The Purple Diamond

Date uploaded:
25 Apr 2003 at 04:00

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BlackDog789 (More uploads by BlackDog789)
Single player

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File contents

PurpleDiamond.txt 2.28 kB 25 Jul 2003
PurpleDiam.j2l The Purple Diamond 15.62 kB 25 Jul 2003


This is my first creation and I’m new to the site! I do hope some of you will take the time to try this out. Construtive critism IS highly appreciated :) Thanks to all and I do hope you find this enjoying as I have enjoyed making it!


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User Reviews (Sort by Helpful Index or Date Posted) Average: 8.1

Review by American

Posted more than 20 years ago
I might as well work here (708 Points)
Number of reviews with ratings577 Featured reviews5 Average helpfulness85%

What is it lately that is causing new levelmakers to make extremely solid and well-done Diamondus levels? I am not sure, but I definitely like whatever poltergeist out there that is causing this most miraculous of occurances. This is yet another level in a long line of very good Diamondus levels from new levelmakers to be uploaded lately (for those who are not paying much attention, the previous levels I am referring to are spazz’s “A Diamond For You All” and raptor’s “Dynamite Diamonds”). Constructive criticism is always a good thing. While this level is quite good, there are a few small bugs and annoyances, which of course I will outline in this review, but those are not big enough to hurt the score of what is, all in all, a great level.

TILESET/TILESET USE: Diamondus 2 which is, for those who do not know, the night version of the original Diamondus, is used very nicely here. There is plenty of foreground, background, and normal layer eyecandy to keep the player interested, and there is not much in the way of eyecandy errors. There are a few small ones, I suppose, mainly revolving around areas in which secrets are covered by layer three. In these areas, the player’s ears or feet can sometimes be seen from above the covered tiles. It is often a good idea to cover all tiles within a one tile radius of secret areas with layer three wall, so the character can not at all be seen through the cracks in the walls. Otherwise, eyecandy was quite good. Diamondus is indeed an overused tileset, but this level is not very bland-looking, which is a very good thing for it. Eyecandy is solid and nicely done.
Pros: Very nicely done in general.
Cons: A few small layer three bugs.
Rating: 7.7

WEAPON/ITEM/ENEMY PLACEMENT: If there is a single thing that is wrong with this level, it could be that there are a few too many gems. I suppose that some people probably would like this huge amount of gems, but I would rather see it toned down just a bit. The same goes for ammo, although less so. There are a lot of areas of both straight gems and ammo in this level. There is some clumping going on, but not that much. Still, I would like to see the ammo especially reduced a bit to make this a bit harder. Enemies are placed very well.
Pros: Pretty good in general.
Cons: Maybe a bit overkill in gems and ammo.
Rating: 7.0

ORIGINALITY: This level could have had problems in the originality category. Why? Because, well, it is simply a single player Diamondus level. However, there are a few things that save it from getting a low score. The first of these is that the level has many unique elements. The bird puzzle of sorts is quite interesting, and so are the various multiple paths throughout the level. Unlike many first levels, this level is not linear. You can choose which path you want to go on, although you might end up having to take all routes eventually in some way. Still, it is nice to see this non-linearity, and is a rare find in a first level. Nice job.
Rating: 7.7

GAMEPLAY/DESIGN: Gameplay and design waas yet another category in which this level did quite well. There were not many problems at all with the gameplay design. The only problem that I could find was one in which some wind lefts and wind rights took you in a continous circle. I could not, for my life, find any way to get out of this. I may be missing something, but that still seemed really difficult if not impossible relative to the rest of the level, so I will call it a bug. I won’t let such a small, and possibly not existant, bug ruin the score, so I will not detract very much at all for it. Other than that small blip, gameplay was solid and very well-done. It was not linear, and it definitely was quite fun to play.
Pros: Very fun and not linear.
Cons: One problem with the wind rights and wind lefts was a bit perplexing.
Rating: 7.6

REPLAY VALUE/FUN FACTOR: This is a fairly large level. It is interesting to note that about a third through the level, the level claims that it is about to end. Another sign, however, informs the player that it was just a joke. This is a good thing, because the level would have been fairly small if it ended there. However, it is quite big. There are many routes, and a lot of it goes by quite quickly. This is one of those levels which is fun to play several times. Definitely a good replay value.
Pros: N/A.
Cons: N/A.
Rating: 7.7

