Black Thorn CTF

Rating
7.1
Reviews:
2
Downloads:
323
Date uploaded:
14 Jun 2003 at 04:00

Download details

Re-upload/Edit Download
Author
Waz (More uploads by Waz)
Type
Capture the flag
Version
TSF
Satisfaction
N/A
Screenshots

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BlackThornCTF.zip (56.45 kB)

File contents

wazctf4.j2l Black Thorn CTF 4.13 kB 14 Jun 2003
Waz18.j2t Dark Reign (waz18) 51.71 kB 28 May 2003

Description

A ctf level. I made it in about 2 hours, in a moment of intense boringness, so don’t expect too much from this level. Maybe this is better left unrated, if you see what I mean. But if you really want to rate it, just do so. Enjoy.

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User Reviews (Sort by Helpful Index or Date Posted) Average: 7.1

Review by Lark

Posted:
Posted more than 20 years ago
Auto-Reviewing Zombie (496 Points)
Number of reviews with ratings374 Featured reviews10 Average helpfulness77%
Rating
7

Waz is a lot like me. He makes really solid levels in short amounts of time.

This level uses Waz’s own tileset, and is good all around. Layer 5 and 6 look funny though because they look like they have an Auto-X speed sometimes while you are moving. Kind of weird looking. Download reccomendation, all.

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Review by blurredd

Posted:
Posted more than 20 years ago
Spaz Slackrabbit (198 Points)
Number of reviews with ratings198 Featured reviews0 Average helpfulness90%
Rating
7.2

Well, this is almost what I expected…

GAMEPLAY:

Not bad, but not new, interesting, or different. The layout seems more or less average. But it is much better than the previous CTF levels made. There are, however, several things throughout the level which hinder gameplay. The main problem would have to be with several of the one ways, such as near the red springs at 35,24. If you go up where the one way and the normal solid tile meet, you could get stuck. This is often ignored and it is a small bug, but it can become annoying from time to time (I already got stuck at 37,19 twice). It’s easy to fix this by making sure that the one way tile and the regular tile next to it both don’t have the same masking where they meet together (I had to use 3rd layer to make it work out in my Dark Reign example level).

EYE CANDY:

I can’t say it’s above average (I wasn’t expecting anything out of the ordinary since you did make the tileset). The eye candy is good, although somewhat average. I can’t really say much anyway since the tileset doesn’t have the most variety in tiles.

CARROT AND AMMO PLACEMENT:

I might be able to live with the carrot placement, although I question it. There are two full energy carrots near the top (which are probably too close together). But major the problem is, the blue base is closer to its nearest carrot than the red base is. That could be another balance problem. And then there’s the ammo. It seemed to be distributed unevenly in several places. As for powerup placement, it’s not the greatest, but it’s all right.

HOST THIS OFTEN?

It’s decent, but I doubt anyone would. If you really like it, yes. If you really don’t, no. I’m giving this a 7.2 (and yes, that rating is somehow higher than Small CTF Pack‘s rating. I tend to give higher ratings to packs—for the extra effort and all).

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