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hogwarts.j2l | hogwarts tetorium1 | 2.13 kB | 19 Apr 2003 |
hogwarts2.j2l | hogwarts tetorium2 | 2.06 kB | 19 Apr 2003 |
deel2 of devil traps2 no tileset is included because it,s only a carrotus tileset
According to your level, there’s a good idea. The enemy placement was good also. There were few bad points that:
*The first level hasn’t got an ‘Area End Of Level’ event.
*In the first level, there’s a warp, which sends you to an area that has no way out. Also, there’s a trigger crate, which doesn’t have a trigger ID.
An 2.0 is good for the gameplay and enemies.
Well, it has a gameplay, not so good, but it has a gameplay. Work on your event stuff, as chandie said. Good weapon placement, but the levels are to small. You have to work on your eyecandy. There are vines obove carrots and the vines doesn’t even have the event “vine”. The eyecandy is flat, it looks if no attention payd on eyecandy but only on gameplay and pickups.
In overall shows this level a lot of promise, and that’s good. The only thing left to do for you is practising!
P.S.: If you don’t know how triggers work go to JCSref. That’s a site with info about it. :)
wel ok bud a pit jou kannoty get out is a better trap then somthing where to die why cause if jou die ja now where the trap is and then jou dont trap in it anymore bud a non-die trap is a place where jou never kome out[axpect if jou are cheating] that makes the level un easyer and it stil stays better than devil traps1 and devil traps2 deel1 and for a bigginer i find a 2.0 ore a 2.5 nod bad bud houever this was mai answer have fun with this[better] lvl poket!
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Eat your lima beans, Johnny.
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