OVERALL (not an average): The spectre of quality first levels made in Diamondus strikes again, and this time the ghostly figure delives better than ever. This level is a high-quality single player level that definitely is worthy of play. For a first level, or for that matter, an any-level, this is quality and definitely shows a huge amount of promise. Keep making levels, as this is very, very, very good and shows pretty much none of the mistakes most first-time levelmakers make. Great job. This is definitely worth a download.
Pros: Very good. Not linear. Fun to play. Great for a first level.
Cons: The wind bug was a bit annoying. A lot of ammo, perhaps too much. Small layer three bugs. None of these are major enough to do anything to the score, though.
Rating: 7.5

Flow: A -
Layout: A -
Creativity: A -
Bugs: B

Tileset use: B+
Eyecandy look: A -
Creativity: B+
Bugs: B+

Weapons: B
Carrots: A-



Pros: Very good. Not linear. Fun to play. Great for a first level.
Cons: The wind bug was a bit annoying. A lot of ammo, perhaps too much. Small layer three bugs. None of these are major enough to do anything to the score, though.

- Trafton

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Review by Lark

Posted more than 20 years ago
Auto-Reviewing Zombie (495 Points)
Number of reviews with ratings373 Featured reviews10 Average helpfulness77%

Nice. VERY nice.
My rating system: Very good, good, okay, bad, very bad.

Eyecandy: Good / Very good
Things I’ve never seen done here are present, and there are hardly any bugs that you can notice without looking in every secret wall you can find. No avoidable errors.

Bugs: Good / Very good
There was… one bug. When you go on the blue spring, spring up through a tight gab that quickly comes to a horizontal blue spring, you can get stuck a little (hardly at all). This happens a lot, it’s just a small issue.

Enemy placement: Very good
You put the bees just where I didn’t want ‘em.

Ammo placement: Very good
Very nicely done, just a little overboard with the food, and maybe a LITTLE bit too many gems….

Originality: Very good ***
Well, I don’t normally give out originality ratings for Diamondus and Castle, like I said in another one of my reviews, but this is just amazing. Things most people probably haven’t even began to think of were here. Very nice.

Fun: Very good
Very fun, kept me occupied for a while.

Overall: Very good
Surprisingly well done for your first level… You must have made some other smaller map besides this, because this is better than most experienced mappers.

Download? Yes!!

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Review by Powerboy

Posted more than 20 years ago
CTF Bug (3 Points)
Number of reviews with ratings3 Featured reviews0 Average helpfulness0

Very Nice. The level is good created. And it fits good. Wonderfully Ammo placement. Beautiful background with the orginal tileset from Diamonds! But the music is standard in the game. If you had add a new music file playing in the background I would give you a 9.0. rating!

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Review by DanYjel

Posted more than 20 years ago
Jazz Jackrabbit (215 Points)
Number of reviews with ratings215 Featured reviews0 Average helpfulness44%

Very good level.

+Lot of secret.
+Originallity is high

-One level medium size

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Review by spazz

Posted more than 20 years ago
Spaz Slackrabbit (166 Points)
Number of reviews with ratings166 Featured reviews0 Average helpfulness25%

A very good Diamondus level. Diamondus is my favorit tileset. Many, some hard and some easy to find, secrets. Too bad that the most levels of the Diamdus tileset have the same music file. But it’s okay.

So, in overall: Good level, medium size, lots of diamonds.(I love diamonds!)

P.S.: Good for your first level, my first level was bad… ;( Oh yeah, did you like my Diamondus level, Trafton? :)

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Review by MoonBlazE

Posted more than 20 years ago
Turtle Goon (91 Points)
Number of reviews with ratings87 Featured reviews1 Average helpfulness73%

I’m suprised over how much this is under-rated.

Trafton uses his completely own rating system, which sometimes can make a weird rating to a good level. You do NOT have to copy the rating straight ahead off because you think his reviews are godly.

Because this level is BIG. It has tons of pickups, secret, and hidden coins you can collect. It has alot of annoying bees, and some turtles. There’s powerups various places, and lot of food so you can get sugar rush easy.

This level is fun, and absolutely wroth download!

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Review by snzspeed

Posted more than 20 years ago
Carrot Juice Addict (327 Points)
Number of reviews with ratings269 Featured reviews7 Average helpfulness66%

Good things:

+ammo placement
+right amount of enemies
bad things:



download recommedation!

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