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|Waz37-40.txt||0.76 kB||27 Apr 2003|
|Waz37.j2l||WarZone||3.13 kB||27 Apr 2003|
|Waz38.j2l||The Unknown||2.88 kB||27 Apr 2003|
|Waz39.j2l||Night Attack||3.30 kB||26 Apr 2003|
|Waz40.j2l||Icelated||3.24 kB||27 Apr 2003|
|Waz15.j2t||Waz15||7.97 kB||16 Apr 2003|
|Waz15Flam.j2t||Waz15 Flame||7.96 kB||26 Apr 2003|
|Waz15Frst.j2t||Waz15 Frost||7.95 kB||26 Apr 2003|
|Waz15Infect.j2t||Waz15 Infection||7.97 kB||16 Apr 2003|
|Waz15nit.j2t||Waz15 Night||7.96 kB||17 Apr 2003|
|xr-cd.xm||The Ultimate CD||849.52 kB||03 Apr 1996|
Hey folks! 4 levels I made with Waz15 versions. Please rate the levels, but don’t rate the tilesets. Enjoy.
ik vind ze te GEK!
(This site is for reviewing levels in English and giving good reasons, neither of which this review does. Rating removal / making review “go away”. -Trafton)[This review has been edited by Trafton AT]
Waits for the above review to go away
TILESET/TILESET USE: All four of these levels use the author’s own Waz15, and yes, that does get boring. Each of the levels uses a different version of the tileset (Normal, Green, Night, Ice), but the tileset use is so very similar in all of them (basically just how they’re supposed to be used) that it comes out feeling very repetitive… repetitive… repetitive. Still, everything fits together, though I can’t say I like how the masking on the pillars effects gameplay.
Pros: Everything works.
Cons: Used the same way in all the levels, nothing paticularly interesting about the tileset use, pillars have problems.
WEAPON/ITEM PLACEMENT: I guess these were placed ok. There were a decent amount of weapons, but not too many, and carrots seem ok. I’m not quite sure an RF Powerup is a good idea in one of these levels, as they’re so very cramped it’s more likely to get you in trouble then the other people, but Oh well! the rest is ok. Except in Waz38, where you can get the bouncy powerup by just shooting through the sucker tube.
Pros: Decent placement.
Cons: A few flaws.
ORIGINALITY: There’s not very much that is original in these levels. The Toaster Powerup Poles are kind of new, though they take a bit too long for my tastes, and a few of the structures are different, but for the most part, be it design or tileset use, the originality factor is not high. Which is not too surprising, as it seems to be Waz’s weak point.
Pros: A few dashes.
Cons: Just not very much.
GAMEPLAY/DESIGN: Four cramped little levels with nothing much to speak of in the way of flow, which while not as important as in CTF, is still rather handy in Battle. Gameplay’s ok, but you spend too much time crashing into walls and falling down for my liking, or getting attached to a vertical pillar when you expected to fall down. Not too much in the way of strategy is evident in these levels, either.
Pros: Believable battles.
Cons: Cramped, low flow, low strategy.
REPLAY VALUE/FUN FACTOR: Hmmmmm. Well, these levels are mildly entertaining, but if I were to host them, I would take advantage of the fact they all lead to each other and give the server a low roast count, as the levels get old kind of quickly.
OVERALL (not an average): These are four medium small battles of ok quality, but really nothing special. They don’t show all that much work, and the originality factor is low. I think we can conclude a 10 (with no english explanation) is too high for these levels.
Pros: They’re ok.
Cons: A few bad spots.
Edit: Rating fix (miscalculated previously)
Edit in response to Waz: I am not saying it is necessarily boring to use any given set. However, four small battle levels, all using the same tileset, ARE going to get boring to look at. As for the pillars, their masking is normally fine, except for the way that they are used which makes them seem messed up. As it is, you can get attached to the sides of walls when you don’t want to.[This review has been edited by Violet CLM]
Violet: what’s so boring about using my own sets? It’s far more original than always seeing those official sets.
And about the masking of the used tilesets: that masking is perfect, exactly the way I wanted it to be. I don’t get what you meant with the problems on the pillars(which has nothing to do with the level, but with the tilesets, and shouldn’t influence the rating).
Edit: ah, ok.
Dx Dc: I’m very happy to get a 10. But, most people here would apreciate an english review instead of a dutch one. And if you give such a high rating, it would mostly be nececary to give a few arguments. [This review has been edited by Waz][This review has been edited by Waz]
Well, another upload by Waz.
Tileset use : Perfect(not to mention it’s his own Tst). Nice eyecandy, especially for such a small set
Originality : Though the levels aren’t really original, the idea of using the same Base Tst, but in different versions is kinda fun.
Gameplay : though in some places it’s a bit crap, the levels are quite easy to play in.(but I would’ve prefered a slightly bigger level. Think about it nxt time)
Weapon placement : original and well placed. Nothing to say about that
Online gameplay : This would be perfect to host online, though with a small roast count(as Violet mentionned). The levels are small, as are the sets, so the download time is very short, thus improving online gaming fun(nothing is more boring than to wait 2-5min for a level to be downloaded, especially if the level sux…).
Overall : This is a nice battlepack, fast to download and nice to serve online(if one gets bored of the official levels)
Eat your lima beans, Johnny.