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|Hustar.j2l||Dark Regin of CTF||5.10 kB||19 Jun 2003|
|Waz18.j2t||Dark Reign (waz18)||51.71 kB||28 May 2003|
Just as any ctf level just that this is only my 2nd so its not that good. But its big and I used long time so I hope that I atleast will get a 4. its using the espescially great tileset derk regin and its not bad at all! (P.S. New episode of jazz wars will be here soon)
Above average, below above average… somewhere in there ;)
Eyecandy is acceptable, all though not good.
Weapons placement is very bad.
Gameplay is good, though.
The level is pretty big, too.[This review has been edited by labratkid][This review has been edited by labratkid]
I will now try to find everything wrong with this level.
This part of the level is not very good. At all. I don’t think there’s anything in this that would make it different than a battle level. And not a great one at that. In either case, it’s too big (at least IMO). Resizing from the default size would be nice. The bases were placed at the top corners of the level. This makes them both just a few tiles away from the top which could cause a lot of problems. It has horrible flow, too many platforms, deadends, no borders around the level to prevent the flag bug (I advise using at least 2 tiles, although 3 is better), and it is too open in various places. To make things worse, this level uses an annoying amount of poles (there were some poles about 10 tiles wide). And to top things off, there are hurt events. Yes, hurt events. The same things that kill the server but not anyone else. Don’t use hurt events in multiplayer. Ever.
I also forgot to comment on the chatroom. Never, ever, ever put a chatroom in a multiplayer level. There are chat clients for this. If you want players to be chatting instead of playing in your levels, then maybe you should get more experience in JJ2 before making any more levels.
The eye candy actually wasn’t too bad at first glance. It’s nothing spectacular (it’s somewhat average) but it does try to be slightly different in some areas. But then there’s the background. Only one layer was used (no mountains, just the sky). It didn’t look that bad, but it was lazy, and laziness is never a good sign. And there was one place where solid 4th layer tiles were used in a BG layer which may be a little confusing. Not the worse thing, but still annoying.
CARROT AND AMMO PLACEMENT:
Several +1 carrots near poles. Atrocious. Try using a full energy carrot or two (not too close together) somewhere near the middle of the level instead next time. Ammo was unevenly distributed, mainly because of the giant open spaces with almost nothing in them. Powerup placement wasn’t much better, and some powerups were too close to each other.
HOST THIS OFTEN?
Not a chance. I advise working on battle levels a little more before tackling CTF levels. And it’s “Reign” not “Regin” just to let you know. I’m rating this a 5.
Eat your lima beans, Johnny.