyable the first time around, more or less, but probably is not a great second play.
Pros: N/A.
Cons: N/A.
Rating: N/A.

OVERALL (not an average): These two levels definitely show that the author is improving, and quite well. This level specifically is okay, and probably somewhat above average. Keep improving like this and I’m sure you will be quite good someday. Keep up the good work and don’t give up! :)
Pros: Great improvement.
Cons: Still needs work.
Rating: 5.5

GAMEPLAY: C
Flow: C
Layout: C
Creativity: C -
Bugs: B

EYECANDY: C+
Tileset use: C+
Eyecandy look: C+
Creativity: C
Bugs: B

PLACEMENT: C+
Weapons: C+
Enemies: C+

THE FINAL GRADE: C+

THE FINAL RATING: 5.5

+ PROS: Well done. No major problems.
- CONS: Nothing really all that amazing.

OVERALL PACK FINAL GRADE: C+

OVERALL PACK FINAL RATING: 5.7

- Trafton[This review has been edited by Trafton AT]

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